> > > I dont think that you are right. Do you know, that those games had a watch/clock
> > > included? (thats why they are named "Game&Watch"). This watch could be set to
> > > and i am quite sure, that this lamp goes on, if alarm starts.
> > Funny assumption, how can you be so quite sure :P
> > These 2 small things are buttons, yes really. They are shaped like this so the user
> > won't press it by accident, you need to use a pen to press them.
> Ah... like my old regular watch... I see it now, after watching a video again.
> So... we can make it clickable in the artwork, but no need to animate the button on
> ACL and ALARM.
> Three things regarding overlays:
> 1) I got RC's note... I'll make the overlay darker, and post later this week... I was
> having a hard time trying to get the correct shade of gray, and went a bit light.
> 2) I can already see that different games have different screen color backgrounds
> (some light gray, some light green, one that was blue, etc.). Whoever is making the
> SVG files, do they have access to actual handhelds, that we can take a reference
> picture of, to get the overlay right?
> 3) Regarding the SVG file... I'm using that to create the overlay (save as AI, import
> into Photoshop, new layer, apply wanted overlay color to anything white), however,
> some of the paths don't show up correctly when I open in Illustrator (e.g. the
> circles for the gears on the conveyor belts). I can see the paths, but am missing
> something in making it display right on my end. Any tips? (Screenshot attached about
> what I'm talking about).
hap: oh, my memories fooled me . I am getting old i guess. Did not had a Game&Watch in my hands for a long time. I only own a Deputy Den, which is not from Nintendo, but the buttons act the same. So no lamps there, sorry for that. Is Deputy Den dumped ?
I have questions about the SVG format too. My Vectrex overlays are all done in Photoshop (cause I hate Illustrator) and i dont know how to export to SVG format. Is it even possible?
Nearly all overlays are vectors, but some are mixed (vectors and pixels). I want to make them all vectors, but currently have no time. Four remaining games, are sadly not even touched :/ and I dont think, I can finish them (too hard and painful work, at least for me). What shall i do?
Mr. Do: really great progress, awesome work and it looks decent.