> It's equal parts a test, and a reaction.
> First, it's a test to see if people can be cool like Fonzie.
> Second, it's a reaction to the fact that when Danger Express was first added due to a
> complete miscommunication, the guy who originally dumped Danger Express pretty much:
> - Flipped out
> - Attributed malice where there was none
> - Made a bunch of blustery threats about how he'd never post another prototype (not
> that, as far as I know, he'd posted any others) unless it was removed
> - Never posted any other prototypes regardless, despite the MAME team capitulating
> and removing it for all of these years.
> That's generally not how a two-way relationship works, where you say "I won't ever do
> X unless you do Y," then never do X anyway, because it makes the other party entirely
> rethink whether there's any value to having done Y in the first place. As an external
> contributor nowadays, I'm noticing a mentality shift across at least some of the
> developers, where they're tired of MAME and its team members being used as tools for
> collectors and bootleggers to play these little ego games. There's no shortage of
> collectors who mistakenly treat the preservation of history like some kind of power
> trip, and after so many decades of putting up with it, I suspect at least a few
> people are pretty much done capitulating.
Well, I hope who ever owned it and let it get out at least knows that folks are thankful for it being out - regardless of it's release being a mistake or not.
Everyone needs more early 90's digitized Atari crap in their life