> > > That's just to cover their ass. If you pull out an SNES that hasn't been turned
> > > since 1995 and it catches fire, then that's on you.
> > >
> > > So no suing Capcom claiming that they forced you to plug in your ancient untested
> > > electronics by selling you this game.
> > Nope. They probably said this because iam8bit is cheaping out on components and
> > 3.3V Flash chips.
> > https://db-electronics.ca/2017/07/05/the-dangers-of-3-3v-flash-in-retro-consoles/
> > This was linked in a post on the NintendoAge thread on this subject. I would
> > appreciate it if some MAME devs would chime in on what it says, since I'm a
> > translator and don't understand squat about electricity.
> I see an article speculating that they use 3.3V flash. But that's all I can find.
> So it looks like people are saying that
> (1) They contain 3.3V flash (why are they using flash? We don't have to write to the
> cart like with an everdrive...)
> (2) the cartridge doesn't drop the 5v that the console delivers to the 3.3 needed by
> the chips properly.
> All without having a cart in hand to verify any of this.
> I'm not saying that this can't turn out to be an issue. But for now, this is
> literally completely made up by people that read about the Everdrive 3.3v problem
> recently and invented the fact that this new rerelease cart has the same problem.
I'm not saying this is what's going on. I'm saying it's likely because of cost, laziness, and Capcom being Capcom. Plus the fire hazard thing. What other reason could cause a game publisher to issue such a warning?
As for the lockout chip, pirate cart manufacturers figured out a way to get past it decades ago. There's no reason to think these repro makers don't already know how to do that, especially when they've been selling bootlegged games on carts for years.