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Subject Forum Poster Posted on
. Re: A certain title coming to FPGA

EmuChat LensLarque 07/07/21 11:38 AM
. Re: Refresh.ini ?

Indeed it does ! Thanks for the tip.
EmuChat LensLarque 07/05/21 01:31 PM
. Refresh.ini ?

Hi! Would anyone know where I can find an up-to-date Refresh.ini please ? Assuming it is still maintained somewhere, of course. I have one but I bel ...
EmuChat LensLarque 07/05/21 12:21 PM
. Re: A new shader for those who want to use their entire screen space

Looking good! Animated pillars wallpapers are great, and you just reminded me of the wallpaper galleries the Cave games console and PC ports feature: ...
EmuChat LensLarque 07/08/20 06:32 PM
. Re: HLSL Scanline_alpha zooms image

I know that. The thing is it'll probably be a long time before Groovy's features can work with BGFX (don't remember well but I think Calamity mention ...
EmuChat LensLarque 05/29/19 09:50 PM
. Re: HLSL Scanline_alpha zooms image

> > Well that's good to know then. > > They won't have to. At this point it'll pretty much guarantee that no one will bother > to upd ...
EmuChat LensLarque 05/29/19 09:21 PM
. Re: HLSL Scanline_alpha zooms image

> > But if you really need to remove HLSL could it be re-added to Groovy later as a > patch > > then? > > Whoever looks after Gr ...
EmuChat LensLarque 05/29/19 06:54 PM
. Re: HLSL Scanline_alpha zooms image

> > So is HLSL really going to be removed ? > > > > That'd mean users of alt builds like GroovyMAME will become crt-shader-less in ...
EmuChat LensLarque 05/29/19 06:34 PM
. Re: HLSL Scanline_alpha zooms image

So is HLSL really going to be removed ? That'd mean users of alt builds like GroovyMAME will become crt-shader-less in the near future...(it relies o ...
EmuChat LensLarque 05/29/19 05:13 PM
. Re: HLSL changes by anikom15

> has it not clicked that maybe a lot of what you complain about is the way it is > because the statement holds a lot more truth with those cont ...
EmuChat LensLarque 05/08/19 02:21 AM
. Re: HLSL changes by anikom15

> I've contributed, many times I'd contribute, I would have contributed many times, under the condition the playability/useability parts would h ...
EmuChat LensLarque 05/08/19 02:12 AM
. Re: HLSL changes by anikom15

> The goal of the project has been the same for more than 20 years that narrative has always been there to divert atention from IP holders a bit ...
EmuChat LensLarque 05/08/19 02:05 AM
. Re: HLSL changes by anikom15

I'm just going to weep for you, because someone so far way, so disconnected from the reality of the living is so sad. *sob* And leave it at that. /end ...
EmuChat LensLarque 05/08/19 01:53 AM
. Re: HLSL changes by anikom15

> not sure what you're hoping to achieve. that's the very most important question you should ask yourself. call them crazy, morbid, and tell th ...
EmuChat LensLarque 05/08/19 01:40 AM
. Re: HLSL changes by anikom15

> except to the people you're talking to, their job is to treat them as piles of > components and code and be entirely indiscriminate in doing t ...
EmuChat LensLarque 05/08/19 01:35 AM
. Re: HLSL changes by anikom15

> every request, no matter how detrimental it is to the project. No not EVRY, you can't put evverything on the same level, some things they ask ar ...
EmuChat LensLarque 05/08/19 01:15 AM
. Re: HLSL changes by anikom15

You're incredible, I want to go to sleep but you continue to be so unbearably dishonest, mg. > Best I know BGFX stuff was implemented to spec, it ...
EmuChat LensLarque 05/08/19 12:49 AM
. Re: HLSL changes by anikom15

> I said that of RA users, because yes, it's a problem. The people still using MAME I'm > not saying that about. I consider who have moved to RA ...
EmuChat LensLarque 05/08/19 12:23 AM
. Re: HLSL changes by anikom15

> as I said, find some new devs to do it. > > stop expecting the existing devs to, they won't You're all in the best position to find devs ...
EmuChat LensLarque 05/08/19 12:04 AM
. Re: HLSL changes by anikom15

> One day RA will just eat everything, and we'll all have to live under its shitiness. Aaaaaand it goes on. No, it's no fatality, not if you do so ...
EmuChat LensLarque 05/07/19 11:29 PM
. Re: HLSL changes by anikom15

> Problem is it's tip of the iceberg. > > Yes, there are BGFX problems which mean BGFX can't be the primary video output (and > why D3D i ...
EmuChat LensLarque 05/07/19 10:56 PM
. Re: HLSL changes by anikom15

> RetroArch is an absolute piece of shit, and there are so many other reasons to not be > using it. Indeed. > If it's growing in popularit ...
EmuChat LensLarque 05/07/19 08:54 PM
. Re: HLSL changes by anikom15

> > > and know which parameters to edit in .json files, you won't want to go > > > back to HLSL never again. > > > > To ...
EmuChat LensLarque 05/07/19 08:06 PM
. Re: HLSL changes by anikom15

Sorry no intent to irritate. I may have not noticed bc I rarely play vector games myself, but anyway you're talking about the changes from 0.202~0.203 ...
EmuChat LensLarque 05/06/19 05:16 PM
. Re: HLSL changes by anikom15

> and know which parameters to edit in .json files, you won't want to go > back to HLSL never again. Too unpractical. I went back to d3d's HLSL ...
EmuChat LensLarque 05/06/19 03:58 PM

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