Re: Glowing Effect In MAME
> There is a full Direct3D vector effects implementation including glow and flicker in
> MAME right now. Unfortunately it's broken in 0.150, bu ...
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RobeeJ
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09/26/13 07:01 PM
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Re: Glowing Effect In MAME
Oh really? Well that would save me a lot of work.
TY I'll check it out.
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RobeeJ
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09/26/13 06:52 PM
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Re: Glowing Effect In MAME
Hey you guys!
I updated MAME yesterday, and got a bee in my bonnet about this all over again. I had tried in the past to get it working with more rec ...
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RobeeJ
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09/26/13 12:43 AM
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Re: HLSL new values for vector lines maybe
To cut a long story short, I'm rethinking it. I need to implement (or find someone else who can) a HLSL glow filter, and then convert my changes to ha ...
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RobeeJ
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07/26/11 04:37 PM
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Re: HLSL new values for vector lines maybe
Signed up to that forum, sent a message to that guy, no reply as of yet. :/
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RobeeJ
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06/23/11 01:57 AM
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Re: HLSL new values for vector lines maybe
> > Thinking of it logically, it does indeed make sense to > > rewrite it now to fit in
> > with HLSL
> Per RobertJ's post here: ...
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RobeeJ
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06/06/11 01:25 AM
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Re: Another YouTube clip
I was hoping someone might help me hardware accelerate the box blur code. Alas no firm offers yet.
Also I had a few ideas which might let me abuse ha ...
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RobeeJ
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06/01/11 09:04 PM
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Another YouTube clip
The problem with AAE is it's too much, more like a stylised version of what vector monitors look like.
And yes, beam width doesn't work. I didn't see ...
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RobeeJ
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05/18/11 01:23 AM
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Improved Vector Rendering DIFF
Not had a response from the MAME team. Anyway, it probably needs the box blur converting into some form of hardware acceleration, but as I think I've ...
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RobeeJ
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05/16/11 11:25 PM
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Re: Improved Vector Rendering
As much as I love the fact I was born just at the right time to experience the arcade revolution from Space Invaders onwards, and the wonder years of ...
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RobeeJ
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05/12/11 08:10 PM
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Re: Improved Vector Rendering
> In fact, you just missed buying one.
> http://www.arcader.co.uk/
Wait, you think I can afford and have the room to buy a machine? I don't k ...
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RobeeJ
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05/11/11 09:11 PM
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Re: Improved Vector Rendering
I'm in NE London, England. Anyone near me with an Asteroids cab?
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RobeeJ
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05/11/11 04:01 PM
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Re: Improved Vector Rendering
> Actually not sure. It was just something I read a few times over the yrs on message boards.
It is definitely a lot cheaper than the displays in ...
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RobeeJ
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05/10/11 06:07 PM
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Re: Improved Vector Rendering
Hmm, are you sure?
I don't want to cast any aspersions on your knowledge of how a vector display works, but there isn't much difference between a CRT ...
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RobeeJ
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05/09/11 11:24 PM
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Re: Improved Vector Rendering
Split screen comparison video (best watched in HD)
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RobeeJ
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05/09/11 07:10 PM
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Re: Improved Vector Rendering
Quote:
The only thing I didnt like was the image ghosting (persistence?) . Where you see the bullet two times in a row, one being a little more fain ...
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RobeeJ
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05/09/11 05:48 PM
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Re: Improved Vector Rendering
Not sure if this will work, think I need to render it at a higher resolution to get YouTube to let you pick HD, but anyway...
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RobeeJ
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05/08/11 04:17 PM
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Re: Improved Vector Rendering
Alas it's full software, I'm sure the most cpu intensive part could be done in HW but DirectX and pixel shaders are beyond me, so to move them to that ...
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RobeeJ
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05/08/11 12:42 PM
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Re: Improved Vector Rendering
Maybe some screenshots will help:
*Draws points as a small 3x3 sprite to simulate the way the beam excites the phosphors as a bright point ...
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RobeeJ
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05/07/11 11:49 PM
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Re: Improved Vector Rendering
A diff in a zip file to the email address on the mamedev website.
I have confidence in my coding, but the website says they are not interested in su ...
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EmuChat
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RobeeJ
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05/07/11 09:17 PM
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Improved Vector Rendering
Um so I wrote a bit of code to improve the way MAME renders vector displays (think Asteroids, Star Wars, Tempest, BattleZone, etc), making it look muc ...
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EmuChat
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RobeeJ
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05/07/11 07:38 PM
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