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Toki!
#346655 - 11/04/15 04:34 AM
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I got the info below today from dlfrsilver about Toki:
----------------------------------------------------- Hello guys,
I have found lately a video made by 2 French guys, which have been in contact with the ex boss Tadashi Yokoyama, the owner of Tad(ashi) Corporation arcade company
Facts :
- Toki was chosen by Tadashi because it's the name of his own son
Coding Facts :
Akira Sakuma, the coder of Toki said this about the coding :
"Most of TAD employees used PC-98XX in those days. I think I was using PC-9801RA (CPU:80386 DX) and PC-9801FA (CPU:i486SX+ODP). And I developed a program using an ICE(In Circuit Emulator) of IWASAKI GIKEN."
So Toki was coded with the same system used by the neogeo coders at SNK.
- Akira Sakuma still has the entire source code of Toki.
- The devil monkey with horns from the level 2 has the most complex AI routine. It takes 27 pages 'A4' format in the source code.
- The game was released on the Dec 8th 1989 in japan, and sales figures are 3148 arcade boards sold.
- The game was released the Jan 22nd 1990 in USA by Fabtek, sales figures are 1452 arcade board sold.
- Their goal at TAD was to sell 5000 PCBs in order to recoup the development costs.
- On the 26 Feb 1990, TAD know that bootleg boards were hitting the market (information from TAD archives).
- A gift from Akira Sakuma and a few words from him:
"TO ALL THOSE WHO LOVE TOKI WHICH WE HAVE CREATED MORE THAN 25 YEARS AGO, I WOULD LIKE TO EXPRESS MY SINCERE THANKS. THIS CHEAT IS A TINY PRESENT FOR YOU FROM ME WHO WAS IN CHARGE OF ITS PROGRAMMING.
AKIRA SAKUMA, TOKI PROJECT PROGRAMMER, EX-TAD EMPLOYEE"
In order to access the TOKI hidden DEBUG MODE : ------------------------------------------------------------------
use a hex editor, and open the file k10_4e.bin, and at offset $244, replace the '00' by '0F'
- The debug mode is the only one to give a real invincibility (source: Skira Sakuma)
On screen you have then the following :
AXX BXX MXX TXX IXX
A is corresponding to the visible enemies on screen
B is corresponding to the enemies loaded in memory but not visible on screen
M is corresponding to the number of enemies projectiles/shots on screen
T is corresponding to the Traps sets on screen
I is corresponding to the Items visible on screen
enjoy !!!!
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Cool stuff
It works!
[ATTACHED IMAGE]
Edited by B2K24 (11/04/15 06:31 AM)
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Re: Toki!
[Re: Smitdogg]
#346675 - 11/04/15 01:43 PM
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Wow It's good that cheats were even thought of then, I wonder how many more cheats there are waiting to be discovered.
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Re: Toki!
[Re: Smitdogg]
#346700 - 11/05/15 01:49 AM
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> The devil monkey with horns from the level 2 has the most complex AI routine. It takes 27 pages 'A4' format in the source code.
Hmm I watched some YouTube videos of that character and it only seems to hop around a bit? Why so complex?
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Re: Toki!
[Re: jordanrom]
#346703 - 11/05/15 05:34 AM
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Maybe near the end of programming he had a bit of extra time to experiment with it.
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Foxhack |
Furry guy
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Re: Toki!
[Re: Smitdogg]
#346704 - 11/05/15 05:42 AM
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> I got the info below today from dlfrsilver about Toki:
https://tcrf.net/Toki_%28Arcade%29
There's info on how to activate this via a MAME cheat code there. There's no info about the debug values though so I'll let the guy who created the page know so he can add it.
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Re: Toki!
[Re: agard]
#346709 - 11/05/15 07:07 AM
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> Wow It's good that cheats were even thought of then, I wonder how many more cheats > there are waiting to be discovered.
It's a debugging feature, not a cheat for end users. It really helps the playtesters if they don't have to keep restarting because they screwed up and died.
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Dullaron |
Diablo III - Dunard #1884
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Re: Toki!
[Re: Vas Crabb]
#346710 - 11/05/15 08:53 AM
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> > Wow It's good that cheats were even thought of then, I wonder how many more cheats > > there are waiting to be discovered. > > It's a debugging feature, not a cheat for end users. It really helps the playtesters > if they don't have to keep restarting because they screwed up and died.
MAME Dev should add debug dipswitch for this to enable it. Unless they rather add that ROM.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Foxhack |
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Re: Toki!
[Re: Dullaron]
#346719 - 11/05/15 03:38 PM
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> > > Wow It's good that cheats were even thought of then, I wonder how many more > cheats > > > there are waiting to be discovered. > > > > It's a debugging feature, not a cheat for end users. It really helps the > playtesters > > if they don't have to keep restarting because they screwed up and died. > > MAME Dev should add debug dipswitch for this to enable it. Unless they rather add > that ROM.
Or, you know, you could wait until someone adds it to a cheat database.
The cheat is already out there.
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Re: Toki!
[Re: Smitdogg]
#346734 - 11/06/15 05:09 AM
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> - Toki was chosen by Tadashi because it's the name of his own son Who was, more than likely, named after a Character in the Hokuto no Ken (Fist of the North Star) series.
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Just broke my personal record for number of consecutive days without dying!
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Re: Toki!
[Re: Smitdogg]
#346810 - 11/08/15 05:24 AM
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Is it just me or does the warp-in of the Toki logo (on the title demo) have black lines in it and stutters a bit? Using MAME 0.162.
Wondering if it looks like that in the actual arcade...?
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