> just abusing composite NTSC to induce artifact colors. This is in fact how the Apple
> II itself generates color, and was a technique used by a number of Sega
> Genesis/Megadrive developers to get more colors than its anemic 512-color palette
> provided, so applying it to another composite NTSC system should come as little
> surprise to anyone.
Lots of CGA games use artifact patterns to get 16 colours on CGA monitors. Nobody's ever used them to get 1K colours before, though - there are quite a few tricks necessary to do that.
> > Oh and who is going to stand up and volunteer to fix the MESS IBM 5150 driver so it
> > can run this beast?
Well, actually... I have an ongoing project to make a cycle-exact 8088 emulator (that I will have a bit more time for now I'm done making the demo). MESS will be welcome to use this code once it's done.