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SmitdoggAdministrator
Reged: 09/18/03
Posts: 15680
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Re: DU: Victorious
06/06/17 08:12 PM


The issue/worry at this point is if the game is looking for special values to guide gameplay and we're just setting them all to null, even if the game never fails it isn't going to be running correctly. It's like missing a C-Chip in a Taito game and then writing code to simulate it based on watching the game run.






Entire thread
Subject Posted by Posted on
* DU: Victorious SmitdoggAdministrator 06/06/17 02:02 AM
. * Re: DU: Victorious agard  06/06/17 05:23 PM
. * Re: DU: Victorious SmitdoggAdministrator  06/06/17 08:12 PM
. * Re: DU: Victorious Haze  06/06/17 10:22 PM
. * Re: DU: Victorious Tornadoboy  06/06/17 11:28 PM
. * Re: DU: Victorious Haze  06/06/17 11:36 PM
. * Re: DU: Victorious Haze  06/06/17 11:54 PM
. * Re: DU: Victorious Tornadoboy  06/07/17 12:12 AM
. * Re: DU: Victorious Haze  06/07/17 12:16 AM
. * Re: DU: Victorious Tornadoboy  06/07/17 12:17 AM
. * Re: DU: Victorious Haze  06/06/17 10:13 AM
. * Re: DU: Victorious Tornadoboy  06/06/17 07:42 AM
. * Re: DU: Victorious SmitdoggAdministrator  06/06/17 07:52 AM
. * Re: DU: Victorious Tornadoboy  06/06/17 07:54 AM

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