--scapinoarcade3 arcade configuration file
--
--
--1. Fpsarcade
--
--1.1. Fpsarcade environment model
--
fpsarcademodel|scapinoarcade2.W3D|#arcmodel|If this property is empty the internal cylinder model will be used. Use #box or #cylinder instead of an external w3d filename to show either the internal box or cylinder. When #box or #cylinder is used you can adjust position, size and scale of the #box or #cylinder with fpsarcmodelpos and cylarcmodelpos. Don't use spaces in both the filename and the name of the model inside the file.|
fpsarcmodelpos|950 -86.6 0 -90 0 0 1 1 1.2|#trans|X,y,z,rotx,roty,rotz,scalex,scaley,scalez of the arcademodel.|
fpsarcadetxt|arcadepic.png|#txt|Use a bitmap instead of an animated background. Always point this to a valid bitmap file even if you are not gonna use it.|
fpsarcadeanimtxt|arcadetest.cst|#animtxt|Arcade background animation. If this file is found it will be used.|
fpsarcanimtxtnopause|false|#boole|Set this to true to not pause the animated texture while moving the camera. Warning setting this to true will need a very very fast pc with large textures (512x512) like the default arcadetest.cst!|
fpsarcadeanimtxtname|scapino-bganimmap|#editable|The name of the texture of the 3d model the animation will be mapped on. In 3dsmax this is the name of the map not the bitmap! As you can see on the demo model the animation will be mapped to all objects of the model that use this material...|
fpsarcadeanimtxtformat|default|default,rgba8888,rgba8880,rgba5650,rgba5550,rgba5551,rgba4444|The animated texture render format.|
fpsarcadeanimspeed|150|#editable|The speed in milliseconds of the animation frames.|
fpsarcshowarcade|true|#editable|Show (true) or hide (false) the evironment model by default in the fpsarcade menu type.|
--
--1.2. Fpsarcade camera
--
fpscamypos|120|#editable|Default vertical position of the camera.|
fpscamyposmax|200|#editable|Maximum vertical position of the camera (above fpsvertdistance).|
fpscamyposmin|0|#editable|Minimum vertical position of the camera (above fpsvertdistance).|
fpscamfov||#editable|Camera field of view. This will overrule the setting from the skin cfg when it is not empty.|
fpscamfovmax||#editable|Camera maximum field of view.|
fpscamfovmin||#editable|Camera minimum field of view.|
fpscamvertrot||#editable|Camera vertical rotation. This will overrule the setting from the skin cfg when it is not empty.|
fpsarcadefog|true|#boole|Use fog or not.|
fpsarcadefognear|1000|#editable||
fpsarcadefogfar|2000|#editable||
fpsarcadefogcolor|0 0 0|#rgbcolor||
fpshither|15.000|#editable|Objects closer to the camera then the hither are not rendered.|
fpsyon|2000.000|#editable|Objects further away from the camera then the yon are not rendered.|
fpsfollowterrain|true|#boole|Set to false if there is no need for terrainfollowing in this arcade. That will give a little speed boost.|
fpsfollowterrainstanding|false|#boole|Set to falseif there is no need for terrainfollowing while standing still (elevators!) in this arcade. That will give a speed boost.|
fpsvertdistance|40|#editable|Amount off vertical distance the camera's dummy model keeps from the ground.|
fpscolldetect|true|#boole|When set to false the fe will do no collision detection. This will speed things up when there are models in the scene with animation. Also useful in movecabs mode.|
fpsstartpos|-180.0000 0.000 0.0000 -90|#trans4|Defines the start position (x, y, z and rotation y) when a new arcade is loaded. If it is not found or empty you will be teleported in front of the model of the first entry in the gamelist.|
fpscameramovement|20/-10/4/2/0/5|#editable|Maximum forwards speed/maximum backwards speed/acceleration speed/deceleration speed/xtra deceleration when no key is pressed/turning speed.|
--
--1.3 Fpsarcade bitmap cycling, overlays and backdrops
--
cyclesshotsfpsarcade|false/200/sshot,titles/fit,fit/true|#editable|False=no, linear=sequentional cycling, random=random cycling/wait between updates in milliseconds/list with path names to artwork setup in emulator cfg files/list with stretch parameters for each path/true= pause cycling while video plays on model, false=don't pause.|
overlayfpsarcade|true/100/reserved/false//false//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
overlay2fpsarcade|false/30/reserved/foreanim/driesmamelogo.cst,pause,100/false//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
backdropfpsarcade|false/100/reserved/false//false//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
backdrop2fpsarcade|false/80/reserved/video/pause/false//marquees/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
--
--
--2. Cylarcade
--
--2.1. Cylarcade environment model
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cylarcademodel||#arcmodel|If this property is empty the internal cylinder model will be used. Use #box or #cylinder instead of an external w3d filename to show either the internal box or cylinder. When #box or #cylinder is used you can adjust position, size and scale of the #box or #cylinder with fpsarcmodelpos and cylarcmodelpos. Don't use spaces in both the filename and the name of the model inside the file.|
cylarcmodelpos|0.0000 113.0000 180.0000 -90.0000 0.0000 0.0000 1.0000 1.0000 1.0000|#trans|X,y,z,rot,scalex,scaley,scalez of the arcademodel.|
cylarcadetxt|arcadepic.png|#txt|Use a bitmap instead of an animated background. Always point this to a valid bitmap file even if you are not gonna use it.|
cylarcadeanimtxt|arcadetest.cst|#animtxt|Arcade background animation. If this file is found it will be used.|
cylarcanimtxtnopause|false|#boole|Set this to true to not pause the animated texture while moving the camera. Warning setting this to true will need a very very fast pc with large textures (512x512) like the default arcadetest.cst!|
cylarcadeanimtxtname||#editable|The name of the texture of the 3d model the animation will be mapped on. In 3dsmax this is the name of the map not the bitmap! As you can see on the demo model the animation will be mapped to all objects of the model that use this material...|
cylarcadeanimtxtformat|default|default,rgba8888,rgba8880,rgba5650,rgba5550,rgba5551,rgba4444|The animated texture render format.|
cylarcadeanimspeed|150|#editable|the speed in milliseconds of the animation frames.|
cylarcshowarcade|true|#editable|Show (true) or hide (false) the evironment model by default in the cylarcade menu type.|
cylmodelparentiscamera|false|#boole|Set this to true for the environment model to face the camera all the time. For special effects only...|
--
--2.2. Cylarcade camera
--
cylcamypos||#editable|Vertical position of the camera. This will overrule the setting from the skin cfg when it is not empty.|
cylcamyposmax|300|#editable|Maximum vertical position of the camera.|
cylcamyposmin|-20|#editable|Minimum vertical position of the camera.|
cylcamfov|45|#editable|Camera field of view. This will overrule the setting from the current skin cfg when it is not empty.|
cylcamfovmax|48|#editable|Camera maximum field of view.|
cylcamfovmin|2|#editable|Camera minimum field of view.|
cylcamvertrot||#editable|Camera vertical rotation. This will overrule the setting from the skin cfg when it is not empty.|
cylcameralock|false|#boole|Lock the camera position and rotation.|
cylarcadefog|false|#boole|Use fog or not.|
cylarcadefognear|1000|#editable||
cylarcadefogfar|4500|#editable||
cylarcadefogcolor|0 0 0|#rgbcolor||
cylhither|15.000|#editable|Objects closer to the camera then the hither are not rendered.|
cylyon|5000.000|#editable|Objects further away from the camera then the yon are not rendered.|
--
--2.3 Cylarcade bitmap cycling, overlays and backdrops
--
cyclesshotscylarcade|linear/100/sshot,titles/fit,fit/false|#editable|False=no, linear=sequentional cycling, random=random cycling/wait between updates in milliseconds/list with path names to artwork setup in emulator cfg files/list with stretch parameters for each path/true= pause cycling while video plays on model, false=don't pause.|
overlaycylarcade|true/100/reserved/false//false//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
overlay2cylarcade|false/30/reserved/foreanim/driesmamelogo.cst,pause,100/false//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
backdropcylarcade|false/100/reserved/false//false//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
backdrop2cylarcade|false/80/reserved/video/pause/marquees//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
--
--2.4. Cylarcade static gamelist model
--
cylstaticmodel|false|#boole|Show and additional model in additon to the circle models and environment model. It will get the marquee/screenshot etc. for the selected gamelist item.|
cylstaticlockedmodel||#model|If this model exists no other model then this will be used for gamelist items.|
cylstaticmodelpos||#trans|Position of the additional static model.|
cylstaticmodelautorot|0|#editable|Auto rotation speed of the addtional static model. 0=fixed.|
cylstaticmodelresetpos|true|#boole|Reset the transform everytime you move through the gamelist.|
cylstaticmodelparent|camera|camera,environmentmodel,world||
--
--2.5. Cylarcade circle gamelist models
--
cylsprockets|9|#editable|The number of models on the cylarcade circle. When this is empty or 0 then the setting from the general cfg will be used.|
cylselectedsprocket|5|#editable||
cylspacing|10|#editable|The default space for a model....ome models have a width property and will override this to dynamically fit in...for those big sitdown cabs etc.|
cylradius|500|#editable|The radius of the virtual circle the models are placed on in cylarcade. When this is empty or 0 then the setting from the general cfg will be used.|
cylsteps|5|1,2,3,4,5,6,7,8,9,10|Defines how much steps it takes to rotate from one game to the other. Values from 1-10. Larger numbers means more steps en will be slower but the animation may be smoother.|
cylmodelstransform||#trans|You don't wanna know ;-)|
cylnomarquee|false|#boole|When set to true the marquee part of the model will not be updated. For example in wheels that don't show it to gain some performance.|
cylnoscreenshot|false|#boole|When set to true the screenshot part of the mode will not be updated. For example in wheels that don't show it to gain some performance.|
cylwheelkeys|false|#boole|kgameright and kgameleft become kgameup and kgamedown, kgameup and kgamedown become kgotoaz and kgotoza.|
cylarccamrot||#editable|Overides skin rotation setting in gl menu, useful for ultracade like wheels.|
cylarccampos||#trans6|Keep this empty unless you want to move the camera along the z-axis for example for a price is right kinda wheel, format  x y z rotx roty rotz example -1000 0 1000 44 0 -90 will result in a price is right wheel, always use the same distance for x and z.|
cylarclockedmodel||#model|If this model exists no other model then this will be used for game items, useful for ultracade like wheels.|
cylarclockedmodelcolor||#color|This will change the color of the body of wheel part models, useful for ultracade like wheels.|
cylarclockedmodelblend||#editable|This will change the blend (0-100) of the body of wheel part models, useful for ultracade like wheels.|
--
--
--3. Listbox
--
--3.1 Listbox environment model
--
listboxshowarcade|false|#editable|Show (true) or hide (false) the evironment model by default in the cylarcade menu type.|
--
--3.2. Listbox camera
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listboxcamypos|-44|#editable|Vertical position of the camera. This will overrule the setting from the skin cfg when it is not empty.|
listboxcamyposmax||#editable|Maximum vertical position of the camera.|
listboxcamyposmin||#editable|Minimum vertical position of the camera.|
listboxcamfov|30|#editable|Camera field of view. This will overrule the setting from the current skin cfg when it is not empty.|
listboxcamfovmax||#editable|Camera maximum field of view.|
listboxcamfovmin||#editable|Camera minimum field of view.|
listboxcamvertrot||#editable|Camera vertical rotation. This will overrule the setting from the skin cfg when it is not empty.|
listboxmodelfromfps||#trans||
listboxmodelfromcyl||#trans||
listboxmodelrot|40|#editable|Model rotation. This will overrule the setting from the skin cfg when it is not empty.|
listboxmodelautorot|-1|#editable|Auto rotation speed of the 3d model. 0=fixed.|
--
--3.2 Listbox bitmap cycling, overlays and backdrops
--
cyclesshotslistbox|linear/1000/sshot,titles/orientation-fit,orientation-fit/true|#editable|False=no, linear=sequentional cycling, random=random cycling/wait between updates in milliseconds/list with path names to artwork setup in emulator cfg files/list with stretch parameters for each path/true= pause cycling while video plays on model, false=don't pause.|
cyclesflyerslistbox|false/5000/flyers,cabinets/aspect,aspect/true|#editable|False=no, linear=sequentional cycling, random=random cycling/wait between updates in milliseconds/list with path names to artwork setup in emulator cfg files/list with stretch parameters for each path/true= pause cycling while video plays on model, false=don't pause.|
overlaylistbox|false/100/reserved/false//false//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
overlay2listbox|false/30/reserved/foreanim/driesmamelogo.cst,false,100/false//false/|#editable|Options: add this overlay=true,don't=false /blend renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
backdroplistbox|true/100/reserved/false//false//false/|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
backdrop2listbox|false/60/reserved/false/pause/flyers//flyers/aspect|#editable|Options: add this overlay=true,don't=false /blend /renderformat /video,foreanim,backanim or false /options /bitmapsprite /options /bitmappath /options.|
--
--
--4. Internal cylinder and box model options (These are used in the fpsarcade and cylarcade when respectively fpsarcademodel and or cylarcademodel is set to #cylinder, #box or are kept empty!)
--
arcadetiling|.3 1|#tiling|Horizontal and vertical tiling values between 0-1, for example 0.5 will tile 2 times, 1 will stretch to fit.|
ceilingtxt|ceiling.png|#txt|Ceiling background bitmap (include extension like .jpg).|
ceilingtiling|0.2 0.2|#tiling|Horizontal and vertical tiling values between 0-1, for example 0.5 will tile 2 times, 1 will stretch to fit.|
floortxt|TILES3.png|#txt|Floor background bitmap (include extension like .jpg).|
floortiling|0.05 0.05|#tiling|Horizontal and vertical tiling values between 0-1 , for example 0.5 will tile 2 times, 1 will stretch to fit.|
arccolumns|false|#boole|Use a set of columns in the fpsarcade version of the cylinder or not.|
arccolumnsrefmap|false|#boole|When true the (animated)wall texture will be used as a reflectionmap on the columns.|
--
--
--5. Gamelist models options
--
fpscabsmax|200|#editable|The maximum number of cabs in the fps arcade for this environment...from 5 to 2000. More cabs...more resources.|
defcab|Emulaxian|#model|Use this 3d model when no other matches were found.|
gencab1|Pinball/10/pinball/10/pinball/10/pinball|
gencab2|defaultvert/15/Vertical/15/Vertical/15/Vertical|
gencab3|defaulthor/15/Horizontal/15/Horizontal/15/Horizontal|
--
--
--6. Lighting options for fpsarcade and cylarcade
--
lighteffects|true|#boole|Set to true will enable the two running lights.|
defaultlight|true|#boole|Set to true will enable the default light.|
light1position|-70 90 0|#pos|Position of the default white light.|
light2color|0 255 255|#rgbcolor|Rgb color, 3 values 0-255 first moving light.|
light3color|255 0 0|#rgbcolor|Rgb color, 3 values 0-255 second moving light.|
--
--
--7. Dummy marquee style and texture overlay menu style for jukebox, moviescreen, gates etc.
--
createmarquee|true|#boole|Set this to true to enable on the fly marquee creation from the name of the game and a screenshot/random color when there is no marquee bitmap available. This can slow down things a bit.|
dummymqcfg|36 36 0 0 0 dropshadowbold center 255 0 0 256 128 256 110 /Tahoma///true/true|#marquee|Create a dummy marquee if no marquee bitmap is found. Format: size lineheight kerning color topspacing style alignment highlightcolor leftindent rightindent imagewidth imageheight textwidth textheight /font/background bitmap only used when screenshot is not found or set false/background bitmap used even when screenshot is found and set to true/use screenshot as backdrop true or false/use random colors as backdrop true or false.|
textmcfg|18 29 0 0 4 bold /Tahoma/8|#txtmcfg|Size lineheight kerning color highlightcolor style /font/number of items on each page.|
--
--
--8. Sound, ambient sound and jukebox
--
ambientfile|ambientsound.mp3|#sound|Overrides the general setting in fe.cfg so different ones can be used for each arcade. If kept empty no background sound will be played for this arcade environment.|
ambientvol|40|#editable|Volume of the background sound 0-100.|
musicmenulist|myplaylistmusic.atf|#list|A list that contains references to music playlists and will be shown on models of type arcjukebox.|
musicplaylist|Assorted.atf|#list2|If this points to a valid playlist, this list will be played when this arcade starts.|
musicvol|100|#editable||
musicrandom|true|#boole|When set to true a random mp3 will be played from the current playlist.|
--
--
--9. Movies
moviesmenulist|playlistmovies.atf|#list|A list that contains a movie playlist and will be shown on models of type arcmovies.|
movierandomstartpoint|false|#boole|Set to true to start the selected movie at a random point and not from the beginning.|
--
--
--10. Cabinet positions (The are handled by the fe in movecabs mode...If you really want you can edit the positions in this cfg file by hand...)
fixedpos|false|#boole|When set to false the fe will position the selection of the current gamelist that will appear in the fpsarcade in the order of their position in the gamelist in its current state. So the first entry will use the first item, the second entry the second item, etc. When set to true the fe will search the list with model positions in the current arcade cfg file for matching names...if not found the model will be put in a random position. Only use true for arcade cfg files associated with one specific gamelist!|
modelpos|jukebox/1083.8110/0.0000/1.6034/-90.0020/-89.8310/0.0020/1.0000/1.0000/1.0000/fantasia/1031.1315/322.0000/-736.2350/-90.0000/-4.6699/0.0000/1.0000/1.0000/1.0000/galpanic/1404.2639/322.0000/-595.4919/-90.0000/-37.0831/0.0000/1.0000/1.0000/1.0000/galspnbl/1463.3715/322.0000/-546.0988/-90.0000/-43.0407/0.0000/1.0000/1.0000/1.0000/missw96/1566.4275/322.0000/-421.7640/-90.0000/-55.5489/0.0000/1.0000/1.0000/1.0000/newfant/952.7205/322.0000/-740.7450/-90.0000/-1.4639/0.0000/1.0000/1.0000/1.0000/peekaboo/1338.0779/322.0000/-641.0979/-90.0000/-31.2499/0.0000/1.0000/1.0000/1.0000/pkladies/1189.3271/322.0000/-705.3949/-90.0000/-16.5929/0.0001/1.0000/1.0000/1.0000/blckgalb/1266.1177/322.0000/-677.8497/-90.0000/-23.0004/0.0000/1.0000/1.0000/1.0000/galpani4/1110.2997/322.0000/-725.3888/-90.0000/-10.3797/0.0000/1.0000/1.0000/1.0000/galpanis/1608.9144/322.0000/-352.3488/-90.0000/-61.2984/0.0000/1.0000/1.0000/1.0000/galpans2/1203.8413/322.0000/-210.9619/90.0000/0.2302/-180.0000/1.0000/1.0000/1.0000/hotpinbl/1518.6147/322.0000/-485.9293/-90.0000/-51.2197/0.0000/1.0000/1.0000/1.0000/pacman/-263.1013/0.0000/237.4950/90.0000/-67.7078/-180.0000/1.0000/1.0000/1.0000/mspacman/-294.7285/0.0000/306.7956/90.0000/-64.1654/180.0000/1.0000/1.0000/1.0000/mappy/-550.3449/0.0000/630.4055/90.0000/-35.0662/180.0000/1.0000/1.0000/1.0000/galaga/-1120.3237/0.0000/729.6027/90.0000/11.0900/180.0000/1.0000/1.0000/1.0000/btime2/-787.3527/1.9742/727.8580/90.0000/-13.4000/-180.0000/1.0000/1.0000/1.0000/galaxian/-954.7139/0.0000/754.5870/90.0000/2.1200/180.0000/1.0000/1.0000/1.0000/gorf/-1035.6864/0.0000/740.6156/90.0000/6.3200/-180.0000/1.0000/1.0000/1.0000/kick/-869.4853/0.0000/743.8472/90.0000/-7.0400/180.0000/1.0000/1.0000/1.0000/jrpacman/-336.1451/0.0000/373.1886/90.0000/-60.7500/180.0000/1.0000/1.0000/1.0000/nrallyx/-705.7115/0.0000/701.9915/90.0000/-21.6400/180.0000/1.0000/1.0000/1.0000/pacnpal/-432.5337/0.0000/508.9300/90.0000/-50.0400/-180.0000/1.0000/1.0000/1.0000/rallyx/-630.1091/0.0000/666.9930/90.0000/-28.7600/-180.0000/1.0000/1.0000/1.0000/superpac/-380.6852/0.0000/443.3414/90.0000/-54.5157/-180.0000/1.0000/1.0000/1.0000/tron/-1277.5938/0.0000/675.2406/90.0000/23.4600/-180.0000/1.0000/1.0000/1.0000/dotrone/-1276.4354/0.0004/315.9563/89.9999/89.5808/180.0000/1.0000/1.0000/1.0000/crusnusa/-1199.3805/0.0000/703.7202/90.0000/16.3500/-180.0000/1.0000/1.0000/1.0000/asteroid/1658.4984/322.0000/-174.6609/-90.0000/-74.5200/0.0000/1.0000/1.0000/1.0000/bzone/1690.5079/322.0000/-16.2122/90.0003/-89.4999/179.9997/1.0000/1.0000/1.0000/starwars/1656.0122/322.0000/217.7760/90.0000/-72.2000/-180.0000/1.0000/1.0000/1.0000/tempest/1689.5321/322.0000/64.4279/90.0000/-83.2600/-180.0000/1.0000/1.0000/1.0000/astdelux/1674.3217/322.0000/-96.6889/-90.0000/-82.3400/0.0000/1.0000/1.0000/1.0000/esb/1630.5758/322.0000/288.6087/90.0000/-69.4300/-180.0000/1.0000/1.0000/1.0000/gravitr2/1676.6709/322.0000/141.6048/90.0000/-77.7800/180.0000/1.0000/1.0000/1.0000/llander/1651.2942/322.0000/-254.4306/-90.0000/-69.6905/0.0000/1.0000/1.0000/1.0000/spacfury/1599.8468/322.0000/359.5338/90.0000/-61.9000/180.0000/1.0000/1.0000/1.0000/dkong/1248.7075/322.0000/682.3685/90.0000/-21.7200/180.0000/1.0000/1.0000/1.0000/dkongjr/1174.5906/322.0000/708.1563/90.0000/-15.9800/-180.0000/1.0000/1.0000/1.0000/dkong3/1099.8419/322.0000/725.8623/90.0000/-10.9800/-180.0000/1.0000/1.0000/1.0000/mario/1022.9793/322.0000/736.4871/90.0000/-4.2200/-180.0000/1.0000/1.0000/1.0000/popeye/943.5898/322.0000/739.5120/90.0000/0.4700/180.0000/1.0000/1.0000/1.0000/bombjack/1320.9501/322.0000/650.9729/90.0000/-30.9000/180.0000/1.0000/1.0000/1.0000/invaders/1514.2135/0.0000/490.2066/90.0000/-49.1500/180.0000/1.0000/1.0000/1.0000/arkanoid/1556.7205/0.0000/431.3167/90.0000/-53.7000/180.0000/1.0000/1.0000/1.0000/berzerk/303.8973/0.0000/366.9990/90.0000/60.2000/-180.0000/1.0000/1.0000/1.0000/centiped/1520.5287/0.0000/-496.4752/-90.0000/-52.3000/0.0000/1.0000/1.0000/1.0000/defender/1317.5425/322.0000/188.0981/-89.9981/89.8506/0.0019/1.0000/1.0000/1.0000/digdug/1464.6090/0.0000/-550.2632/-90.0000/-40.0500/0.0000/1.0000/1.0000/1.0000/invadpt2/1464.3228/0.0000/537.9189/90.0000/-43.2500/-180.0000/1.0000/1.0000/1.0000/joust/1311.6355/322.0001/100.5538/-89.9993/89.6004/0.0007/1.0000/1.0000/1.0000/phoenix/1383.1866/322.0000/594.5969/90.0000/-38.3000/-180.0000/1.0000/1.0000/1.0000/qbert/1445.1428/322.0000/546.0204/90.0000/-45.5500/180.0000/1.0000/1.0000/1.0000/qix/1416.4242/0.0000/586.5364/90.0000/-39.6500/180.0000/1.0000/1.0000/1.0000/robotron/1306.3979/322.0000/-78.5677/-90.0006/89.5999/-0.0006/1.0000/1.0000/1.0000/simpsons/-1338.4349/10.0000/80.3592/89.9973/-89.8991/-179.9973/1.0000/1.0000/1.0000/arabian/1410.6331/0.0000/-605.0720/-90.0000/-33.3500/0.0000/1.0000/1.0000/1.0000/astrob/1000.6855/0.0000/750.3364/90.0000/-4.5500/180.0000/1.0000/1.0000/1.0000/bagman/398.2501/0.0000/497.8391/90.0000/47.2000/-180.0000/1.0000/1.0000/1.0000/boblbobl/1356.1740/0.0000/628.4946/90.0000/-34.5000/-180.0000/1.0000/1.0000/1.0000/dorunrun/403.4047/0.0000/-486.6771/-90.0000/47.4500/0.0000/1.0000/1.0000/1.0000/theend/346.6052/0.0000/438.4848/90.0000/52.8500/-180.0000/1.0000/1.0000/1.0000/frogger/925.9653/0.0000/753.7036/90.0000/1.5000/-180.0000/1.0000/1.0000/1.0000/ladybug/457.6815/0.0000/-539.1209/-90.0000/39.6000/0.0000/1.0000/1.0000/1.0000/carnival/852.8366/0.0000/748.1371/90.0000/5.8500/-180.0000/1.0000/1.0000/1.0000/csprint/982.2697/0.0000/-741.5661/-90.0000/-2.7500/0.0000/1.0000/1.0000/1.0000/congo/777.9683/0.0000/735.9790/90.0000/13.8500/-180.0000/1.0000/1.0000/1.0000/digdug2/1269.5032/0.0000/-660.7058/-90.0000/-22.4500/0.0000/1.0000/1.0000/1.0000/frenzy/267.6552/0.0000/294.8394/90.0000/65.0000/180.0000/1.0000/1.0000/1.0000/kangaroo/1056.0543/0.0000/-734.2695/-90.0000/-8.2500/0.0000/1.0000/1.0000/1.0000/lrescue/1291.0942/0.0000/667.4502/90.0000/-28.6000/180.0000/1.0000/1.0000/1.0000/missile2/1340.1296/0.0000/-635.4908/-90.0000/-28.6000/0.0000/1.0000/1.0000/1.0000/mooncrst/575.1974/0.0000/645.4102/90.0000/33.7000/180.0000/1.0000/1.0000/1.0000/mrdo/515.6449/0.0000/-585.1610/-90.0000/36.5500/0.0000/1.0000/1.0000/1.0000/docastle/276.5637/0.0000/-309.3632/-90.0000/63.1500/0.0000/1.0000/1.0000/1.0000/dowild/245.8605/0.0000/-242.8779/-90.0000/65.4500/0.0000/1.0000/1.0000/1.0000/polepos1/1203.9237/0.0000/-692.6626/-90.0000/-19.0500/0.0000/1.0000/1.0000/1.0000/poleps2b/1128.7325/0.0000/-713.2501/-90.0000/-13.4000/0.0000/1.0000/1.0000/1.0000/scramble/453.6254/0.0000/550.6999/90.0000/42.2000/180.0000/1.0000/1.0000/1.0000/panic3/311.6791/0.0000/-373.3033/-90.0000/57.1000/0.0000/1.0000/1.0000/1.0000/sbagman/512.1592/0.0000/599.6119/90.0000/39.0500/180.0000/1.0000/1.0000/1.0000/targ/1307.7603/0.0000/62.2989/-90.0004/89.4500/-0.0004/1.0000/1.0000/1.0000/spectar/1308.5293/0.0000/-15.7164/-90.0000/89.9011/0.0000/1.0000/1.0000/1.0000/uniwars/1506.0032/322.0000/493.1594/90.0000/-49.5500/-180.0000/1.0000/1.0000/1.0000/xevious/832.8114/0.0000/-736.9466/-90.0000/6.8500/0.0000/1.0000/1.0000/1.0000/zaxxon/706.9283/0.0000/713.8942/90.0000/19.1000/-180.0000/1.0000/1.0000/1.0000/amidar/239.8334/0.0000/227.9048/90.0000/69.6000/-180.0000/1.0000/1.0000/1.0000/arknoid2/1151.1289/0.0000/725.2083/90.0000/-15.0500/-180.0000/1.0000/1.0000/1.0000/pengo/-1367.6099/0.0000/-144.9323/89.9995/-89.5003/-179.9995/1.0000/1.0000/1.0000/galxwart/1223.8604/0.0000/700.6181/90.0000/-22.1000/-180.0000/1.0000/1.0000/1.0000/halleys/1077.4818/0.0000/740.5442/90.0000/-9.3500/180.0000/1.0000/1.0000/1.0000/jjack/354.8526/0.0000/-431.8388/-90.0000/51.6500/0.0000/1.0000/1.0000/1.0000/klax/907.0083/0.0000/-742.5896/-90.0000/1.7500/0.0000/1.0000/1.0000/1.0000/konamigt/1307.3007/0.0000/140.8182/89.9994/89.5502/179.9994/1.0000/1.0000/1.0000/sinistar/-1283.2124/0.0000/-333.0094/-90.0000/-30.1000/0.0000/1.0000/1.0000/1.0000/joust2/1311.9133/322.0001/9.9011/-89.9997/89.3502/0.0003/1.0000/1.0000/1.0000/blankroom/0.7433/-36.0000/201.8779/90.0000/0.1000/-180.0000/1.9487/0.7513/1.9487/EightBallChampVPM4_0.vpt/-1682.8646/322.0000/8.0067/-90.0001/88.2000/-0.0001/1.0000/1.0000/1.0000/SwingerVPv3_5.vpt/-1598.9524/322.0000/332.3179/90.0000/57.3000/180.0000/1.0000/1.0000/1.0000/StrikesAndSparesVPMv2_2.vpt/-1606.6351/322.0000/-310.7236/-90.0000/64.6500/0.0000/1.0000/1.0000/1.0000/FathomVPMv2_1.vpt/-1638.9910/322.0000/254.9363/90.0000/69.3000/180.0000/1.0000/1.0000/1.0000/FutureSpaVPMv3_0.vpt/-1560.4977/322.0000/-392.8636/-90.0000/57.9079/0.0000/1.3310/1.0000/1.0000/FlashGordonv2_0.vpt/-1675.9557/322.0000/-73.5250/-90.0000/82.3000/0.0000/1.0000/1.0000/1.0000/CountDownV2_1.vpt/-1678.5110/322.0000/90.9710/90.0001/84.7540/180.0000/1.0000/1.0000/1.0000/CloseEncountersV3_2.vpt/-1638.5519/322.0000/-231.9676/-90.0000/70.8000/0.0000/1.0000/1.0000/1.0000/EvelKnievelVPMv3_1.vpt/-1553.4817/322.0000/397.6779/90.0000/53.9000/180.0000/1.0000/1.0000/1.0000/RoundUpV1_0.vpt/-1661.0538/322.0000/-153.3675/-90.0000/76.7000/0.0000/1.0000/1.0000/1.0000/SuperSonicVPMv4_0.vpt/-1663.8114/322.0000/176.2044/90.0000/76.1000/180.0000/1.0000/1.0000/1.0000/wwestern/-1355.4880/0.0000/-74.9343/90.0013/-89.8506/179.9987/1.0000/1.0000/1.0000/venture/1308.2968/0.0000/-94.8312/-90.0000/89.7498/0.0000/1.0000/1.0000/1.0000/turbo/-1355.4182/0.0000/-2.1103/90.0008/-89.8002/179.9992/1.0000/1.0000/1.0000/szaxxon/638.2737/0.0000/683.9940/90.0000/27.8500/180.0000/1.0000/1.0000/1.0000/starcas/1553.3250/322.0000/427.1262/90.0000/-55.3500/-180.0000/1.0000/1.0000/1.0000/pacmanij/-487.7050/0.0000/568.6761/90.0000/-43.2500/180.0000/1.0000/1.0000/1.0000/outrun/-1355.4312/0.0000/-214.7784/90.0000/-89.3332/180.0000/1.0000/1.0000/1.0000/megaman/1308.1968/0.0000/217.6310/-90.0006/89.5684/-0.0006/1.0000/1.0000/1.0000/Eight Ball (Bally 1977).vpt/-1254.2739/322.0000/-655.8029/-90.0000/24.2500/0.0000/1.0000/1.0000/1.0000/Black Knight 2000 1.22.vpt/-1243.5377/322.0000/662.4123/90.0000/24.2556/180.0000/1.0000/1.0000/1.0000/Cirqus Voltaire.vpt/-1082.8879/322.5701/703.0269/90.0000/7.4883/180.0000/1.0000/1.0000/1.0000/Eight Ball Deluxe 1.0.vpt/-994.6703/322.0001/709.2522/90.0000/1.0000/180.0000/1.0000/1.0000/1.0000/Firepower (Williams 1980) 1.8.vpt/-1313.7549/322.0000/624.8023/90.0000/32.4000/180.0000/1.0000/1.0000/1.0000/Funhouse 1.03.vpt/-1452.9979/322.0000/-524.7790/-90.0000/43.4861/0.0000/1.0000/1.0000/1.0000/Haunted House r0.51.vpt/-1375.4918/322.0000/581.2119/90.0000/37.6500/180.0000/1.0000/1.0000/1.0000/Playboy 2.0 ocx.vpt/-1390.6407/322.0000/-575.7890/-90.0000/35.8500/0.0000/1.0000/1.0000/1.0000/Simpsons 1.2.vpt/-1164.2737/322.0000/689.3811/90.0000/14.6000/-180.0000/1.0000/1.0000/1.0000/South Park 1.1.vpt/-1507.0250/322.0000/-467.1793/-90.0000/51.3016/0.0000/1.0000/1.0000/1.0000/Space Invaders 1.1.vpt/-1493.1403/322.5700/467.3103/90.0000/48.0500/180.0000/1.3310/1.0000/1.0000/Spiderman VPM.vpt/-1176.7816/322.5701/-682.5614/-90.0000/16.6500/0.0000/1.0000/1.0000/1.0000/Star Trek TNG 2.6a.vpt/-1436.2506/322.0000/528.4023/90.0000/44.6502/180.0000/1.0000/1.0000/1.0000/The Addams Family 1.0.vpt/-1324.6058/322.5701/-617.5689/-90.0000/30.8734/0.0000/1.0000/1.0000/1.0000/Xenon b3.vpt/-1096.2197/322.5700/-700.6677/-90.0000/9.4173/0.0000/1.0000/1.0000/1.0000|#none|the format is: name(just dummys but will make it easier to for which cab this entry is)/posx/posy/posz/rotx/roty/rotz/scalex/scaley/scalez/ etc.|
