> I've run into the same problem with Champion Baseball as I did with Bosconian: it
> won't read the upper left/lower right joystick positions (or vice-versa as was the
> case with Bosconian). Is there a bit mask hitherto unexplored? I initially thought it
> may have been a driver bug, but I'm not sure now that I've run into it twice. See
Fix attached... probably better if I explain how the whole inputraw thing works (well, for joysticks at least):
This is the Input_Port settings for Bosconian joystick:
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
The default state and inputmask is the sum of all the port_bits that you are grouping together; in this case, u/r/d/l... 1+2+4+8=15, which is f in hex (10=a, 11=b, etc.)
The state in the element for each position is the sum of all the inputs, minus the input you are defining... so RIGHT = 15-2 = 13 = d... UP+LEFT = 15-1-8 = 6
On average, a 4/8-way joystick for many games will have an inputmask of 0xf, but U/D/L/R aren't always in the same order, so you can't always copy/paste from one game to another; only if the inputs are in the same order, with the same port_bits.
RELAX and just have fun. Remember, it's all about the games.