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> it looks like you only added scanlines. > > it kinda need some color bleeding... my old tv used to be like that anyway.
I did only add scanlines. I like a sharper monitor - for example, this on-location original cab that probably has a later-model monitor.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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Re: Official HLSL thread
[Re: kevenz]
#271138 - 12/17/11 02:26 AM
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I'm not sure if it is possible to increase colour bleed much. You can do a little by increasing HLSL 'saturation' setting but if you go to far then the colours start going offset for some reason. Same happens if you increase the 'scale' or 'power' settings long before reaching their maximum's.
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Read about my latest custom HLSL setup here;
http://gamingnos.blogspot.com/
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Re: Official HLSL thread
[Re: jclampy]
#287865 - 05/25/12 11:15 PM
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I hate to bump an old thread. But is it possible to fill a little more of the screen when using hlsl? For example I'm using a widescreen LCD monitor and the image only fills the middle of the screen. Which isn't bad it looks great! Just wish it would fill the sides of the screen a little more
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Re: Stretching out of proportion == BAD!
[Re: Hunk]
#287866 - 05/25/12 11:29 PM
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It's not supposed to-- 4:3 ratio or rotated to 3:4 ratio for 99.9% of the games out there.
If you want there to be more on-screen, then get the artwork packs for various games, which often includes things like instructions and tips for the games you're playing, just like the original machines had.
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---
Try checking the MAME manual at http://docs.mamedev.org
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Re: Stretching out of proportion == BAD!
[Re: Firehawke]
#287870 - 05/26/12 12:31 AM
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Thanks for the advice. I'll keep that in mind
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Re: Stretching out of proportion == BAD!
[Re: Firehawke]
#287908 - 05/26/12 11:38 AM
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> It's not supposed to-- 4:3 ratio or rotated to 3:4 ratio for 99.9% of the games out > there. >
..which is why I'm so reluctant to ditch my 5:4 Ratio 17' Viewsonic LCD with a rotate to portrait mode, people mock me for sticking with the 1280x1024 res but it's just perfect for Mame and 2D vertical shooters.
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Re: Still some good reasons to go 16:9 for MAME
[Re: Ziggy100]
#287914 - 05/26/12 03:01 PM
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I've got a 19" 5:4 1280x1024 on a rotating base like that myself, but I came to a startling realization after doing the math.
My 32" 1920x1080 main display actually displays vertical games SLIGHTLY larger than the 19" does, and has more room for the bezel art.
I imagine the increased resolution would make a huge difference for HLSL as well, but I never got to try HLSL on the old monitor.
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---
Try checking the MAME manual at http://docs.mamedev.org
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Re: Official HLSL thread
[Re: mogli]
#287919 - 05/26/12 05:41 PM
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Can anyone please tell me how reduce (scale) the aperture size, keeping it even like the -effect overlays?
I'm currently trying to change the 'shadow_mask_usize' and 'shadow_mask_vsize' parameters but with mixed results.
For example I'm having problems with the aperture displaying more red in some horizontal bands. The following is a pure yellow screen with the aperture displayed on top:

Any ideas what might cause this? It gets worse depending on the uv scaling.
EDIT:
hlsl_enable 1 hlsl_prescale_x 3 hlsl_prescale_y 3 hlsl_preset -1 hlsl_snap_width 1920 hlsl_snap_height 1080 shadow_mask_alpha 1.000000 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 224 shadow_mask_usize 0.093750 shadow_mask_vsize 0.109375 curvature 0.000000 pincushion 0.000000 scanline_alpha 1.000000 scanline_size 1.000000 scanline_height 1.000000 scanline_bright_scale 1.000000 scanline_bright_offset 0.000000 scanline_jitter 0.000000 defocus 0.000000,0.000000 converge_x 0.000000,0.000000,0.000000 converge_y 0.000000,0.000000,0.000000 radial_converge_x 0.000000,0.000000,0.000000 radial_converge_y 0.000000,0.000000,0.000000 red_ratio 1.000000,0.000000,0.000000 grn_ratio 0.000000,1.000000,0.000000 blu_ratio 0.000000,0.000000,1.000000 saturation 1.000000 offset 0.000000,0.000000,0.000000 scale 1.000000,1.000000,1.000000 power 1.000000,1.000000,1.000000 floor 0.000000,0.000000,0.000000 phosphor_life 0.000000,0.000000,0.000000 yiq_enable 0 yiq_cc 3.597545 yiq_a 0.500000 yiq_b 0.500000 yiq_o 0.000000 yiq_p 1.000000 yiq_n 1.000000 yiq_y 6.000000 yiq_i 1.200000 yiq_q 0.600000 yiq_scan_time 52.599998 yiq_phase_count 2
Edited by Dr. Spankenstein (05/26/12 05:51 PM)
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| B2K24 |
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MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Posts: 2663
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Re: Official HLSL thread
[Re: kevenz]
#300374 - 12/10/12 07:53 PM
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Re: Official HLSL thread *DELETED*
[Re: mogli]
#303447 - 01/29/13 05:45 PM
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Post deleted by bashfuldouche
Edited by bashfuldouche (03/16/13 04:44 PM)
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| CiroConsentino |
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Frontend freak!
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Reged: 09/21/03
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Posts: 6211
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Loc: Alien from Terra Prime... and Brazil
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Send PM
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Re: Official HLSL thread
[Re: bashfuldouche]
#303451 - 01/29/13 07:12 PM
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Re: Official HLSL thread *DELETED*
[Re: bashfuldouche]
#303576 - 01/31/13 11:09 PM
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Post deleted by bashfuldouche
Edited by bashfuldouche (03/08/13 07:21 AM)
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Re: Official HLSL thread
[Re: bashfuldouche]
#303598 - 02/01/13 12:53 PM
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My eyesight might be failing me but I can't see an aperture in any of those screens, only scanlines.
They look quite pretty otherwise.
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Re: Official HLSL thread *DELETED*
[Re: Dr. Spankenstein]
#303601 - 02/01/13 01:53 PM
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Post deleted by bashfuldouche
Edited by bashfuldouche (03/16/13 04:39 PM)
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Re: Official HLSL thread
[Re: bashfuldouche]
#303607 - 02/01/13 03:16 PM
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Cool, thanks for clearing that up 
Just a long shot...Do you have time to put up some shots/settings for MESS?
The problem I've found with HLSL is that there isn't a single setting that is the panacea for that old CRT TV look.
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The problem I've found with all hlsl settings is that the aperture pattern is not perfect. I don't know why. You can see this issue, for instance, in the green neogeo loading screen. It's close to be perfectly homegeneous, but it's not. In games this is not noticiable. The big problem comes with vertical scrolls. Try, for instance, Willow, 1st stage, the scroll from the clouds to the ground. Don't you see an ugly effect on the scanlines? My screen res es 1920x1080 and I've disabled the screen curvature, if that matters for the configuration.
This problem doesn't happen when using an effect .png file. Actually, that's my solution (I have a custom effect with scanlines and the vertical aperture pattern) combined with SweetFX, to improve color, sharpness, bloom, etc. I'm linking a picture to show how I see Willow with this setup. I've tried not to be extreme with the settings, because too much hdr or bloom, although it may look impressive, makes you loose darker or brighter tones and details.
Another problem I have with hlsl is that it darknens the image and you can't see the darknest details. I can increase gamma in MAME.ini and that fixes the problem, but I have many custom inis with reduced gamma for games with wrong gamma, such as Outrun, Golden Axe, Violent Storm, and these would be too dark. Any solution? Isn't there a way to tweak the red, green, blue ratios to increase brightness globally?
http://www.alvarezeninternet.com/temp/efecto_rgb_nuevo+SWF_con_hdr_bloom_enfoque_color.jpg
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Re: Interesting Attract/Demo Tests - Tekken 3 (MAME vs MESS)
[Re: R. Belmont]
#310356 - 06/16/13 11:33 AM
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> MAME speed-cheats a lot of these 3D games, believe it or not.
Not in this case.
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