Hey, you give me feedback, and I'll go cheerfully plugging along . See my latest revision, helped along by the crappy day of work I had today. But that $hitstorm let me dive into some of the more nagging issues here. See my notes on previous comments, below.
As always, your feedback and attention to detail, appreciated.
>> Control Panel area looks too small... compare to cabinet pic. On the instruction
> > side, you can see the bottom character's foot hanging down into the blue outline ;
> > in the middle by the bottom star, the curve of the joystick portion comes right to the
> > tip of the star... whole section looks to be ~20 pixels short. The blue, the yellow,
> > the blue again, and the red all need to be moved up some. (Overlay your current
> > version over the reference version to see what I mean.
----->DONE? Still working on this, as this is hard to get exact, as all the pictures have either some angle or perspective skewing. Fading of red/yellow blurs the lines making judgement of widths more difficult. I continue to pursusue this part. This is the closest I've gotten to date.
> > -- Control panel area... all corners should be rounded; there are no square corners.
----->DONE. Cant believe i missed that (REDONE 2/7 for better corners)
> > -- Instructions... I found an even better pic of the instructions... see next post
> > below reply. Using all the elements of the cocktail card, and just inverting some
>> of the colors from it where necessary, this should be doable. (Current version is
> > "squished). Also... the sticker should be a separate file... it would have been
> > printed separately, and taped under the bezel... there is a window on the actual
> > bezel, where the instruction card goes. Same for that little "red arrow" sticker
> > pointing to the 1P button.
----->DONE!!! Note - I do all of these in layers, so the instruction card/red arrow sticker can be easily removed if required.
> > -- Namco Logo... should be up... centered on the yellow line above where it is currently at.
> > -- Character and fruit elements... see attached. Zorg vectored a bootleg Puckman
> > Bezel sometime ago... most of the elements from that bootleg match the actual bezel.
> > The file I uploaded has all of the characters, "whoosh" lines, etc., except for the
> > bottom right character, with the background removed. NOTE: The "whoosh" lines on
> this version are too short on the ghost... see reference pic.
----->DONE? The "whoosh" lines are hard to reproduce perfectly
>> Also... the white highlight on the power pellet on the bottom right character on this file is missing. This should help with that part, without having to redraw everything on your own.
> > -- Stars... these should be centered... right now, they are slightly off to the left.
----->PENDING. Hmmm..I checked and they show to be centered to the pixel on my end. Weird.
> > (In fact, I think the actual frame is slightly off, also). (This could be do to some "stretching" due to the angle of the photographed image?
----->PENDING. The oval center in my redraw is a perfect circle; maybe the original wasn't quite so perfect?
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
Edited by JB (02/07/18 11:09 PM)