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SmitdoggAdministrator
Reged: 09/18/03
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Toki!
#346655 - 11/04/15 04:34 AM


I got the info below today from dlfrsilver about Toki:


-----------------------------------------------------
Hello guys,

I have found lately a video made by 2 French guys, which have been in contact with the ex boss Tadashi Yokoyama, the owner of Tad(ashi) Corporation arcade company

Facts :

- Toki was chosen by Tadashi because it's the name of his own son


Coding Facts :

Akira Sakuma, the coder of Toki said this about the coding :

"Most of TAD employees used PC-98XX in those days. I think I was using PC-9801RA (CPU:80386 DX) and PC-9801FA (CPU:i486SX+ODP). And I developed a program using an ICE(In Circuit Emulator) of IWASAKI GIKEN."

So Toki was coded with the same system used by the neogeo coders at SNK.

- Akira Sakuma still has the entire source code of Toki.

- The devil monkey with horns from the level 2 has the most complex AI routine. It takes 27 pages 'A4' format in the source code.

- The game was released on the Dec 8th 1989 in japan, and sales figures are 3148 arcade boards sold.

- The game was released the Jan 22nd 1990 in USA by Fabtek, sales figures are 1452 arcade board sold.

- Their goal at TAD was to sell 5000 PCBs in order to recoup the development costs.

- On the 26 Feb 1990, TAD know that bootleg boards were hitting the market (information from TAD archives).

- A gift from Akira Sakuma and a few words from him:

"TO ALL THOSE WHO LOVE TOKI WHICH WE HAVE CREATED MORE THAN 25 YEARS AGO, I WOULD LIKE TO
EXPRESS MY SINCERE THANKS. THIS CHEAT IS A TINY PRESENT FOR YOU FROM ME WHO WAS IN CHARGE
OF ITS PROGRAMMING.

AKIRA SAKUMA, TOKI PROJECT PROGRAMMER, EX-TAD EMPLOYEE"

In order to access the TOKI hidden DEBUG MODE :
------------------------------------------------------------------

use a hex editor, and open the file k10_4e.bin, and at offset $244, replace the '00' by '0F'

- The debug mode is the only one to give a real invincibility (source: Skira Sakuma)

On screen you have then the following :

AXX
BXX
MXX
TXX
IXX

A is corresponding to the visible enemies on screen

B is corresponding to the enemies loaded in memory but not visible on screen

M is corresponding to the number of enemies projectiles/shots on screen

T is corresponding to the Traps sets on screen

I is corresponding to the Items visible on screen



enjoy !!!!



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: Toki! new [Re: Smitdogg]
#346659 - 11/04/15 05:41 AM Attachment: 0000.png 20 KB (2 downloads)


Cool stuff

It works!

[ATTACHED IMAGE]

Attachment

Edited by B2K24 (11/04/15 06:31 AM)



agard
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Reged: 08/04/13
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Re: Toki! new [Re: Smitdogg]
#346675 - 11/04/15 01:43 PM


Wow It's good that cheats were even thought of then, I wonder how many more cheats there are waiting to be discovered.



jordanrom
Reged: 01/10/05
Posts: 326
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Re: Toki! new [Re: Smitdogg]
#346700 - 11/05/15 01:49 AM


> The devil monkey with horns from the level 2 has the most complex AI routine. It takes 27 pages 'A4' format in the source code.

Hmm I watched some YouTube videos of that character and it only seems to hop around a bit? Why so complex?



SmitdoggAdministrator
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Re: Toki! new [Re: jordanrom]
#346703 - 11/05/15 05:34 AM


Maybe near the end of programming he had a bit of extra time to experiment with it.



Foxhack
Furry guy
Reged: 01/30/04
Posts: 2409
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Re: Toki! new [Re: Smitdogg]
#346704 - 11/05/15 05:42 AM


> I got the info below today from dlfrsilver about Toki:

https://tcrf.net/Toki_%28Arcade%29

There's info on how to activate this via a MAME cheat code there. There's no info about the debug values though so I'll let the guy who created the page know so he can add it.



Vas Crabb
BOFH
Reged: 12/13/05
Posts: 4450
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Re: Toki! new [Re: agard]
#346709 - 11/05/15 07:07 AM


> Wow It's good that cheats were even thought of then, I wonder how many more cheats
> there are waiting to be discovered.

It's a debugging feature, not a cheat for end users. It really helps the playtesters if they don't have to keep restarting because they screwed up and died.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6118
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Re: Toki! new [Re: Vas Crabb]
#346710 - 11/05/15 08:53 AM


> > Wow It's good that cheats were even thought of then, I wonder how many more cheats
> > there are waiting to be discovered.
>
> It's a debugging feature, not a cheat for end users. It really helps the playtesters
> if they don't have to keep restarting because they screwed up and died.

MAME Dev should add debug dipswitch for this to enable it. Unless they rather add that ROM.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



Foxhack
Furry guy
Reged: 01/30/04
Posts: 2409
Loc: Spicy Canada
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Re: Toki! new [Re: Dullaron]
#346719 - 11/05/15 03:38 PM


> > > Wow It's good that cheats were even thought of then, I wonder how many more
> cheats
> > > there are waiting to be discovered.
> >
> > It's a debugging feature, not a cheat for end users. It really helps the
> playtesters
> > if they don't have to keep restarting because they screwed up and died.
>
> MAME Dev should add debug dipswitch for this to enable it. Unless they rather add
> that ROM.

Or, you know, you could wait until someone adds it to a cheat database.

The cheat is already out there.



URherenow
Reged: 09/21/03
Posts: 4260
Loc: Japan
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Re: Toki! new [Re: Smitdogg]
#346734 - 11/06/15 05:09 AM



> - Toki was chosen by Tadashi because it's the name of his own son
Who was, more than likely, named after a Character in the Hokuto no Ken (Fist of the North Star) series.



Just broke my personal record for number of consecutive days without dying!



jordanrom
Reged: 01/10/05
Posts: 326
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Re: Toki! new [Re: Smitdogg]
#346810 - 11/08/15 05:24 AM


Is it just me or does the warp-in of the Toki logo (on the title demo) have black lines in it and stutters a bit? Using MAME 0.162.

Wondering if it looks like that in the actual arcade...?


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