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AntoPISA
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Reged: 09/15/08
Posts: 2581
Loc: Pisa, Italy
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MAME 0.173 out!
#353562 - 04/27/16 05:37 AM


From http://mamedev.org/

0.173
-------


MAMETesters Bugs Fixed
----------------------
- 04965: [Interface] Games with no screen produce no "final.png" with -STR (Osso)
- 04919: [Flip Screen/Cocktail] (dynduke.c) All sets in dynduke.c: Most of background
missing on Flip Screen (Osso)
- 06181: [Documentation] (vicdual.c) tranqgun: The correct description is
"Tranquillizer Gun" (M.A.S.H.)
- 06170: [Compiling] OpenMP: OpenMP-enabled builds of MAME 0.172 fail to compile (Jindřich Makovička)
- 05897: [Misc.] (hornet.c) gradius4: "MASK ROM CHECK" in service mode fails (Ville Linde)
- 06176: [Crash/Freeze] (ksys573.c) All sets in ksys573.c using CD: Unable to boot (crazyc)
- 06019: [Interface] Wrong default bios outputted with -listxml command. (dankan1890)
- 06174: [DIP/Input] (twincobr.c) fshark, skyshark, hishouza, tp84, tp84a, tp84b: Dipswitch info
- 01792: [DIP/Input] (subsino2.c) bishjan: Keyboard mode does not work (Luca Elia)
- 06175: [Misc.] (apple2.c) apple2jp: Ctrl-T = Inverse kana ? (R. Belmont)
- 06182: [Core] (cgenie.c) All sets in cgenie.cpp: Crashing upon starting! (Fabio Priuli)
- 06163: [Misc.] (apple2e.c) apple2e: XPS Diagnostic IIe test failed! (R. Belmont)
- 06074: [DIP/Input] (glasgow.c) glasgow: Mouse no longer able to move chess pieces (Robbbert)
- 06173: [Core] All software saving SRAM: Software loaded outside of software list
(e.g. -cart PATH_TO_ROM) fails to save SRAM (dankan1890)
- 06172: [DIP/Input] (sms.c) Default input mapping for two paddle devices causes a conflict (AJR)
- 06178: [Crash/Freeze] liblrabl: Reset during second loop of attract mode. (Angelo Salese)

Source Changes
--------------
-new Android icon images [JacKc]

-Compressed internal layouts [David Haywood]

-TMS5220/5110 merge Part 1 [Lord Nightmare]

-Crystal Colours (Ver 1.02): Added default NVRAM. Also added more
technical notes [Roberto Fresca]

-Added dedicated inputs for both Crystals Colours sets. Also added more
technical notes. [Roberto Fresca]

-Iterate over core classes C++11 style [AJR]

-borrow string processing code from ui.cpp so that £ works in layouts
(using UTF-8 encoding at least) [David Haywood]

-updated sc4fd7tha.lay with UTF8 encoding of £ sign [Krick]

-Recognize the full range of controller inputs [AJR]

-redump leapstertv [Team Europe]

-Initial Catalan translation [jmallach]

-naomi.c: add Derby Owners II protection key [MetalliC]

-Reduce the incidence of required_device in subdevices [AJR]

-UML: Added FCOPYI and ICOPYF instructions to pass raw data between
integer and floating-point registers. [Ville Linde]

-mips3: Fix behavior for 32/64 bit mode floating point register
aliasing.[Happy]

-Magic10 driver: Added technical notes, game status, defined clocks,
fixed inaccurate notes, and some driver cleanups. [Roberto Fresca]

-screen: svg rendering from inside the rom. [O. Galibert]

-Updated Portuguese (Brazil) [Ashura-X]

-luaengine: add plugin options menu [Carl]

-Major Havoc: Updated Gamma CPU address decoding/mirroring from the
schematic [Lord Nightmare]

-FB01: fix ROM label to match actual chip [anonymous]

-Magic Crystals: Improve ROM labeling for Japan set based on PCB
picture, and noted that the Japan set we have is revision 2, but a
revision 0 exists, undumped [Lord Nightmare]

-TMS5220: add a 'combined rs/ws write' function for systems which
require both pins to change at exactly the same time and not to reset
the chip. [Lord Nightmare]

-Revert software-installed slot/image options when changing software [AJR]
Remove emu.h's stealth include of emuopts.h through mconfig.h;
reduce dependency on emuopts.h in other headers and source files.
MCFG_CPU_FORCE_NO_DRC is now a CPU configuration parameter rather than
a global one; it still works to override the -drc option setting.

-fix some missing gfx in bbusters / mechatt [dink]

-Make overscan on integer scaled targets optional (add option -intoverscan). [Calamity]

-luaengine: direct and region accessors [Carl]

-This one documents what I think is a real bug of the Japanese game
Sports Pad Soccer: part of the player 2 input is read from player 1
input instead. Also, reorganized code of the Japanese Sports
Pad controller device and replace some PORT_CUSTOM/PORT_CHANGED
callbacks with PORT_READ_LINE/PORT_WRITE_LINE. [Enik]

-Add experimental cheat lua plugin [Carl]

-Improvements to tape driver of hp9845b [F. Ulivi]

-info.cpp: Improved documentation of input devices in the -listxml
output, since having just a generic 'number of buttons' is rather
pointless in the context of home systems with configurable controllers
(being them keyboards, keypads or joypads). Now the various
controllers are listed separately with the number of buttons they
have. Frontend authors who relied on the "buttons" attribute of the
input node for any kind of filter shall now scan all available
controllers and take the maximum among their "buttons" attribute
(possibly discarding keyboards and keypads if they want) to recover
the old value. [Fabio Priuli]

-info.cpp: Started to acknowledge PORT_16WAY inputs in -lx, since they
were reported as 8-ways so far. [Fabio Priuli]

-Devfind revision phase 1, cleaning out some legacy stuff [AJR]
* Eliminate the cached device_t::m_region pointer and its region()
getter method. Devices that need to bind to a region with the same
tag should use optional/required_memory_region or
optional/required_region_ptr with DEVICE_SELF as the subtag; this
improves error checking. (DEVICE_SELF has been moved to device.h
for greater visibility in the source.)
* Allow required/optional_region_ptr to specify a specific length
which must match that of the region found.
* Implement finder_base::finder_tag() getter for diagnostic purposes.
* Perform some (not very efficient) validity checks on memory region
finders instead of allowing them to automatically pass.
* Privatize device_memory_interface::m_addrspace.

-Magic 10 driver: Added technical notes and a missing PLD dump. [f205v]

-Added m62(kidniki) to nl.lua. Started some experiments around parallel
solving of linear equations. This code is not active. Fix kidniki
audio performance. [Couriersud]

-plugins/timer: add sample plugin for game time [Carl]

-info.cpp: first attempt to fix the longstanding issue about inputs
owned by devices being always tagged as P1 inputs in -lx.
[Fabio Priuli]

-plugins/cheatfind: start lua cheat finder library [Carl]

-apple2: Additional work on the PC Transporter [Peter Ferrie, R. Belmont]

-Basic TCP server based on libuv [Inaki Baz Castillo,Miodrag Milanovic]

-intv: Converted controller inputs to be slot devices. [Fabio Priuli]

-intvecs: Converted hand controllers, keyboard and synth to be slot
devices, by using a temporary hack to workaround the impossibility to
plug the same device into 2 different slots as these keyboard require.
[Fabio Priuli]

-Skeleton implementation for Universal windows main app classes. [Brad Hughes]

-String Translate for Chinese (Traditional / Simplified) [YuiFAN]

-diimage.cpp: Allow image devices to be configured with a fixed (not
user selectable) piece of software and updated a few options and menu
to acknowledge such possibility. [Fabio Priuli]

-macs.cpp: Converted to use generic cartslot with fixed software
configuration. Cleaned up loading and banking systems in the driver as
a result. [Fabio Priuli]

-Added extra bit as delay between bytes to make 1 stop bit work [Joakim Larsson]

-apple2: Further PC Transporter work. V30 now boots. [Peter Ferrie, R. Belmont]

-mips3: Fixed DMULT and DMULTU in both interpreter and DRC modes. [marathonman]

-ng_aes.cpp: converted AES controllers to work through slot devices.
Also, separated more clearly the CD component by the base unit.
[Fabio Priuli]

-am9517: add clone with the non-standard mask behavior of the PC
Transporter ASIC [Carl, R. Belmont]

-apple2: updated PC Transporter to use alternate DMAC emulation & fixed
V30 clock. [Peter Ferrie, R. Belmont]

-apple2: PC Transporter: halt V30 properly on startup, XT has 8-bit
ISA, improved 6502 CGA framebuffer writes. [R. Belmont]

-screen: Fix alpha handling, cdkong looks good now [O. Galibert]

-bgfx: Add data-driven render target clearing [Ryan Holtz]

-Significant speed improvement:
* added a new solver using compressed row format
* fixed sorting
As a result, netlist performance on kidniki nearly doubled. The
performance increase is mainly due to the fact that sorting decreases
the number of operations for gaussian elimination of the kidniki
matrix from ~7800 to 707. In addition, compressed row format improves
L1 usage. [Couriersud]

-Eliminate device_t::static_config, a type-unsafe legacy feature. [AJR]

*Rewrite or remove every last instance of MCFG_DEVICE_CONFIG and its
two aliases, including within comments and dead code.

*Make the Z80/Z180 daisy chain an interface that interfaces with the
existing interface. Z8000 has been hooked up to this as well (p8000_16
already configures it), but currently does nothing with it.

-mips3: Fixed interpreter bug where BADCOP exceptions would execute the
faulting opcode twice. [Ryan Holtz]

-Update strings.po [aviloria]

-Update German GUI translation [rootfather]

-Added ImGui based debugger. [Barry Rodewald]

-apple2e: fix C800 internal ROM reading [R. Belmont]

-New PlayChoice-10 BIOS (Single Screen, Freeplay fix, Newer?) [Firehawke]

-apple2: fixed inverse text drawing. [R. Belmont]

-Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim Stepin]

-soft is hard and hard is soft. Two is one and one is two. No wonder
"-video accel" has substandard performance if opengl is disabled.
[Couriersud]

-These init calls all returned false. No need for a return value in
this case. [Couriersud]

-Iterate over devices C++11 style [AJR]

Replace the old device_iterator and its specialized versions with
functionally equivalent classes that use standard operators to yield
references to devices/interfaces rather than pointers. With
range-based for loops, they no longer have to be stored in named
variables, though they can also be reused concurrently since the
iteration state is now maintained by a subclass.
Add a few more typical getters to device_t::subdevice_list.

-bgfx: Added SuperEagle shader. [Ryan Holtz]

-Refactored distortion pass [ImJezze]
* separated curvature parameter into distortion, cubic_distortion and
distort_corner
* distortion and cubic_distortion can be negative, to compensate each
other
* distort_corner is intependent from the image distortion

-neogeo: reworked inputs to work through the slot device interface. you
can now configure the 15-pin ports available in the multicart driver
(neogeo) with the -crtl1 and -ctrl2 options. Thus, if you want to launch
janshin in neogeo with the mahjong control panel you shall now prescribe
-edge "" -ctrl1 mahjong
and set accordingly the dipswitch (the first option disables inputs
from the edge connector). When you run single game drivers (e.g. mslug,
or kof94, etc.), instead, a unique controller is available and cannot
be modified. In particular, the janshin driver already comes
pre-configured in the proper way. [Fabio Priuli]

-Refactor OSD window. [Brad Hughes]
Unified renderer in osd_window as std::unique_ptr
Made windows all std::shared_ptr Made window lists
std::list> Updated OSD SDL worker_param
to not use malloc (not compatible with smart pointers) Made renderer
pointer to window a weak reference. May not be available during
destruction of the window.

-Alta Tensione: Added technical notes, game status, and patched the
boot protection. [Roberto Fresca]

-Split UI and frontend part from core [Miodrag Milanovic]

-Implemented dynamic loading of precompiled solver code. [Couriersud]

-saturn.cpp: converted controllers to work through slot devices,
cleaning up the related code. [Fabio Priuli]

-saturn.cpp: Added support for SegaTap adapter (4 controllers) and
Sega Multitap adapter (6 controllers). Saturn Bomberman can now be
played as intended. [Fabio Priuli]

-softlist.cpp: add support for "rom_ignore". [Fabio Priuli]

-itgambl2.cpp driver: Added technical notes and some clean-ups
[Roberto Fresca]

-apple2: fixed Apple II J-Plus text drawing, and updated notes
[R. Belmont]

-r9751: add more floppy debugging and fix DMA masking
[Brandon Munger]

-ioport.cpp: extended core input to support up to 10 players.
[Fabio Priuli]

-dumped Dreamcast bios MPR-21933, confirmed match MPR-21931 [CoolMod]

-sf.c: does not have COIN3, and protection MCU on sfj is an i8751 [Yu]

-cgenie.cpp: expanded .cas support so that also files created by
Genieous emulator can be loaded. [Fabio Priuli]

-Added "selection" parameter to chain input sampler [ImJezze]
* if specified all textures (.png) within the same directoy of the
given texture will be selectable via slider in the UI
* also added slider for "shadow mask tile mode" to HLSL chain

-bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian]

-Archive handling improvements [Vas Crabb]
* Improve error handling in 7zip file I/O code
* Fix reading 7zip files >=4GB on LP32/LLP64 targets
* Update to LZMA SDK to 15.14, supports new 7zip features
* Stop relying on local hacks to LZMA SDK
* Support most ZIP64 features excluding directory compression
* Support LZMA-compressed files in ZIP archives
* Support Info-ZIP UTF-8 file name fields
* Fix phantom files/directories when browsing archives
* Report archive handling errors

-Update to expat 2.1.1 for security and bug fixes [Vas Crabb]

-xbox\chihiro: usb is now partially usable [Samuele Zannoli]
* control,bulk,interrupt transfers work
* started hle simulation of usb devices on chihiro baseboard
* there is a first implementation of xbox game controller
* the chihiro bios can now enter system configuration menu

-hp9845: added capabilty to load option ROMs [F. Ulivi]

-ti99: Several code changes [Michael Zapf]
* GROMs with clock input line and improved timing behavior
* TMS9928A delivers GROMCLK if configured
* TI-99/8 mainboard: implemented custom chips (vaquerro,
mofetta, amigo) for low-level emulation
* fixed HOLD feature of TMS9995
* moved v9938 from console to EVPC where it belongs, dropped videowrp,
* fixed issues with paged37x cartridges
* fixed issues with Horizon Ramdisk

-n64: Do SI dma transfer after delay, not before [Happy]

-tourvis.cpp: changed to use Software Lists, trimmed all ROMs to
correct sizes, confirming that the majority match exactly the
PCE roms (only 3 differ, Gomola Speed which could be an alt
revision, R-Type II which has been hacked, and Be Ball where there
is an unknown single byte change. [David Haywood]


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
New 2001 (Italy, Ver. 2.00N) [f205v]
Ultraman Monster Battle [hap, Kevin Horton, Rik]
Crystals Colours (Ver 1.02) [Roberto Fresca, f205v]
Android (newer build?) [Chris Hardy]
Fidelity Sensory Chess Challenger 9 [hap, Berger]
Dragon's Heaven (development board) [Brian Hargrove]
Tiny Toon Adventures (prototype) (PlayChoice-10) [Tony Swann]
Tiger Copy Cat (2 versions) [hap, Sean Riddle]
Sushi Bar [colour thief, Ryan Holtz, Smitdogg, JordanRom, Mucci, F. Marsaud,
King Hanco, Sonic, B. Munger, R. Gatto, Bigster, Dullaron, Brizzo, Shoutime,
MetalliC, The Dumping Union]
Touch & Go (Korea, unprotected) [system11]
Pokonyan (Japan 940322) [sylphia]
Last Hope (bootleg AES to MVS conversion, no coin support)


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Operation Wolf (Japan, prototype) [caius]
Majestic Twelve - The Space Invaders Part IV (US)
[Artemio Urbina, The Dumping Union]
Kamikaze (Potomac Games) [Blair Quinney]
Major Title 2 (World, set 2) [Porchy]
Atomic Robo-kid (set 2) [Alex Cmaylo]
Beast Busters (Japan, Version 2) [ShouTime]
Mystic Warriors (ver AAB) [Bill D / The Dumping Union]
Raiden DX (Japan, set 2) [Alex Cmaylo]
Vs. Excitebike (set EB4-3 E) [Matt Osborn]
Spelling B (1979 version) [hap, Sean Riddle]
Dragon Saber (World, DO2) [Layer from jammaplus]
1945k III (older, OPCX1 PCB) [system11]
Bestri (Korea, set 2) [system11]
DoDonPachi Dai-Ou-Jou (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion)
Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion)
Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion)
Champion Number (V0.67) [Roberto Fresca, f205v]
Unitron 1024 [Felipe Sanches]


New machines marked as NOT_WORKING
----------------------------------
Konami Gradius (handheld) [hap, Sean Riddle]
Luna Park (ver. 1.2) [Roberto Fresca, f205v]
Jungle (VI3.02) [f205v]
Konami Lone Ranger (handheld) [hap, Sean Riddle]
Sonik Fighter (encrypted) [Roberto Fresca, Ioannis Bampoulas]
Fidelity Phantom [hap, Lord Nightmare]
Alta Tensione (ver. 2.01a) [Roberto Fresca, f205v]
Euro Double Star Record (ver.1.2) [Roberto Fresca, f205v]
Nu, pogodi! [hap, Igor]
Print Club 2 2000 Summer [Bill D, The Dumping Union]
Print Club 2 Kobe Luminaire '99 (Print Club Custom 3) (J 991203 V1.000) [Ryan Holtz, Bill D, The Dumping Union]
Print Club 2 Vol. 6 Winter (J 970121 V1.200) [Ryan Holtz, Bill D, The Dumping Union]
Print Club 2 Vol. 8 Summer (J 970616 V1.100) [Ryan Holtz, Bill D, The Dumping Union]
Print Club 2 Vol. 9 Autumn (J V1.100) [Ryan Holtz, Bill D, The Dumping Union]
Print Club Winnie-the-Pooh Vol. 2 (J 971218 V1.000) [Ryan Holtz, Bill D, The Dumping Union]
Print Club Winnie-the-Pooh Vol. 3 (J 980406 V1.000) [Ryan Holtz, Bill D, The Dumping Union]
Various Aristocrat MK5 and MK6 sets
Polaroid Instant Memories [Alex Cmaylo]

New clones marked as NOT_WORKING
--------------------------------
Wonder Boy (system 2, set 2, 315-5176) [Silvio Grazini]


New WORKING software list additions
-----------------------------------
coco_flop: Donkey Kong Remix [Sock Master]
megadriv.xml: F1 - World Championship Edition (US, Prototype) [oliverthepig]
neogeo.xml: Last Hope
lynx.xml: Zaku

New NOT_WORKING software list additions
---------------------------------------
pce_tourvision.xml: Dragon Saber - After Story of Dragon Spirit [system11]
pce_tourvision.xml: Bull Fight - Ring no Haja [system11]
pce_tourvision.xml: Parasol Stars



Site: http://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Blog: progetto-SNAPS Official Blog
Twitter: @progettosnaps



CTOJAH
MAME Addict
Reged: 07/13/10
Posts: 980
Loc: Macedonia,Veles
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Re: MAME 0.173 out! new [Re: AntoPISA]
#353577 - 04/27/16 12:27 PM


"Last Hope (bootleg AES to MVS conversion, no coin support)"
^ I was waiting for this one for ages

"New NOT_WORKING software list additions
---------------------------------------
...
pce_tourvision.xml: Parasol Stars
"

???
What, what ?
Someone confirmed existence of Parasol Stars or am I missing something ?



Haze
Reged: 09/23/03
Posts: 5095
Send PM


Re: MAME 0.173 out! new [Re: CTOJAH]
#353578 - 04/27/16 12:36 PM


> "Last Hope (bootleg AES to MVS conversion, no coin support)"
> ^ I was waiting for this one for ages
>
> "New NOT_WORKING software list additions
> ---------------------------------------
> ...
> pce_tourvision.xml: Parasol Stars "
>
> ???
> What, what ?
> Someone confirmed existence of Parasol Stars or am I missing something ?

we know it exists on tourvision.

I confirmed that out of the 69 dumped tourvisoin cartridges all but 3 were 100% identical to the PCE roms.

The 3 that weren't, one is clearly a bootleg cart inside the epoxy (R-Type II, copyright strings were hacked) one appears to be a different revision of the game (Gomola Speed) probably just the original for it wasn't dumped, and the other is a 1 byte change (maybe the rom had gone bad, not sure, needs investigating)

but 66 were perfect matches. it's therefore fairly safe to assume Parasol Stars would be a perfect match, so it was added, rather than pay the extortionate rate some people want for it because "it isn't in MAME" (seriously $400-$500 for a cart that is just a PCE cart inside an outer epoxy casing) It's marked as bad dump so if somebody really wants to verify it one day they can, but I'm confident it will be the same.

there is literally nothing special about the tourvision games, they just grabbed whatever Hucards they could, put them in a new case with an adapter for a different pinout and filled them with epoxy, doesn't even look like they cared if they were original or bootleg HuCards in the first place, just whatever they could get their hands on. If you rip the carts aparts you can find the original labels still buried under all the epoxy.

so yeah, "MAME tourvis parasol" will run parasol stars, as will "MAME pce parasol" which you were better off using anyway.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 5859
Loc: Fort Worth, Tx
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About "Last Hope (bootleg AES to MVS conversion, no coin support)" new [Re: AntoPISA]
#353587 - 04/27/16 03:44 PM


I thought they have both Arcade and home system made in Neo Geo carts. I guest not.



Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
My Twitch channel. https://www.twitch.tv/mitchell_or_dunard_garaus



SmitdoggAdministrator
Reged: 09/18/03
Posts: 16819
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Re: About "Last Hope (bootleg AES to MVS conversion, no coin support)" new [Re: Dullaron]
#353588 - 04/27/16 03:46 PM


I think on this, their first game they converted used AES carts then from then on they had custom carts built.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 5859
Loc: Fort Worth, Tx
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Re: About "Last Hope (bootleg AES to MVS conversion, no coin support)" new [Re: Smitdogg]
#353589 - 04/27/16 03:51 PM


> I think on this, their first game they converted used AES carts then from then on
> they had custom carts built.

Oh ok.

https://en.wikipedia.org/wiki/Last_Hope_%28video_game%29

I found this. "It was ported to iPhone in 2011." I didn't know that.



Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
My Twitch channel. https://www.twitch.tv/mitchell_or_dunard_garaus



Haze
Reged: 09/23/03
Posts: 5095
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Re: About "Last Hope (bootleg AES to MVS conversion, no coin support)" new [Re: Dullaron]
#353590 - 04/27/16 03:55 PM


> I thought they have both Arcade and home system made in Neo Geo carts. I guest not.

Last Hope (the original version) was their first game (and it shows)

It got an AES and NeoCD release, no coin support was ever coded in. Recently bootleggers have started selling it on MVS carts, still with no coin support, but they don't care (and I suspect home owners of MVS units don't either)

It even still has an 'exit' option in the main menu, which I'm assuming they put in for the NeoCD version and never took out.

The re-release of it 'Pink Bullets' had a proper MVS release and was ported to the Dreamcast, it's a much more playable game because the bullets aren't the same colour as all the explosions.

I'm not sure at what point they started using custom cartridges / MCUS, we do have pictures of the internals of some of their later carts, and they're quite scary looking ;-)

The NGDEVTEAM releases are considered valid emulation targets, but most are not dumped. The protection schemes could make emulation difficult / impossible anyway tho.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 5859
Loc: Fort Worth, Tx
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Re: About "Last Hope (bootleg AES to MVS conversion, no coin support)" new [Re: Haze]
#353593 - 04/27/16 04:40 PM


> The NGDEVTEAM releases are considered valid emulation targets, but most are not
> dumped. The protection schemes could make emulation difficult / impossible anyway
> tho.

Ouch. Modded chips on the systems. Which aren't dump. Those are private.



Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
My Twitch channel. https://www.twitch.tv/mitchell_or_dunard_garaus



Jaylinx
MAME Fan
Reged: 01/14/11
Posts: 144
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Re: MAME 0.173 out! new [Re: AntoPISA]
#353787 - 05/01/16 06:42 AM



Quote:


-Add experimental cheat lua plugin [Carl]




Does that change anything for Pugsy's and Wayder's packs ? Will they stille be useful in a near future ?



F1ReB4LL
Reged: 03/09/05
Posts: 332
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Re: About "Last Hope (bootleg AES to MVS conversion, no coin support)" new [Re: Haze]
#353791 - 05/01/16 10:57 AM Attachment: treasure.jpg 379 KB (0 downloads)


> It got an AES and NeoCD release, no coin support was ever coded in. Recently
> bootleggers have started selling it on MVS carts, still with no coin support, but
> they don't care (and I suspect home owners of MVS units don't either)

Is anything known about the limited MVS run (50 copies) of Treasure of the Caribbean? MAME source still claims it's an AES-only release, though, official MVS copies exist as well.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



Haze
Reged: 09/23/03
Posts: 5095
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Re: About "Last Hope (bootleg AES to MVS conversion, no coin support)" new [Re: F1ReB4LL]
#353792 - 05/01/16 11:57 AM


> > It got an AES and NeoCD release, no coin support was ever coded in. Recently
> > bootleggers have started selling it on MVS carts, still with no coin support, but
> > they don't care (and I suspect home owners of MVS units don't either)
>
> Is anything known about the limited MVS run (50 copies) of Treasure of the Caribbean?
> MAME source still claims it's an AES-only release, though, official MVS copies exist
> as well.

Who knows.. it's basically a bootleg 'remake' of a long-lost prototype anyway, done with a modern SDK and no code from the original game.

There's certainly no proper arcade support in the set that is dumped, maybe the version they put on actual MVS carts was different, maybe not.


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