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Mr. DoAdministrator
MAME Art Editor
Reged: 09/21/03
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Re: Question about artwork Aspect Ratio
02/24/12 10:39 PM


> Here I've attached the renegade.ini that is generated by QMC2MAME, a frontend I'm
> currently using. Maybe the frontend is causing the undesired stretch.
>
> The same thing occurs to another game I did the bezel myself from the BYOAC CAG scan
> (P.O.W.). See below:


That's weird; I don't know why one works, and the other two don't (not at home right now, so I can't test).

Question, though: I'm curious as to why you're using ddraw (rather than d3d), and in combination with that, you're not using hwstretch. That combination of the two is ususally for playing on an arcade monitor.



RELAX and just have fun. Remember, it's all about the games.








Entire thread
Subject Posted by Posted on
* Question about artwork Aspect Ratio R.Coltrane 02/24/12 03:17 PM
. * Re: Question about artwork Aspect Ratio Mr. DoAdministrator  02/24/12 06:18 PM
. * Re: Question about artwork Aspect Ratio R.Coltrane  02/24/12 09:07 PM
. * Re: Question about artwork Aspect Ratio R.Coltrane  02/24/12 09:18 PM
. * Re: Question about artwork Aspect Ratio Mr. DoAdministrator  02/24/12 10:39 PM
. * Re: Question about artwork Aspect Ratio R.Coltrane  02/25/12 12:01 AM
. * Re: Question about artwork Aspect Ratio StilettoAdministrator  02/25/12 12:21 AM
. * Re: Question about artwork Aspect Ratio R.Coltrane  02/25/12 12:37 AM

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