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anikom15
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Reged: 04/11/16
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Re: MAME and pinball
01/04/18 01:16 AM


Haze, it really depends on what the devs are interested in and what their expertise is.

I am interested in a lot of things, but I don't have much experience in digital hardware. Hence I don't make emulators for MAME, but there are other areas where I can make contributions. Devs who can work on emulators are going to primarily work on emulators, because that's the most fun thing to do in this project, IMHO. If there is someone out there who is interested in pinball and knows enough about it, then they will work on it, so long as there isn't something that is more interesting for them.

Emulating handhelds is still emulation, and thus gets a lot of interest from the devs, pretty much all devs. Simulations just don't get that type of treatment, neither does a port to Android, and many other things that aren't seen as critical to 'preservation'. I've had many devs say to me they do not care about screen simulation at all, yet I feel it is an important part of these systems, equal to anything on the digital side, esp. being able to reproduce the raw analog video signals. It is an example of MAME having to step outside the digital world and figure out how to deal with analog functions. It is actually not quite unlike the LaserDisc fiasco. Electromechanical interfaces are a difficult thing to tackle. MAME doesn't simulate joysticks, steering wheels, and other inputs with a virtual 3D model. Is pinball different? What is the extent that we simulate things? How accurate should it be?

I don't know if it is just inexperience in engineering mixed-signal systems or something else, but devs are going to have to learn to compromise and accept imperfections in analog simulations, because they cannot be perfect. There has to be a willingness to accept something as 'good enough' while keeping a door open for better systems in the future. I am not arguing for HLE here. I don't think it ever helps. I am just saying that there needs to be people interested in making the simulations and the devs need to be open-minded about accepting them.







Entire thread
Subject Posted by Posted on
* Pinball is not going away Andrew 12/28/17 03:29 PM
. * What if the PinMAME ported over to the newer MAME. Dullaron  01/06/18 08:09 PM
. * Re: What if the PinMAME ported over to the newer MAME. Haze  01/08/18 04:05 PM
. * Re: What if the PinMAME ported over to the newer MAME. B2K24  01/08/18 09:28 PM
. * Re: What if the PinMAME ported over to the newer MAME. Heihachi_73  01/08/18 03:57 PM
. * Re: What if the PinMAME ported over to the newer MAME. TServo2049  01/08/18 05:59 PM
. * Re: What if the PinMAME ported over to the newer MAME. Comboman  01/08/18 10:51 PM
. * Re: What if the PinMAME ported over to the newer MAME. TServo2049  01/09/18 12:12 AM
. * Re: What if the PinMAME ported over to the newer MAME. anikom15  01/08/18 06:45 PM
. * Re: What if the PinMAME ported over to the newer MAME. B2K24  01/08/18 09:34 PM
. * Except it is. MooglyGuy  12/28/17 11:35 PM
. * MAME and pinball Antny  12/30/17 10:09 PM
. * Re: MAME and pinball Olivier Galibert  01/01/18 01:22 PM
. * Re: MAME and pinball John IV  01/02/18 03:02 AM
. * Re: MAME and pinball Haze  01/02/18 03:18 AM
. * Re: MAME and pinball Dullaron  01/02/18 09:54 AM
. * Re: MAME and pinball Haze  01/02/18 02:57 PM
. * Re: MAME and pinball anikom15  01/04/18 01:16 AM
. * Re: MAME and pinball Haze  01/04/18 02:28 AM
. * Re: MAME and pinball anikom15  01/04/18 03:33 AM
. * Re: MAME and pinball Nate  01/04/18 05:44 AM
. * Re: MAME and pinball Dullaron  01/02/18 05:54 PM
. * Re: MAME and pinball Nate  01/02/18 04:14 PM
. * Re: Except it is. B2K24  12/29/17 01:38 AM
. * Re: Pinball is not going away jonwil  12/28/17 11:22 PM
. * Re: Pinball is not going away Brian Deuel  01/08/18 06:11 AM
. * Re: Pinball is not going away Haze  12/28/17 11:32 PM
. * Re: Pinball is not going away anikom15  12/30/17 09:01 PM
. * Re: Pinball is not going away Haze  12/30/17 09:05 PM
. * Re: Pinball is not going away Heihachi_73  01/01/18 08:26 PM
. * Re: Pinball is not going away Nate  12/29/17 07:09 PM

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