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Vas Crabb
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Reged: 12/13/05
Posts: 4450
Loc: Melbourne, Australia
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Re: Cooperative features in old arcade shmups?
03/09/21 06:18 AM


It shouldn’t be too hard to build the engine. Focus on keeping it clean, and making the code pluggable so there isn’t too much effort adding additional enemies, projectiles, etc. Try to make things use common interfaces as much as possible. You can always get someone else to draw graphics for you later.






Entire thread
Subject Posted by Posted on
* Cooperative features in old arcade shmups? GeorgeDorn 03/07/21 06:24 PM
. * Re: Cooperative features in old arcade shmups? Master O  03/09/21 04:59 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/09/21 06:35 PM
. * Re: Cooperative features in old arcade shmups? PokeMAME  03/09/21 01:03 AM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/11/21 06:42 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/09/21 05:33 AM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/08/21 09:00 PM
. * Re: Cooperative features in old arcade shmups? Vas Crabb  03/09/21 06:18 AM
. * Re: Cooperative features in old arcade shmups? Haze  03/08/21 05:29 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/08/21 08:40 PM
. * Re: Cooperative features in old arcade shmups? Haze  03/08/21 08:52 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/08/21 09:14 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/08/21 09:07 PM
. * Re: Cooperative features in old arcade shmups? GeorgeDorn  03/07/21 10:44 PM

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