Thanks Hap. It works great. The lamp pulses are a little short, I guess the game designers were relying on the afterglow of the incandescent bulbs as slowly turned off to provide the slow fade-out of the explosions.
Still it looks pretty good. I lowered the alpha settings on the explosions so they look a bit more like they're behind the backdrop. I'll post the full file for everyone to try out until we can find a better bezel pic.