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Reged: 09/16/11
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Can this be converted over? *DONE*
11/16/11 06:44 AM

Hi Krick,

Thankyou very much, that should do nicely.

Oh no, my existing .lay file setup is using bounds x & y & width & height. Does anyone know how to convert this over to that?

bounds left="-0.105263" top="0" right="4.105263" bottom="3"

In the meantime or just incase that can't be done, I think I might have converted my old existing .lay file over to the left/top/right/bottom setup instead. Appears to work at the moment although time will tell.

Although my conversion mentioned in Edit2 worked perfectly, I have also figured out how to swap between formats as asked in Edit1. For anyone that might read this the answer is here:
bounds x="-34" y="0" width="1348" height="960"

Looks quite simple in hindsight, considering I had previously created my own custom border artwork for some NEO GEO games. I assume being allowed to use negative numbers is what I didn't know. Also if anyone wonders why I put '-34' instead of
'-32', that is because some NEO GEO games have a pretty rough border down their lower sides (Metal Slug 1 being one of the more well known ones). Putting '-34' cleans all NEO GEO games bordering up nicely.

Read about my latest custom HLSL setup here;

Edited by jclampy (11/20/11 10:05 AM)

Entire thread
Subject Posted by Posted on
* How is NEO GEO stretching done? jclampy 11/16/11 06:02 AM
. * Re: How is NEO GEO stretching done? krick  11/16/11 06:18 AM
. * Can this be converted over? *DONE* jclampy  11/16/11 06:44 AM

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