> OG, you probably know this but there was great progress made with Unity3D Pinball
> which used the Unity Engine and hooked into a dll of PinMame by two of your
> countrymen. That project has languished for a year plus but it was making decent
> progress and the physics weren't too bad.
> Don't know if they ever open sourced it, but it might be worth re-visiting their
> progress if you have some interest in expanding Pinball in Mame. FWIW.
I'm pretty sure it's already been highlighted here as the exact type of scenario we want to avoid.
Platform specific crap that doesn't care to adhere to any kind of license.
Unless I'm thinking of something else (some kind of 3D arcade that did similar)
The main reason I think MAME is just going to have to take it all on board one day and have it's own inbuilt simulation is just so that it gets done properly, in a way that works across all platforms, not in some closed source proprietary format crap.