> First, the screenshots. I'm linking them since the screenshots are 1920x1080 and I > don't want to break the layout of the board. All of them have various configs for the > screen in the center, just ignore that, as it's the standard hlsl.json. > > Star Sweep, 25% saturation: http://i.imgur.com/o9YohXO.png > > Arkanoid, 100% saturation: http://i.imgur.com/Hufs7n2.png > > Arkanoid, 25% saturation: http://i.imgur.com/QtpriZ3.png > > Ibara, 0% saturation: http://i.imgur.com/PANfyGg.png > > The way you use it is you take the file in artwork\bgfx\border_blur\default.lay, and > copy it into a correctly-named artwork folder for the game you want to use it with. > Say, you'd create a folder called artwork\ibara and copy default.lay into it. > > Then, when running from the command line, use either -view0 Horizontal or -view0 > Vertical depending on whether it's a vertical or horizontal game, and then choose the > correct pillarboxing shaders: > > Horizontal games: -bgfx_screen_chains > hlsl,pillarbox_left_horizontal,pillarbox_right_horizontal > > Vertical games (orientation 1): -bgfx_screen_chains > hlsl,pillarbox_left_vertical,pillarbox_right_vertical > > Vertical games (orientation 2): -bgfx_screen_chains > hlsl,pillarbox_right_vertical,pillarbox_left_vertical > > Give it a spin, and have fun. I didn't really like the effect originally, but I have > to admit it's beginning to grow on me.
Thanks for the info on this. I think it adds some new dimension to the black bars. Just a quick questions, is there a way to save the configuration when exiting from a game. It seems I have to select the pillarbox effects everytime I startup the game. I know this thread is old, so I hope you can let me know if your not too busy. Thank you.