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Mr. DoAdministrator
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Reged: 09/21/03
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Changing topic... playch10.cpp question
01/26/18 01:07 PM


> Duke just clarified it a little more:
> https://github.com/mamedev/mame/commit/a...5b35188f34c3ccb
> WRITE_LINE_MEMBER(asteroid_state::start1_led_w)
> {
> output().set_led_value(0, state ? 0 : 1);
> }
>
> WRITE_LINE_MEMBER(asteroid_state::start2_led_w)
> {
> output().set_led_value(1, state ? 0 : 1);
> }
>
> - Stiletto


Thank you... I was just going to point him the same way, but it looks like he got it all figured out.

Since we have your attention... can you... or someone else with the necessary knowledge... look at this here:

https://github.com/mamedev/mame/blob/d46...rs/playch10.cpp

Lines 338-348

Is there a simple way to change that from a popmessage to the built-in LED system?

I've only been waiting almost ten years for it ;-)

http://mametesters.org/view.php?id=2076

As far as color... it's actually a green LED:







RELAX and just have fun. Remember, it's all about the games.








Entire thread
Subject Posted by Posted on
* asteroid.cpp question... SteelTigers 01/25/18 12:08 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 05:12 AM
. * Re: asteroid.cpp question... SteelTigers  01/25/18 06:14 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 04:06 PM
. * Back on topic... Asteroids in 0.195 Mr. DoAdministrator  02/03/18 10:29 PM
. * Re: Back on topic... Asteroids in 0.195 Bad A Billy  02/04/18 06:31 AM
. * Changing topic... playch10.cpp question Mr. DoAdministrator  01/26/18 01:07 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/27/18 10:34 AM
. * Re: Changing topic... playch10.cpp question Mr. DoAdministrator  01/28/18 04:48 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/26/18 04:06 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/28/18 06:01 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/28/18 03:10 PM

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