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Phil Bennett
Reged: 04/20/04
Posts: 882
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Re: DU: Sunday Dumpy Sunday
10/06/17 10:20 PM

> > Shoutime dumped the EPROM from the controller PCB that was missing for Air Inferno
> (Japan).
> -
> src/mame/drivers/taitoair.cpp
> @todo - Framebuffer DMA requires palette switch to be selected dynamically, see at
> first stage Course Select in Top Landing. My gut feeling is that 3d poly fill
> operation actually copies to internal buffer then a DMA op actually do the
> buffer-to-screen copy, including gradiation ROZ too;
> - Air Inferno: missing landing monitor camera (blackened);
> - Air Inferno: missing 3d HUD graphics;
> - Air Inferno: Expert course has wrong 3d geometry;
> - Air Inferno: Almost surely crashing during replay has missing smoke effect, looks
> quite odd atm.
> GAME( 1990, ainferno, 0, airsys, ainferno, taitoair_state, 0, ROT0, "Taito America
> Corporation", "Air Inferno (US)", MACHINE_NOT_WORKING )
> -
> I wonder how many issues that will correct now that the previously missing rom is
> now supported. I am looking forward to another future update from Kale.

Mostly likely none, unfortunately.

Somebody needs to send me an Air Inferno/Midnight Landing PCB so we can run tests on the hardware Pity they're both hard to find.

Entire thread
Subject Posted by Posted on
* DU: Sunday Dumpy Sunday SmitdoggAdministrator 10/01/17 05:25 PM
. * Re: DU: Sunday Dumpy Sunday gregf  10/06/17 08:04 PM
. * Re: DU: Sunday Dumpy Sunday Phil Bennett  10/06/17 10:20 PM
. * Re: DU: Sunday Dumpy Sunday gregf  10/07/17 02:21 AM
. * Re: DU: Sunday Dumpy Sunday AJR Hacker  10/02/17 07:56 PM

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