Re: MAME debugger question
Look at k053260.c in current SVN (I've just rewritten it to be closer to how the hardware presumably works and easier to understand--no more floating ...
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EmuChat
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AWJ
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10/07/14 04:06 AM
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Re: MAME debugger question
The ADPCM is a Konami custom format; it's not something you'll be able to encode to with off-the-shelf audio tools. It's a simple enough encoding that ...
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EmuChat
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AWJ
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10/04/14 09:43 PM
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Re: MAME debugger question
The K053260 PCM data is signed 8-bit. Make sure the data you're replacing it with is signed too.
Also, which sounds are you trying to replace? The ch ...
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EmuChat
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AWJ
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10/04/14 11:54 AM
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Re: Wow, zaxxon.c has really degenerated.....
What's "degenerated" about it? zaxxon has never had emulated sound, only samples...
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EmuChat
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AWJ
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10/03/14 08:26 AM
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Re: MAME debugger question
You'll have to look at src/emu/sound/k053260.c to see how the sound chip is programmed and what the sample data format is (looks like it has two forma ...
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EmuChat
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AWJ
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10/01/14 03:15 AM
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Re: MAME debugger question
You're... unfortunately doing it so completely wrong I'm not sure where to start explaining.
Don't look at the ROM definitions to see "where thi ...
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EmuChat
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AWJ
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09/30/14 09:32 PM
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Re: Stern Electronics 'Rescue' & 'Minefield' Gradient Background
They could feed the bits of the horizontal counter (these are rotated games) directly into a resistor ladder DAC to produce the gradient. For the game ...
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EmuChat
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AWJ
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09/22/14 12:42 AM
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Re: Gundam Wing: Endless Duel
Our disassembler isn't so good at handling architectures like 65816 where the instruction encoding is dynamic and constantly changes. I highly recomme ...
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EmuChat
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AWJ
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09/20/14 09:51 PM
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Re: More Monstrosities
Why do these shaders require "emu-side support"? Are you mixing the sprite and tilemap layers in the shader or something?
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EmuChat
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AWJ
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06/18/14 12:47 AM
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Re: Haze: The Colour of your Nemesis?
Don't just look at the overall brightness level (which depends on the monitor and the viewing/filming conditions), look at the contrast between bright ...
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News
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AWJ
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05/25/14 12:24 AM
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Re: Haze: The Colour of your Nemesis?
It applies to all the games on Bubble System-like hardware: nemesis, konamigt, gradius, gwarrior, rf2 and twinbee. Salamander and later games use a di ...
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News
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AWJ
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05/24/14 01:14 AM
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Re: MAMEUIFX 0.153 SVN r30615 TEST
Why have you hacked up the nemesis palette generation to reproduce the old, wrong MAME colors? You might as well remove the resnet implementation comp ...
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News
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AWJ
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05/23/14 11:06 AM
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Re: World Stadium '90 crashes upon 2nd loading
> I've noticed numerous games crashing upon loading it a second time. An example is
> [ws90], World Stadium '90. I've disabled the cheats, delet ...
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EmuChat
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AWJ
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05/04/14 02:27 PM
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Re: Getting back to MAME.....
What you're probably missing is the device ROMs; e.g. Capcom CPS2 games now require qsound.zip and 1980s Midway games like Spy Hunter require midssio. ...
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EmuChat
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AWJ
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05/01/14 09:34 PM
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Re: Shackled has an unusual slowdown
Do you know what version it got slower in? That specific game is using MCFG_QUANTUM_PERFECT_CPU which is generally pretty slow, but it's been that way ...
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EmuChat
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AWJ
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04/27/14 05:14 PM
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Re: Paperboy crashes when loading save state
Are you running 0.152 or 0.153? All neogeo games may crash when loading savestates in 0.152. It was you who reported that bug, months ago. It should b ...
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EmuChat
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AWJ
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04/23/14 08:42 AM
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Re: Strange color glitches in some games
This is fixed now in SVN. It's actually a very old bug that merely developed more obvious symptoms with the palette refactoring. Try turning up the br ...
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EmuChat
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AWJ
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04/16/14 06:47 AM
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Re: CPS2 emulation questions
> I've just tested using frame-by-frame controlled input in MAME in Vampire Savior,
> SFA2, SFA, and the original Darkstalkers, and reached the ...
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EmuChat
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AWJ
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04/13/14 01:25 PM
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Re: Gorf crashes in MAME 0.153
This is the second time in two months someone's run into a bug exposed by 0-length fake files created to appease brain-damaged ROM managers...
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EmuChat
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AWJ
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04/12/14 03:58 AM
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Re: Gradius 3
I don't see how those can possibly be an emulation bug, but MAME Testers disagrees.
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EmuChat
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AWJ
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04/10/14 04:55 AM
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Re: MESS parents/clones
> The logic is that the European version is the parent, as in MAME.
> If not available, the US version is the parent.
>
> what you experi ...
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EmuChat
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AWJ
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04/01/14 07:56 PM
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Re: Two games have same hardware, only ROM is not same.
> GAMEL(1987, bigmario , 0 , bigmario, bigmario, driver_device, 0, ROT0, "Unknown",
> "Big Mario", GAME_SUPPORTS_SAVE, layou ...
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Programming
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AWJ
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03/28/14 08:37 PM
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Re: Fist of the North Star
> > Hokuto no Ken, to be exact.
> >
> > Good story. 156 episodes, if I recall. If you find the fansubbed version a couple
> of
& ...
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The Loony Bin
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AWJ
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03/22/14 08:03 AM
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Re: Errant pixels in MAME screenshots
> I have a problem I'm desperate to solve. My MAME screenshots include pixels that
> shouldn't be there. Specifically, along borders of differen ...
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EmuChat
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AWJ
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03/10/14 03:35 AM
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Re: Pound for Pound Boxing MAME game
Yeah, playing games designed for a trackball with an 8-way joystick or even an analog thumbstick is an exercise in frustration. A mouse is adequate fo ...
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EmuChat
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AWJ
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03/08/14 10:08 PM
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