> Why do you prefer CRT Geometry DX over HLSL?
Because with my LCD TV, this shader is the one which provides the greatest (nearest) result when compared to a real CRT monitor. And it is a LOT faster than HLSL. Also, HLSL requires a more powerful machine/video card (I cannot run HLSL within my Dell notebook for example, where BGFX runs like a charm).
HLSL is great too, but it looks fake in my TV. Maybe I'm using wrong settings on it though.
And I believe Jesse is the one who did the latest changes to these CRT shaders. I may be mistaken though...