--Look at me script

--description:
--Using point at the target model will always look towards the camera position.

--notes:
--Specify the target model name in the arcade cfg that call this script. Or override the arcade cfg setting by adding a target|"modelname"| property as the first item in the script below.

<script> --using point at the target model will always looks towards the camera position.

	<events>

		<event> 

		event_name|#on_enter_world| 
	
		object_type|#model|
		object_property|#pointat| 
		object_value|[[scene.model("mycyl"),0,-90,0,90,0,0]]|

		segment_order|#sequentional|
		segment_position|1|

   			<segments>
    				<segment>
				start|1|
				end|1|
				position|1|
				loop|0|
				frequency|100|
        			</segment>

		</event>

	</events>

</script>






