> > > Even if things are "done properly" and an emulator has perfect timings you'll > still > > > be "changing how the games are meant to play", because you'll always end up with > > > bigger latency than the original hardware, as your system's latency will stack > with > > > the latency from the emulated hardware. > > > > This argument is not true. > > > > The system's latency can be made ZERO today. Or a figure so close to zero that's > > ridiculous. > > Then it is not untrue, is it? > > I do get what you mean, the system's latency can become so low as to become almost > irrelevant. But if MAME and GroovyMAME are to represent virtue, then it's better not > to oversell it. > > Not everyone can afford a top notch monitor, runahead is still an useful approach for > some displays. And it doesn't even have to be cheap monitors, there are also very > expensive monitors that have bad response times. > > Anyway, these are exciting times, I can't wait for the frameslice approach to come > out in GroovyMAME
the problem is doing it properly is more time consuming.
the problem with RA / LR is that it's cheats piled upon cheats, and it's dishonest about that.
if they were honest they'd be saying they have a rather shitty hacky solution that works for now but is ultimately going to set proper emulation back years. instead they're talking like they're the savior of emulation, despite not writing a line of emulation code.
the hate is not unwarranted, they're parasites, but unfortunately that appears to be popular.
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