> Hello all.
> I have a question about the gear lever shown in a lot of games, including Cisco Heat.
> I'm new to this, so am a bit lost.
> Firstly Cisco Heat has the option to display the gear lever even if you have no
> artwork file - from what I can fathom, this was built directly into the driver by a
> certain Mr. Angelo Salese
> Since I don't know how to access the built in lever with my Bezel, I set about
> creating my own. Creating the lever in a lay file is simple enough, but it's the - (I
> assume) - inputtag and inputmask that is catching me out. In other words, I can draw
> the gear lever just fine, but it doesn't actually work.
> Am I on the right track with the Inputtag/inputmask? If so, how can I find out the
> correct value to use? Either way, how could I have found the necessary information
> myself without troubling you good folk?
> Sorry to be a nuisance, curious minds need to know, and Big Karnak needs appeasing.
Any game that has a built-in LAY file, you can find the LAY file here:
From there, you can copy and paste.
To further answer your question... let's look at two specific files, so you understand how it works.
Here is the built-in LAY file for Cisco Heat:
Here is the driver for Cisco Heat:
First... different driver files may or may not be commented as well as other driver files. So keep that in mind.
Every driver file will have a section for "Input Ports." In this one, it starts at Line 707.
Go down through that section, to find the inputs for the specific game your looking for. In this case, Line 850. The actual code begins at line 858, where the code starts at "static INPUT_PORTS_START"
This particular game has six input ports defined as "IN1" to "IN6."
We need to review each port, to find which button controls the gear shift. In this case, it is "IN2."
In that section, you'll see different individual inputs defined. The shifter is at Line 871, which is set at PORT_BIT 0x02.
Also notice on that line where the PORT_NAME is defined. This is what the control will be named in the TAB menu when playing the game in MAME. (That's a hint on how to find the INPUT you are looking for).
Back to the LAY file: at Line 55 is where you are defining which element to use to display the shifter on screen. In this same line is where you will link that element back to the defined input.
"inputtag" will match the INPUT_PORT in the driver, in this case, IN2.
"inputmask" will match the PORT_BIT within that INPUT_PORT, in this case, 0x02.
And there you go.
RELAX and just have fun. Remember, it's all about the games.