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Haze
Reged: 09/23/03
Posts: 5242
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Re: Virtua Fighter Kids performance regression.
05/03/18 05:38 PM


> There are good ways and bad ways to do a dirom conversion. That one is worse than
> bad...
>
> OG.

I'm curious as to how you would handle it then, from what I can see it is simply replacing what was a 'read memory' call (to get bytes from a pointer) with read_byte calls, which is what the dirom stuff needs?

because those reads now go through the memory system and there are a lot of them, it's slow, very slow..

cam900 seems to be doing these in batches now, so if there's a proper way he needs to know otherwise performance is going to plummet across the entire project, and that wouldn't be good for anybody, severe regressions like that could end up with 0 userbase for newer versions.







Entire thread
Subject Posted by Posted on
* Virtua Fighter Kids performance regression. John IV 05/01/18 08:58 AM
. * Re: Virtua Fighter Kids performance regression. John IV  05/02/18 05:42 AM
. * Re: Virtua Fighter Kids performance regression. TafoidAdministrator  05/03/18 03:42 AM
. * Re: Virtua Fighter Kids performance regression. John IV  05/03/18 06:25 AM
. * Re: Virtua Fighter Kids performance regression. Haze  05/03/18 12:12 PM
. * Re: Virtua Fighter Kids performance regression. Olivier Galibert  05/03/18 04:45 PM
. * Re: Virtua Fighter Kids performance regression. Haze  05/03/18 05:38 PM
. * Re: Virtua Fighter Kids performance regression. Olivier Galibert  05/05/18 04:03 PM
. * Re: Virtua Fighter Kids performance regression. smf  05/06/18 09:03 AM
. * Re: Virtua Fighter Kids performance regression. AJR Hacker  05/05/18 10:01 PM
. * Re: Virtua Fighter Kids performance regression. Olivier Galibert  05/08/18 07:55 PM

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