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VasiliyFamiliya
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Reged: 08/18/17
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Re: Romhacking of the CPS1 Dash games (concretely - Cadiilacs'n'Dinosaurs)
11/21/17 11:26 AM


Well, if it's impossible to mod the CPS1 rom, let Tomahomae's beat'em-up! idea realize as an absolutely new homebrew game (for Neo-Geo at this time) based on the NG version of BOR engine

But the C&D disassembled code would all the same need - for reverse engineering. This, in its turn, are necessary to borrow the C&D physics, combat system, enemies AI and characteristics, control responsiveness - and many other play mechanic details which made C&D so good game.

Edited by VasiliyFamiliya (11/21/17 12:06 PM)







Entire thread
Subject Posted by Posted on
* Romhacking of the CPS1 Dash games (concretely - Cadiilacs'n'Dinosaurs) VasiliyFamiliya 11/07/17 03:37 AM
. * Re: Romhacking of the CPS1 Dash games (concretely - Cadiilacs'n'Dinosaurs) SmitdoggAdministrator  11/07/17 08:34 PM
. * Re: Romhacking of the CPS1 Dash games (concretely - Cadiilacs'n'Dinosaurs) VasiliyFamiliya  11/07/17 01:17 PM
. * Re: Romhacking of the CPS1 Dash games (concretely - Cadiilacs'n'Dinosaurs) VasiliyFamiliya  11/21/17 11:26 AM
. * Also Tomahomae has an analogous global mod-hack idea (for this time it's a Maze of the Kings from Naomi hack) VasiliyFamiliya  11/14/17 03:26 PM

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