> Interesting you mention not caring about the video card, because there's been a fair
> bit of talk over the year of how MAME could use them, and most of that talk boils
> down to basically writing software renderers to run on a recent card, possibly even
> requiring DirectX12 level tech. Of course nothing has actually happened yet.
Yeah, RetroArch has actually beaten us to that with their N64 RDP that runs entirely in a shader, although Ted's proof-of-concept branch that runs the Voodoo as a D3D11 shader is equivalent (and requires less GPU, I gather).