| Mame Display optimistations 2 APPENDIX A - FAQ (TO BE ADDED AS THEY ARE RECEIVED)
- Could I use tweaked modes in MAME instead?
Possibly but they won't be as successful. Tweaked modes do not work on a lot of hardware.
With my system, I must use -vsync to keep them stable. This makes them much slower than
the comparable than the VESA modes which I am using. Also, the tweaked modes will use one
monitor mode, so you are still limited by the hardware capabilities of your monitor.
- Are there other alternatives?
Yes, there are at least three.
AdvanceMAME is designed to work with fixed-frequency monitors and automatically adjust
screen display size. I have not been able to get it working using a PC monitor. In theory
it should do everything that my procedures do, however, as it is actually manipulating the
graphics output, I would expect the execution to be slower than using the VESA modes in
MAME.
Software - If your monitor has software which allows you to adjust display size from the
command line (size.exe hsize=80 vsize=95, for example) this would work and would have the
advantage of allowing you to use one monitor mode and set the display size optimally for
each game at run time. I don't know how it will handle the display resolution change in
MAME, however. In other words, DOS starts at 720x400 @ 70 Hz. MAME 1942 -400x300 runs and
the display changes to 800x600 @ 75 Hz. I dont know if the changes made by the
software would apply at both resolutions. I also have not found any software that will do
this, but if anyone knows of any, please let me know as it will make this entire procedure
much more versatile and simpler.
Command Line options - Similar to above, the same commands (-hsize and -vsize) could be
added to the MAME source to scale the display horizontally and vertically in MAME. The
advantage of this would be that since the parameters were being set inside of MAME, they
would definitely take effect when MAME was run. Also, since it would be a command line
option, it could be left off, and MAME would operate the way it always did. The
disadvantage is that it would probably slow MAME down to have to scale the screen output.
I have submitted this to one of the MAME devs, but have not heard back any opinions on
this approach.
APPENDIX B - EXAMPLE SET-UP TEMPLATES
TABLE A - MONITOR MODES (KDS VS-7E shown)
| MODE |
Used By |
Selected Resolution |
Display Resolution |
|
|
| M1 |
|
|
640x480@60 |
|
|
| M2 |
|
|
720x400@70 |
|
|
| M3 |
|
|
640x480@75 |
|
|
| M4 |
|
|
640x480@85 |
|
|
| M5 |
|
|
800x600@75 |
|
|
| M6 |
|
|
800x600@85 |
|
|
| M7 |
|
|
832x624@75 |
|
|
| M8 |
|
|
1024x768@75 |
|
|
| M9 |
|
|
1024x768@85 |
|
|
| M10 |
|
|
1152X864@75 |
|
|
| M11 |
|
|
1280x1024@60 |
|
|
| U1 |
|
|
|
|
|
| U2 |
|
|
|
|
|
| U3 |
|
|
|
|
|
| U4 |
|
|
|
|
|
| U5 |
|
|
|
|
|
| U6 |
|
|
|
|
|
| U7 |
|
|
|
|
|
| U8 |
|
|
|
|
|
TABLE B - TEST RESOLUTIONS (BASED ON ARCADE AT HOME AND DIAMOND
STEALTH S220)
| MODE |
GAMES |
Selected Resolution |
Display Resolution |
|
|
| |
|
320x200 |
|
|
|
| |
|
320x240 |
|
|
|
| |
|
320x400 |
|
|
|
| |
|
320x480 |
|
|
|
| |
|
400x300 |
|
|
|
| |
|
512x384 |
|
|
|
| |
|
640x350 |
|
|
|
| |
|
640x400 |
|
|
|
| |
|
640x480 |
|
|
|
| |
|
720x400 |
|
|
|
| |
|
800x600 |
|
|
|
| |
|
960x720 |
|
|
|
| |
|
1024x768 |
|
|
|
| |
|
1152x864 |
|
|
|
| |
|
1280x960 |
|
|
|
| |
|
1280x1024 |
|
|
|
APPENDIX C - HARDWARE CONSIDERATIONS
I am only mentioning items which I am familiar with. If anyone has
additional or conflicting data, please provide it and I will include it here. In the
recommendations, I am considering price. There are probably costlier solutions out there
which will do the job better. I suggest trying this procedure with your existing hardware,
but am adding the recommendations so you will know what to look for if you need to update.
- Monitors - The monitor is the most important consideration for this
procedure. Surprisingly, it is more important than the graphics card. Look at it this way.
A monitor which supports nineteen modes is theoretically able to display nineteen
different game types. A monitor that does not support more than one memory mode, will only
optimally display one game type. A graphics card which only supports one display
resolution will work in all nineteen display modes by setting the refresh rate to 55, 60,
65, 70,
120 Hz using software (more on that later).
In order of importance, the main considerations for a monitor are
(1) number of monitor modes, and (2) On-screen display capabilities, (3) performance and
price. Unfortunately, the items which are most critical are not very well documented by
most monitor manufacturers. I will provide data for the units which I am most familiar
with. Input from users of other monitors will be helpful.
- Number of monitor modes - As mentioned in the definitions, many
monitors remember the size settings for a given number of resolutions/refresh rate
combinations. These will often be divided in preset and user-defined modes. Mine (KDS
VS-7E) supports 11 preset and 8 user-defined modes. The more modes available, the better.
It is also desirable to have more user than preset modes, because MAME may not be able to
access some of the preset modes. Currently, I and using nine monitor modes (7 user and 2
preset, to play all of the MAME games that I have tried (about 55).
- On-screen display capabilities - This varies from monitor to monitor,
and some monitors will not support this at all. Even without this capability, you can
still use this procedure, but it will take you longer to set everything up. The most
desirable capabilities are listed here (in order):
- Display Parameters (full) - The OSD will inform you of the display
resolution and refresh rate whether or not this is a preset mode, e.g. -320x240@90 Hz. I
dont know of any monitor which has this capability. Also, the non-standard display
modes are difficult to obtain with a monitor in a computer store. Unirfrsh setup test mode
(see software) can display non-standard modes, but you would have a hard time getting a
computer store to install it to try on their display monitors.
- Display Parameters (partial) - The KDS VS-7E will display the mode
and refresh rate if you are in a preset mode, and will display USER MODE @ XX Hz in other
modes.
- Display Parameters (refresh rate) - The Viewsonic A70 will display
the horizontal and vertical refresh rates on the OSD.
- Horizontal and vertical sizing - Most monitors with OSD have this
capability. However, some will display a numerical percentage for each value, which is
preferable to monitors which display only a bar graph for the values.
- Performance and Price - I will let you decide this, smaller dot pitch
is preferable, higher resolution is preferable.
RECOMMENDATIONS (in order of desirability):
21-inch monitors
IBM P202 - we use these at work, no OSD for refresh rate, has
numerical values for screen size. Not the best choice for MAME, but the only 21-inch I
have access to.
17-inch monitors
KDS VS-7E - 11 preset modes, 8 user modes, partial OSD display
parameters. 3-year full warranty. This turns out to be a good monitor for MAME. (replaced
by the VS-7i, which seems to be identical except for button placement, routinely $170.00
with rebate from Office Depot or Micro Center.
AOC 7V series - (from www.aocltd.com) 9 preset and 10 user modes. I
don't know about the OSD. 3-year warranty, roughly $200.00.
Viewsonic A70 - I have one of these. 10 monitor modes (6 preset?).
On-screen display shows refresh rate but not resolution. Excellent picture quality for
windows, not a great display for MAME.
- Graphics Cards
- The important consideration is VESA VBE 3.0 compatibility. This
standard will allow the UNIRFRSH program to set the refresh rate in MAME. This is not a
necessary requirement, but it will allow you to access more monitor modes. Unfortunately,
this specification is often not quoted even in the user's manuals for the graphics card.
It is easy to test for an installed card. (see the detailed procedure steps), but this may
not help you if you are buying a new card mail-order. User comments would be appreciated
here, (wink, wink).
- 3-D performance is not required by MAME. Video Memory is really only
important for higher resolution. The general consensus seems to be that a 4M PCI video
card is adequate for MAME.
RECOMMENDATIONS (in order of desirability)
AGP CARDS -
I/O Magic 32MB TNT2 M64 (4x AGP) - Regularly on-sale for $50.00
with rebate from CompUSA. I bought this card but haven't tried it as I still need to
upgrade my motherboard to support AGP. A friend also bought the card and verified that it
supports VBE 3.0 (at least with the NVIDIA reference drivers).
ATI XPERT 98 8M AGP - Currently about $40.00 locally. ATI says this
card should support VBE 3.0, but I have not verified this.
PCI CARDS -
ATI 3D Charger 4M PCI - Currently $27.00 at www.mwave.com. This
card has been highly recommended in the MAME message boards. ATI tech support says it
supports VBE 3.0, but their website (www.ati.com) has drivers to allow support for VBE
2.1!! Anyone using this card, please comment.
ATI XPERT SERIES (98,99,2000,98@PLAY,etc.) 8M PCI - Currently $49.00
at BestBuy. ATI says this card supports VBE 3.0, I haven't verified this.
Diamond Stealth III S540 32M Savage 4 PCI - Currently $77.00,
occasionally BestBuy will have one for $50.00 with rebate, Diamond says this card supports
VBE 3.0, I haven't verified this.
Diamond Stealth S220 (Rendition Verite V2100) 4M PCI - This is the
card I currently use. It does not support VBE 3.0 without Sci Tech Display Doctor. I don't
know if it's currently available. I bought mine for $27.00 with a $30.00 rebate, so I
can't complain. If you're upgrading, I would buy one of the other cards, though.
- Computer
I am only covering this here because this procedure may result in a
slowdown of 1-2 frameskip on some games and this seems to be asked a lot on the message
boards. I am running a Pentium 200 MMX with 48 Meg of Ram. It does fine on the older
games. On most of the newer games, it is definitely in need of more performance, although
still playable. The general consensus seems to be that a Celeron 433 or K62-450 or better
with 128M or more of RAM should be adequate for almost all MAME games.
APPENDIX D - SOFTWARE CONSIDERATIONS
- DOS, Windows 3.1, Windows 95, Windows 98, Windows ME,
Windows NT, Windows 2000, - Since there has been some confusion on operating software, I
thought that I would cover that briefly here.
- DOS - If you are comfortable using this, and you don't need to run
Windows on your MAME computer, pure DOS is the way to go. However DOS does not support USB
and many of the newer joysticks may not have drivers for DOS, so its use is limited.
- Windows 3.1 - This is basically a grapical interface running over
true DOS. For MAME, all of the limitations of pure DOS apply, however, you may be able to
add shortcuts to your MAME games.
- Windows 95 - This is another update to the Windows graphical
interface. With the latest release, it supports USB and larger hard drives, etc.
- Windows 98 - This is the first Windows version which does not
actually run on top of a base DOS installation. It will still run DOS programs and has
somewhat better DOS support and better device support the Windows 95. I am running Windows
98 on my computer.
- Windows NT and Windows 2000 - These are basically business as opposed
to personal applications. They have less device support than Windows 95 or 98. However,
they are supposed to be more stable. I am not sure if NT will run DOS programs at all, but
it is not designed to do so. Windows 2000 abandons DOS altogether, you will have to use
MAME32 or boot into DOS to play MAME.
- Windows ME - Originally this was supposed to abandon DOS and bridge
the device support of Windows 98 with the stability of Windows NT. The latest press
releases show that it will still support DOS, but not as well as Windows 98. My advice is
to save your money and stay with Win 95 or 98.
- Multires - http://entechtaiwan.com.
This is a small freeware utility to change display settings and refresh rates. See
Paragraph C.(4)(c) for installation instructions.
- Unirfrsh - http://home.student.utwente.nl/r.muller/unirefresh/download.html
This is a freeware utility to change refresh rates in DOS. See Paragraph C.(3) for
installation instructions and Paragraph C.(7) for usage of this software.
- HzTool - http://hotfiles.zdnet.com/cgi-bin/texis/swlib/hotfiles/info.html?fcode=000W97
(This link was not working when I was testing this file. If it fails, go to http://zdnet.com and search for hztool. This is a freeware
utility to change the refresh rates in windows. I have not used this program, but I
included the link as it may be helpful to people using Windows and MAME32.
- Sci-Tech Display Doctor - If you know the chipset of your video card
(not the board manufacturer), go to http://www.scitechsoft.com/t_hrdw_sdd_win.html
to see if SDD supports it. If you need this program, go to http://www.scitechsoft.com/down_sdd_dos.html
for the DOS version which is what you need and http://www.scitechsoft.com/down_sdd_win.html
for the Windows version which contains the documentation and help files. This program has
been well reviewed on a number of web sites for enhancing your video card's capabilities
in MAME. I will present the conflicting opinion here. On a positive note, the program does
what it says in that it will allow you to run programs that require VBE 3.0 on a VBE 2.0
card. Here are my major objections to SDD.
- On my system, according to SDD, I went from 61 supported video modes
before installation, to 53 supported modes after. None of the changes affected MAME,
however; for a given selected resolution, the display resolution would sometimes be
different.
- My single biggest objection is PRICE. At $39.95, the program costs
almost as much as a new graphics card which will support VBE 3.0 and have increased
capability as well. The price made sense when you might have just purchased and $250.00
graphics card which didn't support VESA 3.0 and now had to spend $300.00 for a card which
would support VESA 3.0. In light of the current price of graphics cards, and looking at
the other utilities listed here, which are all FREEWARE, this price is excessive. If the
program were $10.00, I would say buy it. At $20.00 it would still be a good deal, although
it's now only about $10.00 less than a hardware upgrade. For $50.00 (see below), you can
do much better elsewhere.
- If you register the program, you will be charged $10.00 shipping and
handling for the registration code and the documentation, which brings the cost to $49.95,
and makes a hardware upgrade much more attractive.
- The current version doesn't support newer graphics cards (which
wouldn't require it anyway, for our purposes). Version 7 of the program is supposed to,
however; there is no discount for users upgrading to Version 7. Therefore, if you have a
supported older graphics card and a newer graphics card which both require SciTech, you
may end up paying $100.00 (or more) to get the software to support both cards.
- The DOS version, which is all we would use, has no documentation, so
you would have to install the Win32 version to find out how the program works.
- The DOS version, which has less capabilities than the Windows version
costs the same price.
- The trial versions of the program have a fifteen CALENDAR day
evaluation period. This is opposed to other shareware which will allow you to access the
program on any fifteen different days since installation. This means that you had better
wait to install the trial version until you have a lot of free time to evaluate it. (BTW,
the program does completely stop working at the end of the fifteen days!)
- There is absolutely no technical support for unregistered users of
the program. (I understand this, but it is still annoying.)
- In conclusion, I would only recommend SDD in an odd situation where
perhaps you had an older video card which was required for some applications and a new
card would not have the required capabilities. Even then, I would look for another
solution first.
- WkillKey - http://www.arcadecontrols.com/arcade.htm
Click on downloads on the left and then utilities. This is a freeware utility which
disables the Windows and Menu keys on newer keyboards. In its infinite wisdom, Microsoft
had the foresight to place these keys directly between the default Button 1 and Button 2
keys in MAME, where they will never be hit during gameplay, right?
APPENDIX E - REFERENCE SETTINGS
KDS VS-7E and Diamond Stealth S 220 Modes (SciTech required for
Unirfrsh settings)
| MODE |
Used By |
Selected Resolution |
Display Resolution |
|
|
| M1 |
Mame |
320x240 |
640x480 @ 60 Hz |
|
|
| M2 |
Dos |
|
720x400 @ 70 Hz |
|
|
| M3 |
Can't access |
|
640x480 @ 75 Hz |
|
|
| M4 |
WinDoze |
|
640x480 @ 85 Hz |
|
|
| M5 |
Mame |
400x300 |
800x600 @ 75 Hz |
|
|
| M6 |
WinDoze |
|
800x600 @ 85 Hz |
|
|
| M7 |
Macintosh - Can't
access |
|
832x624 @ 75 Hz |
None |
|
| M8 |
WinDoze |
|
1024x768 @ 75 Hz |
|
|
| M9 |
Can't access |
|
1024x768 @ 85 Hz |
|
|
| M10 |
WinDoze |
|
1152x864 @ 75 Hz |
|
|
| M11 |
WinDoze |
|
1280x1024@60 Hz |
|
|
| U1 |
Mame |
-1024x768 |
User Mode @ 59 Hz |
|
|
| U2 |
Mame |
-1280x960 |
User Mode @ 62 Hz |
|
|
| U3 |
Mame |
-800x600 |
User Mode @ 56 Hz |
|
|
| U4 |
Unirfrsh - Mame |
-1024x768@85 |
User Mode @ 85 Hz |
|
|
| U5 |
Mame |
-1152x864 |
User Mode@ 60 Hz |
|
|
| U6 |
Unirfrsh - Mame |
-800x600@60 |
User Mode @ 59 Hz |
|
|
| U7 |
Unirfrsh - Mame |
-1152x864@65 |
User Mode @ 67Hz |
|
|
| U8 |
|
|
|
|
|
Quick Mode Reference - Diamond Stealth S 220 and KDS VS-7E (Nine
independent modes without UNIRFRSH)
| MODE |
GAMES |
Selected Resolution |
Display Resolution |
|
Optimum H/V |
| M1 |
|
320x200 |
640x480 @ 59 Hz |
|
|
| M1 |
OutRun, Tetris (Sega) |
320x240 |
640x480 @ 59 Hz |
|
90% 57% |
| M5 |
1942; 1943; Arkanoid; Centipede;
Faster, Harder, More Challenging Q bert; Frogger; Galaxian; Gun.Smoke; Gyruss; Millipede;
Road Fighter; Space Invaders; Space Invaders Part II (Color); Super Breakout; Time Pilot;
Top Gunner |
400x300 |
800x600 @ 75 Hz |
|
89% 64% |
| |
OPEN |
512x384 |
User Mode @ 75 Hz Scanlines |
|
87% 100% 80% |
| M1 |
|
640x400 |
640x480 @60 Hz |
|
100% 100% 50% |
| M1 |
|
640x480 |
640x480 @ 60 Hz |
|
100% 100% 50% |
| M2 |
F-19 Stealth Fighter, Gunship
(other DOS GAMES, not MAME |
720x400 |
720x400 @70 Hz Scanlines |
|
|
| U3 |
Galaga, Ikari Warriors, Hangly
Man, Jr. PacMan, Ms. PacMan, Ms. PacMan Plus, PacMan, PacMan (Hearts), Piranha, PuckMan,
Tiger Heli |
800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| U6 |
Discs of Tron, Tron |
800x600@60 |
User Mode @ 59 Hz |
|
63% 63% |
| U1 |
1941, Asteroids, Asteroids
Deluxe, Battle Zone, Paper Boy, Star Castle, Star Wars, Tempest, Tetris (Sega), The Empire
Strikes Back |
1024x768 |
User Mode @ 59 Hz |
|
83 % 35% |
| U4 |
Sky Shark, Super Space Invaders
'91, Twin Cobra |
1024x768@85 |
User Mode @ 85 |
|
74% 70% |
| U5 |
Gauntlet, Gauntlet II, Road
Blasters, Tetris (Atari) |
1152x864 |
User Mode @ 60 Hz |
|
100% 67% |
| U7 |
F1 Dream, Choplifter, Konami GT,
Mario Bros., Missile Command |
1152x864@65 Hz |
User Mode @ 67 Hz |
|
87% 77% |
| U2 |
Defender, Joust, Return of the
Jedi |
1280x960 |
User Mode @ 62 Hz |
|
74% 73% |
| |
OPEN |
1280x1024 |
1280x1024 @ 60 Hz |
|
33% 89% |
Quick Mode Reference - SIS 5598 (Asus SP-97V Motherboard on-board
video) (Eight independent modes)
| MODE |
GAMES |
Selected Resolution |
Display Resolution |
|
Optimum H/V |
| |
|
320x240 |
User Mode @ 118 Hz |
|
|
| |
|
400x300 |
User Mode @ 79 Hz |
|
|
| |
|
512x384 |
User Mode @ 93 Hz |
|
|
| |
|
640x400 |
720x400 @ 70 Hz |
|
|
| |
|
640x480 |
640x480 @60 |
|
|
| |
|
800x600 |
User Mode @ 56 Hz |
|
|
| |
|
1024x768 |
1024x768 @ 75 Hz |
|
|
| |
|
1280x1024 |
User Mode @ 86 Hz |
|
|
Individual Game Settings - Diamond Stealth S220 and KDS VS-7E
| GAME |
Arcade Resolution |
Selected Resolution |
Display Settings |
H/V % required |
H/V % Used |
| 1942 |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| 1943 |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Arkanoid |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Frogger |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Galaxian |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Gun.Smoke |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Gyruss |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Road Fighter |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Space Invaders |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Space Invaders Part 2 |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Super Breakout |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Time Pilot |
224x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Centipede |
240x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Faster, H, MC, Q bert |
240x256@61 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Millipede |
240x256@60 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Q bert |
240x256@61 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Q bert Qubes |
240x256@61 |
-400x300 |
800x600 @75 |
|
89% 64% |
| Top Gunner |
224x240@60 |
-400x300 |
800x600 @75 |
100% 90% |
89% 64% |
| Asteroids |
Vector |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| Asteroids Deluxe |
Vector |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| Battle Zone |
Vector |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| Empire Strikes Back |
Vector |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| Star Castle |
Vector |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| Star Wars |
Vector |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| Tempest |
Vector |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| 1941 |
224x384@60 |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| Paper Boy |
512x384@60 |
-1024x768 |
User Mode @ 59 Hz |
|
83% 35% |
| Tetris (Sega) |
320x224@60 |
-320x240 |
640x480 @ 59 Hz |
|
90% 57% |
| Out Run |
320x224@60 |
-320x240 |
640x480 @59 Hz |
|
90% 57% |
| Gauntlet |
336x240 @ 60 |
-1152x864 |
User Mode @ 59 Hz |
|
100% 66% |
| Gauntlet II |
336x240 @ 60 |
-1152x864 |
User Mode @ 59 Hz |
|
100% 66% |
| Road Blasters |
336x240@60 |
-1152x864 |
User Mode @ 59 Hz |
|
100% 66% |
| Tetris (Atari) |
336x240@60 |
-1152x864 |
User Mode @ 59 Hz |
|
100% 66% |
| Missile Command |
256x231@60 |
-1152x864@65 |
User Mode @ 67 Hz |
|
87% 77% |
| Choplifter |
256x224@60 |
-1152x864@65 |
User Mode @ 67 Hz |
87% 80% |
87% 77% |
| F1 Dream |
256x224@60 |
-1152x864@65 |
User Mode @ 67 Hz |
87% 80% |
87% 77% |
| Konami GT |
256x224@60 |
-1152x864@65 |
User Mode @ 67 Hz |
87% 80% |
87% 77% |
| Mario Bros. |
256x224@60 |
-1152x864@65 |
User Mode @67 Hz |
87% 80% |
87% 77% |
| Defender |
292x240@60 |
-1280x960 |
User Mode @62 Hz |
|
84% 88% |
| Joust |
292x240@60 |
-1280x960 |
User Mode @62 Hz |
|
84% 88% |
| Return of the Jedi |
296x240@60 |
-1280x960 |
User Mode @ 62 Hz |
|
84% 88% |
| Galaga |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| Hangly Man |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| Jr. PacMan |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| Ms. PacMan |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| Ms. PacMan Plus |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| PacMan |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| PacMan (Hearts) |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| Piranha |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| PuckMan |
224x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| Ikari Warriors |
216x288@60 |
-800x600 |
User Mode @ 56 Hz |
|
44% 44% |
| Tiger Heli |
240x280@60 |
-800x600 |
User Mode @ 56 Hz |
41% 50% |
44% 44% |
| Tron |
480x512@30 |
-800x600@60 |
User Mode @ 60 Hz |
|
63% 63% |
| Discs of Tron |
800x600@30 |
-800x600@60 |
User Mode @ 60 Hz |
|
63% 63% |
| Super Space Invaders |
224x320 @ 60 |
-1024x768@85 |
User Mode @ 84 Hz |
|
74% 70% |
| Sky Shark |
240x320@56 |
-1024x768@85 |
User Mode @ 84 Hz |
|
74% 70% |
| Twin Cobra |
240x320@56 |
-1024x768@85 |
User Mode @ 84 Hz |
|
74% 70% |
|