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Tetris Mason
Reged: 04/20/07
Posts: 5893
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Question about cleaning up bezel philosophy
03/27/11 10:19 PM

If the bezel has errors, that are clearly part of the bezel as it was printed, do you clean them up to preserve the error, or fix the error.

For example, on the cheeky mouse bezel (which I'm working on by the way), there is a section of wall visible between the uprights of the banister, but it is colored to match the stairs, not the wall... an error. Clean up the error as is, or correct it?

Another example, the colors were printed offset in some areas, so, for example, a black border between red and yellow, but some red is visible on the yellow side of the border... clean that up to preserve the offset color printing error, or correct it?

For the offset errors, I can see this going either way, because the "original design" would have had the colors lined up perfectly.

For the banister/wall example, this error was clearly even in the original design... so more likely worth preserving.

Your thoughts?



Edit: or am I over thinking the whole "preservation" thing, and just make it look nice.

Edited by Gatinho (03/27/11 10:42 PM)

Entire thread
Subject Posted by Posted on
* Question about cleaning up bezel philosophy GatKong 03/27/11 10:19 PM
. * Por exemplo GatKong  03/27/11 10:37 PM
. * Re: Por exemplo Mr. DoAdministrator  03/27/11 10:48 PM
. * Re: Por exemplo jcroach  03/28/11 05:51 PM
. * Re: Por exemplo GatKong  03/28/11 06:43 PM
. * Re: Por exemplo jcroach  03/28/11 07:54 PM
. * Re: Por exemplo Antny  03/28/11 10:30 PM

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