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TrevEB
Brokering peace between the collectors and the Mame Community
Reged: 03/11/05
Posts: 574
Loc: Oakland, CA
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Writing code like you work for Atari or how to make a great game better?
09/12/17 07:25 AM Attachment: docdavis.png 80 KB (0 downloads)


The question is about Cyberball of course, my current passion.
Fantastic game, wouldn't change a thing, except one thing.
Single player experience.

Once you can beat the Ai, the game is finished unless you have a friend nearby that loves it or better yet, 3 friends.

The computer is terrible as an opponent.
So, would it be possible given what we know about the game to improve the Ai?

It would be outstanding to be able to do this within the confines of the available space on an existing board, or maybe one could use current chips with more space. In the meantime just being able to do it within Mame would be fantastic.

What would it take to make this possible? How would someone expand on the existing code? Are their people here or out there that can do it for a price? Like adding new levels to Donkey Kong.

Can we graft the brains of Madden on to Doc Davis?

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Subject Posted by Posted on
* Writing code like you work for Atari or how to make a great game better? TrevEB 09/12/17 07:25 AM
. * Re: Writing code like you work for Atari or how to make a great game better? Phil Bennett  09/12/17 07:21 PM
. * Re: Writing code like you work for Atari or how to make a great game better? TrevEB  09/12/17 08:01 PM
. * Re: Writing code like you work for Atari or how to make a great game better? Haze  09/12/17 01:19 PM

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