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TrevEB
Brokering peace between the collectors and the Mame Community
Reged: 03/11/05
Posts: 551
Loc: Oakland, CA
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Re: Writing code like you work for Atari or how to make a great game better?
09/12/17 08:01 PM


Well, actually as a newb to the game, it is totally adequate for me. For my friend Mike however and the other pros, the game isn't worth playing alone He could provide a list of specifics and would back the funding needed to upgrade the Ai. This game provided Mike with +$1500 a week when he was 18. He won Cyberball competitions around the state and the prize was arcade machines.
His machine has sat idle for 15 years because their was no one to play. Well now that has changed since we discovered the competition at Cax and later in Vegas. Still, these players are a bit distant but they will make the best of it.

Making the ai smarter would make the game enjoyable again in single play.

Off the bat I can think of a few things. Better ability to hide the primary Ai player while playing defense, individual unique movement of alll players. Ability to play against two players. (Doubles vs Ai)

Again for now the code could be allowed to use the CPU of choice in Mame. If it was possible to upgrade the Ai on the existing arcade hardware well hell that would be awesome but I would imagine it would be more likely an add-on board would be necessary. Cyberball 2072 Tournament is the 3rd upgrade after all.

TrevEB







Entire thread
Subject Posted by Posted on
* Writing code like you work for Atari or how to make a great game better? TrevEB 09/12/17 07:25 AM
. * Re: Writing code like you work for Atari or how to make a great game better? Phil Bennett  09/12/17 07:21 PM
. * Re: Writing code like you work for Atari or how to make a great game better? TrevEB  09/12/17 08:01 PM
. * Re: Writing code like you work for Atari or how to make a great game better? Haze  09/12/17 01:19 PM

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