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StilettoAdministrator
They're always after me Lucky ROMS!
Reged: 03/07/04
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Re: bezel fail :(
01/09/14 03:31 PM


> it is possible to recreate the effect of the long lost "cleanstretch"
> (integer scaling) feature, while still using D3D. (usually, this is only an option
> for slow old DirectDraw mode)

This feature was (I believe) reborn as "-unevenstretch/-nounevenstretch" which first appeared in SDLMAME, later making the jump back to MAME. (-unevenstretch being MAME's default)

... Or maybe it was removed again: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Board=mamechat&Number=317248

I forget. Either way, a Windows build of SDLMAME will definitely have it.

- Stiletto







Entire thread
Subject Posted by Posted on
* bezel fail :( RowanDDR 01/09/14 12:38 AM
. * Re: bezel fail :( Mr. DoAdministrator  01/09/14 05:14 AM
. * Re: bezel fail :( RowanDDR  01/09/14 02:52 PM
. * Re: bezel fail :( StilettoAdministrator  01/09/14 03:31 PM
. * Re: bezel fail :( RowanDDR  01/09/14 03:36 PM

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