> > People doing things specifically to try and get them into MAME will likely just be > > ignored, things that actually seem to be of worth will be looked at. > > > Which new hacks have you seen that are less interesting than the average old one? To > a player. >
Silly palette hacks, boss unlock hacks, stuff that's really only a few bytes changed. Stuff that hasn't even been tested on real hardware, where the person making the hacks likely hasn't even considered it. Basically hacks that are being made for people playing on emulators. Things like the 'Pacman kill screen fix' are nice trivia, but again typically simple things you can more easily just document with the cheat engine. I doubt anybody really cares if their Pacman PCB has a killscreen or not. They were made with the intention of 'this is cool' not 'this is going to change how you use your PCBs'
> > > The hacks found on PCBs that usually don't get added are just cases where an arcade > > operator has hacked a date, there's nothing creative, memorable, or worthwhile > about > > that at all. Cases with significant code modifications are more interesting, cases > > where games shipped under different names and it's those names people remember > > likewise. > > > We've gotten into the point where we agree on levels that I'm not arguing but what > you describe isn't entirely what I've seen. Did we ever even add those Xevious hacks > from the late 90s? That's the oldest case I can think of where something was rejected > for being created basically after mame's creation.
MAME supports things like the Space Invaders multi-game, and would support the Missile Command one too if somebody fixed the emulation. Those were clearly made after 1997 and even sold commercially. It also supports a Pacman Multigame* (SuperABC) that was sold and by association the crappy Skate Kids hack of SMB that the same company sold also gets supported. Programs like MAME were likely used to help test things during development but they were intended for real hardware. There's also the Pacman on World Cup 90 hardware thing which we know was made by a Mamedev, but ironically enough ended up being found on a number of PCBs in Spain presumably because Arcade ops thought it was a cheap way to make a game people actually wanted to play out of some old junk PCBs.
I'm not aware of which Xevious hacks you're talking about.
MAME is still playing catchup with some of these things, sometimes it is actually difficult because they were ignored at the time and even if some of them were offered online at one point have become much more difficult to source. Avoiding making that mistake again is kinda important.
* This one I've actually seen on location too.
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