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WizardNeedsFood
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Reged: 10/18/03
Posts: 11
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Availability of "curved" arcade monitors
#298637 - 11/07/12 08:52 PM


Hello all,

Been a while since I've participated in the community and once again I am contemplating building a MAME cab (maybe I'll actually follow thru this time).

Last time I checked out Happ Controls (years ago before their merger), they had many options including the Wells-Gardner D9200 fancy monitor; however, now it is no longer available and I did not see any of the traditional curved CRT monitors. There were these new "flat" CRTs and was wondering if anybody has had experience with them and what they thought, aesthetically?

How do these monitors impact the arcade experience and what are your thoughts of the newer LCD monitors? Is it worth hunting down a classic CRT arcade monitor?

Thanks for looking at my post and any comments are greatly appreciated.



italieAdministrator
MAME owes italie many thank yous, hah
Reged: 09/20/03
Posts: 15229
Loc: BoomTown
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Re: Availability of "curved" arcade monitors new [Re: WizardNeedsFood]
#298786 - 11/11/12 07:37 PM


> Hello all,
>
> Been a while since I've participated in the community and once again I am
> contemplating building a MAME cab (maybe I'll actually follow thru this time).
>
> Last time I checked out Happ Controls (years ago before their merger), they had many
> options including the Wells-Gardner D9200 fancy monitor; however, now it is no longer
> available and I did not see any of the traditional curved CRT monitors. There were
> these new "flat" CRTs and was wondering if anybody has had experience with them and
> what they thought, aesthetically?

D9400? You won't really notice the difference after a day or so. They give the same authentic CRT scan-line look, the lack of curve isn't so much noticeable

> How do these monitors impact the arcade experience and what are your thoughts of the
> newer LCD monitors? Is it worth hunting down a classic CRT arcade monitor?

I was always under the "CRT or nothing" mantra, but LCDs are growing on me. I wouldn't go replacing the G07 in my pacman with an LCD, but I am liking them more and more in MAME cabs and for cocktail applications. The scan-line effects are pretty good. I'm interested to try a vertically oriented LCD with artwork enabled in my next build.


> Thanks for looking at my post and any comments are greatly appreciated.



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2650
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Re: Availability of "curved" arcade monitors new [Re: italie]
#298790 - 11/11/12 09:06 PM


> I'm interested to try a vertically oriented LCD

https://dl.dropbox.com/u/10573028/IMG_3855.JPG

Works great for fullscreen cabinet VP9 tables as well



digitalsystemsdesign
MAME Fan
Reged: 01/10/13
Posts: 4
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Re: Availability of "curved" arcade monitors new [Re: WizardNeedsFood]
#302293 - 01/10/13 03:50 PM


Still manufacturing some curved CRT arcade monitors here in the UK but the tube sizes are limited - especially if you are after pure CGA only.

However I have from 14-29" tubes with omissions around the 18"-21" mark as they are all gone - although there are some 19/20" VGA tubes there

Jeff



RetroRepair
MAME Fan
Reged: 12/21/09
Posts: 259
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Re: Availability of "curved" arcade monitors new [Re: digitalsystemsdesign]
#302376 - 01/11/13 07:51 PM


Wait, 29" tubes are still produced? Would they fit a Sega cab? Like a Blast or something?



http://www.youtube.com/retrorepair



dosmame
Reged: 09/21/03
Posts: 95
Loc: Fall River, Canada
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Re: Availability of "curved" arcade monitors new [Re: WizardNeedsFood]
#302758 - 01/17/13 03:57 PM


I run a $10 used 19" SVGA monitor with HLSL and I can't tell the difference between the 2 other than the SVGA is slightly less goldfish-bowl-like.



#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini foo
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.05
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.093750
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.000000
scanline_alpha 0.600000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.500000
scanline_bright_offset 0.600000
scanline_jitter 0.000000
defocus 1.100000,1.100000
converge_x -0.400000,0.000000,0.000000
converge_y -0.700000,0.000000,0.000000
radial_converge_x 0.000000,0.000000,0.000000
radial_converge_y 0.000000,0.000000,0.000000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.050000
offset 0.000000,0.000000,0.000000
scale 1.020000,1.020000,1.020000
power 1.300000,1.300000,1.300000
floor 0.020000,0.020000,0.020000
phosphor_life 0.100000,0.100000,0.100000
yiq_enable 0
yiq_cc 3.597545
yiq_a 0.500000
yiq_b 0.500000
yiq_o 0.000000
yiq_p 1.000000
yiq_n 1.000000
yiq_y 6.000000
yiq_i 1.200000
yiq_q 0.600000
yiq_scan_time 52.599998
yiq_phase_count 2



http://dosmame.mameworld.info

ASUS P5W, INTEL Q6700 @ 3.2GHz, Nvidia 8800, 4GB RAM, Windows 7 x64, J-PAC, Capcom Final Fight Cab


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