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Renegade
Got No Where Else to Go
Reged: 10/01/03
Posts: 437
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Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more
11/11/17 06:11 PM


> > > > I don't have a list of important vs unimportant and the only one I know that is
> > > > unimportant (1943) is for whatever reason at the top of Brian's want list, so
> > don't
> > > > expect some categorizing whatever. People can thank their lucky stars for any
> > MCUs
> > > we
> > > > donate to be frank, or do the work themselves.
> > >
> > > yeah 1943 is the very definition of pointless, [...] and such should be
> > > prioritized really [...]
> > This is your POV and you might even be right within this view but, excuse me, i
> think
> > sometimes you behave like a "Bull in a China Shop"
>
> Yes, it's my point of view, but it's based on what has happened in the past and based
> on a strong knowledge of the purpose of each of the protection chips.
>
> Dr. Decap ended up being sent a whole bunch of chips, a lot of them that he did
> process were utterly pointless for emulation (things like Golden Tee serial number
> providing chips, absolute waste of time)
>
> A lot of the ones that really needed processing to actually make a difference did not
> get processed because in the end neither the capacity, nor funding was there to get
> them all done.
>
> What this did was create a whole bunch of controversy with people who had sent chips
> thinking they would be processed being left with nothing, while sorting out that mess
> has taken until very recently; it took a huge effort to actually get everybody happy
> again. The point where all the 68705s were added was (almost) the final step in that.
> We were lucky to be able to recover the chips, but even then more money had to be
> spent on replacing some of them that had been lost to bring about any level of
> harmony.
>
> In the end, we want to see better emulation, or dumps of chips that are essential if
> repairing a board because they handle critical tasks. Cases where the protection can
> be easily simulated, or the code patched on a PCB to not care (or a substitute MCU
> created that does exactly the same thing) might not be *ideal* but nothing major is
> in danger of being lost.
>
> The people handling these tasks have limited capacity and are doing things often out
> of their own pocket, because they want to do them. Neither time (their time, or
> access to equipment) nor funding is unlimited. I'd say the more reckless behaviour
> here is overloading such people with things that we can live without.
>
> I said the same things with the previous Decap project, and nobody listened.



Everyone one has an opinion and I understand exactly where haze is coming from and I tend to agree.

I appreciate ALL work added to mame and the time spent to do it. But I understand where haze is coming from. It would be nice to see a priority list and I understand that decapping some of them that are protection devices may do nothing to further the emulation but look at some of the amazing break thru`s in the last couple years. Some of those fell into the "never gonna happen" category.


Only here to annoy...







Entire thread
Subject Posted by Posted on
* DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more SmitdoggAdministrator 11/09/17 07:53 PM
. * Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more Haze  11/10/17 06:33 PM
. * Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more SmitdoggAdministrator  11/10/17 06:35 PM
. * Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more Haze  11/10/17 06:37 PM
. * Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more SmitdoggAdministrator  11/10/17 06:40 PM
. * Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more Haze  11/10/17 06:42 PM
. * Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more RdW  11/11/17 01:25 AM
. * Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more Haze  11/11/17 03:28 PM
. * Re: DU Fundraiser: Taikyoku Baseball, Battlecry prototype and more Renegade  11/11/17 06:11 PM

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