> > New, improved version. Thanks for all the input.
> > Updates to previous comments:
> > *Notice how the orange circle overlaps the orange rectangular border, and extends
> > the way to the edge of the bezel. (FIXED)
> > *The character on the bottom right seems to skinny... compare to the bezel and
> > cabinet pics. (FIXED)
> > *Between the cabinet pic and the instruction card pic, you should be able to nail
> > that down pretty good. (FIXED)
> > *Font on "CONTROL" needs fixing... cabinet pic should help with that. (FIXED)
> > *White streaks above bottom left character need fixing... these are missing to the
> > left of the bottom right character. (FIXED)
> > *Missing white highlights on energizer in hand of bottom left character. (FIXED)
> > *Cherry's need some detail work, and correct placement... cabinet pic will help
> > that. (IN PROCESS)
> > Other Things changed:
> > 1. Updated colors to match better
> > 2. Redrew left Control Panel area to match original layout. (Note: Original in
> > Namco/Bandai HQ seems to have somewhat different version with characters slightly
> > shifted)
> > 3. Redrew clouds
> > 4. Redrew all borders
> > 5. Fixed Kanji on control panel sticker and left control panel
> > 6. Redrew Control Panel borders again. Much happier with the consistency of the
> > widths, as well as the much improved radius/corners.
> > 7. Re-added NAMCO logo that I had mysteriously deleted
> > 8. Added Copyright Namco Limited 1980
> > Things to do:
> > 1. Accurately map the transparent (game) area
> > 2. Not completely happy with the "speed" (white line) markers
> > 3. May completely redraw the PacMen and ghosts (again)
> > 4. Detail on cherries is lacking. Balancing adding detail vs. changing original too
> > much.
> > -JB
> Getting closer.
> -- Control Panel area looks too small... compare to cabinet pic. On the instruction
> side, you can see the bottom character's foot hanging down into the blue outline ; in
> the middle by the bottom star, the curve of the joystick portion comes right to the
> tip of the star... whole section looks to be ~20 pixels short. The blue, the yellow,
> the blue again, and the red all need to be moved up some. (Overlay your current
> version over the reference version to see what I mean.
> -- Control panel area... all corners should be rounded; there are no square corners.
> -- Instructions... I found an even better pic of the instructions... see next post
> below reply. Using all the elements of the cocktail card, and just inverting some of
> the colors from it where necessary, this should be doable. (Current version is
> "squished). Also... the sticker should be a separate file... it would have been
> printed separately, and taped under the bezel... there is a window on the actual
> bezel, where the instruction card goes. Same for that little "red arrow" sticker
> pointing to the 1P button.
> -- Namco Logo... should be up... centered on the yellow line above where it is
> currently at.
> -- Character and fruit elements... see attached. Zorg vectored a bootleg Puckman
> Bezel sometime ago... most of the elements from that bootleg match the actual bezel.
> The file I uploaded has all of the characters, "whoosh" lines, etc., except for the
> bottom right character, with the background removed. NOTE: The "whoosh" lines on this
> version are too short on the ghost... see reference pic. Also... the white highlight
> on the power pellet on the bottom right character on this file is missing. This
> should help with that part, without having to redraw everything on your own.
> -- Stars... these should be centered... right now, they are slightly off to the left.
> (In fact, I think the actual frame is slightly off, also).
Awesome, thanks. Appreciate the detail and feedback - finding any good shots of this are difficult at best, and sometimes this Bezel-recreation work feels a lot like being a Man In The Wilderness .
I too want to get this one JUST RIGHT. This is more than just a classic video game to me too. Appreciate the time to help move this along.