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Mr. DoAdministrator
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Proof of Concept - Tilted artwork w/ MAME
01/02/20 03:40 AM Attachment: mspacmnf.zip 2503 KB (7 downloads)


Every so often, I read something on the internet that gets on my nerves. I'm not talking in general, 'cause... duh... it's the internet. I'm talking specifically in regards to MAME and Arcade Artwork.

A couple months ago, I came across something, somewhere (I'm purposely being vague), that got under my skin, but I was busy trying to get the last update put together. Now that that is done, I can address it.

The poster of said example was showing how to run an arcade game with artwork with a more "tilted" perspective, along with the game screen, to give that "realistic" feel. But this was using that frontend that begins with "R" that uses "cores" from different programs to run stuff. For MAME, said frontend uses a core that is about 16 years old. Anyway...

There were two specific comments that really irked me.

1) Random user asked if it was possible to also make this work in MAME. The reply back was "No, Mame is outdated software. It's not capable of doing these things like Rxxxxx."

2) When a random user asked the question of how they could replicate this on their end, the reply to them was "If you donate I'll tell you."

One... it's MAME, not Mame. Mame is a Broadway musical that came out in 1966; MAME is an emulator that runs a bunch of cool stuff.

Two... it angers me when people speak about a thing, using a tone or reference of authority, when in reality they don't know what they are talking about in regards to that thing. All that does is spread misinformation.

Three... give me money for this MAME related thing. I have no words to express how I feel about that one. Well... I do... but I'm trying to stay family friendly here.

With all that out of the way, here's something I threw together today:

-- Use attached artwork file to run mspacmnf
-- Run MAME using the following options:

video bgfx
bgfx_screen_chains crt-geom

-- Once in MAME, use the "~" menu, and change the following options to the listed values:

tilt x = -0.90
distance to screen = 4.0

That's it. You can now run the game above, in the most recent version of MAME, and it will look like the screenshot below.

Now... changes you make in the "~" menu aren't permanent... if you want to keep these changes for this game:

- Copy the mspacmnf.ini file in this ZIP to the \ini subfolder of your MAME install
- Copy the crt-geom_mspacmnf.json file in this ZIP to the \bgfx\chains subfolder of your MAME install

Now you can always play this game with this artwork view.

This file will be part of the next artwork update.

Mini-update... file added to MAME Artwork page.

I'm sure now other people will come up with some fun ways to use this info.





RELAX and just have fun. Remember, it's all about the games.



Edited by Mr. Do (01/02/20 05:40 AM)







Entire thread
Subject Posted by Posted on
* Proof of Concept - Tilted artwork w/ MAME Mr. DoAdministrator 01/02/20 03:40 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Antolin  01/09/20 11:25 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Mr. DoAdministrator  01/10/20 08:54 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Antolin  01/10/20 09:40 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Mr. DoAdministrator  01/10/20 10:55 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Antolin  01/10/20 11:40 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Comboman  01/02/20 11:27 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Envisaged0ne  01/03/20 04:12 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Mr. DoAdministrator  01/02/20 11:32 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Robbbert  01/02/20 07:02 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME Mr. DoAdministrator  01/02/20 03:41 AM
. * Re: Proof of Concept - Tilted artwork w/ MAME cyberdman  01/03/20 07:24 PM

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