> To clarify:
> The CD mastering software they used to make the PC-Engine version of Art of Fighting
> didn't zero out the CD image prior to writing data, and as a result big chunks of
> unused space from the hard drive of the computer being used were included in the CD
> image. The data consists of files that had been deleted in the past including many
> archives of backed-up source code from various projects.
> The data files and an extraction program somebody wrote have been around for a few
> years, but I think nobody found the archive that had the AOF code grouped together
> specifically until now. Data from AOF and other CD games can be found on this page on
> the top link, which includes extraction tools to pull out the fragmented LZH and ZIP
> Or, you can obtain the ISO for the PC-Engine version of AOF and extract the data
> directly from there.
> The developer of port had the AOF source code as it was a literal line by line port
> of the original game, the Hu6280 source has the 68000 code in comments and the
> corresponding 6280 code beneath it.
Thanks, Charles. I'll point some friends to this topic so they can fiddle around with the files.