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gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8561
Loc: southern CA, US
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Re: Star Cruiser
04/20/15 07:26 PM




>but I finally got around to completing it today.

Good work as usual. I may have seen a cab or two of Ramtek's Star Cruiser at places, but I never played the game as much compared to other Ramtek games (Clean Sweep and Hit Me) so I don't remember if there were any backlit lamps that did any visual effects during gameplay. Probably not compared to say Clean Sweep that does use backlit lamps to toggle off/on during gameplay to show which player (1 or 2) is playing.


The only remaining issue is discrete audio emulation rather than using external audio recordings.

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0.36b15: Frank Palazzolo added collision detection and samples to Star Cruiser. Added Samples sound (engine, explos1, explos2 and launch.wav).
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Years ago MAMEdev Derrick Renaud had mentioned Ramtek M79 Ambush logic schematics didn't appear correct and mentioned an actual audio board of the game would be needed to do proper discrete audio emulation for that game. I am not sure if Star Cruiser also had that same issue or maybe it was too much work for emulating audio just for one specifc game.







Entire thread
Subject Posted by Posted on
* Star Cruiser Comboman 04/20/15 04:24 AM
. * Re: Star Cruiser gregf  04/20/15 07:26 PM
. * Re: Star Cruiser Comboman  04/20/15 08:21 PM
. * Re: Star Cruiser gregf  04/21/15 05:51 AM
. * Re: Star Cruiser Nightvoice  04/20/15 04:47 PM
. * Re: Star Cruiser Comboman  04/20/15 04:50 AM
. * Re: Star Cruiser TrevEB  04/25/15 11:55 PM
. * Re: Star Cruiser gregf  04/26/15 06:25 AM
. * Re: Star Cruiser Comboman  04/26/15 12:30 AM
. * Re: Star Cruiser TrevEB  05/23/15 10:59 PM

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