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mogli
MAME Fan
Reged: 01/26/08
Posts: 1956
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Re: MAME 32-button cap?
06/15/11 11:45 AM


> > > Hi, I've made a custom USB device that acts as a 64-button gamepad, the device
> > works
> > > perfectly when testing it with the DirectX SDK Joystick Sample.
> > >
> > > But MAME can't seem to recognize buttons higher than 32(0-31).
> > > The dwButtons in input.c shows 64 buttons and it enumerates through 64 buttons
> and
> > > adds them to the list but maybe it's not polling them all.
> > >
> > > Anyone got any ideas?
> > >
> > > Kosmo
> >
> > Why would you do that? I hate modern PS3/X360 controllers for having too many
> buttons
> > to keep track of
>
> Multiplayer mahjong controller is the only think I could think of... I agree most
> modern controllers have way to many buttons.

It's a controller. As I see it, no different than a GPWiz.


Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture








Entire thread
Subject Posted by Posted on
* MAME 32-button cap? KosmoKeLi 04/15/11 09:07 AM
. * Re: MAME 32-button cap? R. Belmont  04/27/11 06:02 PM
. * Re: MAME 32-button cap? Quantum Leaper  05/23/11 01:32 AM
. * Re: MAME 32-button cap? mogli  06/15/11 11:45 AM

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