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RobbbertModerator
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HBMAME 0.159r36430 released
#337727 - 03/15/15 03:34 AM



Quote:


What's new in HBMAME
====================

2015-03-15 r36430
-----------------

Thanks to various sources of information:
Newuzer.

- fixed graphics in svcd
- bbredux updated to latest patch

- UI build
-- Added "Video: OpenGL" selection.

New Games
---------
- [kof96ae] King of Fighters 96 (10th anniversary set 2)
- [kof2k2mpu] King of Fighters 2002 (Plus)
- [kof2k2or] King of Fighters 2002 (3rd strike of Orochi)
- [kof2k2sm] King of Fighters 2002 (Super Mix 2013)
- [kof2k4se1] King of Fighters 2004 (alternate set)
- [robotronp] Robotron (patched)
- [umk3te] Ultimate Mortal Kombat III Tournament Edition 2.0.032b8 (Public Beta)






Please post bug reports here.



Flupper
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Reged: 03/17/06
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Re: HBMAME 0.159r36430 released new [Re: Robbbert]
#337794 - 03/17/15 10:54 AM


I'm trying to compile the source but but I keep getting this error.

I use the MAME Build Tools, which I use for regular MAME compiling successfully.

Here's the steps:
1. git clone https://github.com/Robbbert/hbmame
2. cd hbmame
3. make -j5 TARGET=hbmame

After a while this happens:


I omitted "OSD=winui" as I want to compile commandline version.
The "OSD=winui" is for GUI, right ?

If I specify OSD=winui this just happens instead:


Unfortunately I have to use a self compiled binary for my gamepads to work.
The recent change in \src\osd\windows\windows.mak rendered my pads useless in MAME & MESS (XBCD 0.2.7 drivers).
So I changed it back:

Code:

# set this to the minimum DirectInput version to support (7 or 8)
# DIRECTINPUT = 8


This way it works for me again.

I'm on Win7 SP1 x64.



RobbbertModerator
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Re: HBMAME 0.159r36430 released new [Re: Flupper]
#337843 - 03/18/15 09:46 PM





Flupper
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Reged: 03/17/06
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Re: HBMAME 0.159r36430 released new [Re: Robbbert]
#338283 - 03/28/15 10:09 AM


Thanks.

I installed the old tools alongside the new just in case, now everything compiles and works perfect.


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