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maou42u
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Reged: 09/01/17
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Questions about bgfx on mameui64
09/01/17 08:51 PM


Hi

I am afraid I have some noobish questions about bgfx...

Could you please help me clear some confusion?

-What is the difference between using HLSL "directly" and using it through bgfx (as a bgfx_screen_chains argument)? Is one better than the other?

-Which backend is the best on windows (best being relative):
d3d9
d3d11
opengl

-Should I use bilinear filtering with bgfx?

-I mostly play neo geo games at 1080p using bgfx and CRT geom deluxe, what sort of monitor were used in arcade? I would like to emulate them as best as possible when it comes to the numbers of scanlines, the shadow mask...

Many thanks. I have spent a while searching online but a lot of info is contradictory...







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* Questions about bgfx on mameui64 maou42u 09/01/17 08:51 PM
. * Re: Questions about bgfx on mameui64 B2K24  09/01/17 09:47 PM

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