Search results for query: AWJ (1 - 25 of 212)
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Subject Forum Poster Posted on
. The Fight Saga of Three-Wolves

My high school D&D games only dreamed of this level of awesomeness. (NSFW due to copious F-bombs) https://soundcloud.com/user-243700674/the-fig ...
The Loony Bin AWJ 10/25/16 05:13 AM
. Re: Aaaargh!

> The stock colors are initialized after global statics are constructed, so this: > > static const rgb_t colors[] = { rgb_t::white }; > ...
EmuChat AWJ 09/07/16 06:01 PM
. Re: "...allowing anyone who still has a Saturn to enjoy all those very blocky games..."

> Microsoft refuses to make it easy to play video > back on Windows On a very vaguely related note, this has got to be literally the Platonic ...
News AWJ 07/14/16 07:32 PM
. Re: this isn't actually based on Kai tho

In what way is it not based on Kai? The airplane sprites appear to be from Kai at least.
News AWJ 06/26/16 04:17 PM
. Re: DU: Street Fighter just got more hyper

Yep: http://mametesters.org/view.php?id=2904
News AWJ 05/19/16 02:59 PM
. Re: DU: Street Fighter just got more hyper

> Sorry if I'm being really, really thick and noobie but MAME already has the > following: > > hsf2 Hyper Street Fighter II: The Annivers ...
News AWJ 05/19/16 02:53 PM
. Re: Sony CXA2025AS US

NES emulation has been held back for years by people misremembering what SMB1 looks like on real hardware https://www.youtube.com/watch?v=FynvXHZ3D ...
EmuChat AWJ 04/16/16 03:49 PM
. Re: Ghouls'n Ghost (World): Missing background layer at 3º stage boss (Gassuto)

> So my question is... > > Should we report this bug to MameTester, even knowing that is an original bug from > the arcade? > > It ...
EmuChat AWJ 03/11/16 03:54 PM
. Re: Ghouls'n Ghost (World): Missing background layer at 3º stage boss (Gassuto)

> > This bug is already issued here: > > > > http://mametesters.org/view.php?id=1676&nbn=4#bugnotes > > > > A ...
EmuChat AWJ 03/11/16 09:27 AM
. DARTH TRUMP (it's exactly what it says on the tin)

https://youtu.be/KU_Jdts5rL0
The Loony Bin AWJ 12/09/15 08:33 PM
. Re: How to get real offset

> Hi again . > > If I have for example: > AM_RANGE(0x1000, 0x1FFF) AM_MIRROR(0x3FC) AM_WRITE (test_w) > > WRITE8_MEMBER (test_stat ...
Programming AWJ 11/09/15 07:56 PM
. Re: mame 0.163 on ARM32 - raiden2 issue FIXED!

> Ah... finally fixed ! > > the issue is indeed in raiden2cop.c, there's automatic casting from negative float to > unsigned int when ata ...
Programming AWJ 08/08/15 03:36 AM
. Re: mame 0.163 on ARM32 - raiden2 issue

> does the r2dx_v33_r2 set work properly? it has entirely different protection. > > you're probably on your own for debugging the main set t ...
Programming AWJ 08/07/15 02:56 PM
. Re: Shadow Force running extremely slow

0.161 was when we switched from Aaron's custom string class to std::string; that's probably why runtime tag lookups got slower.
EmuChat AWJ 07/26/15 03:29 PM
. Re: Shadow Force running extremely slow

That driver hasn't changed in forever except to add save support recently. Do you know which version it got slower in?
EmuChat AWJ 07/26/15 01:51 PM
. Re: cps-2 driver bug ?

It works if you set coin_lockout to 0 in mame.ini. I would call this working as intended...
EmuChat AWJ 06/23/15 10:36 PM
. Re: cps-2 driver bug ?

On a real machine, the coin lockout mechanism only prevents falling coins from triggering the switches; it doesn't prevent the switches from being pre ...
EmuChat AWJ 06/23/15 08:58 PM
. Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks?

Samurai Shodown III is a NeoGeo game. It has 4 buttons and they're regular digital buttons, not pressure sensitive. On a NeoGeo MVS arcade cabinet or ...
EmuChat AWJ 05/03/15 03:46 AM
. Re: Atari: Game Over is now on Netflix streamer

> Also, I should note that the various Intellivision developer interviews floating > around are an interesting contrast. Not sure if it's L.A. v ...
EmuChat AWJ 04/28/15 05:09 PM
. R.I.P. Leonard Nimoy

http://www.nytimes.com/2015/02/27/arts/television/leonard-nimoy-spock-of-star-trek-dies-at-83.html
The Loony Bin AWJ 02/27/15 07:24 PM
. Re: Can't coin-up in CABAL with demo sounds off

LOL no, that comment is extremely obsolete and has nothing to do with this bug. "coins don't work if sound disabled" refers to MAME's sound ...
EmuChat AWJ 11/30/14 05:58 PM
. Re: Several bugs with (EUR) Roms with MESS

Why is the parent version of the hardware the NTSC console, but the parent entries in the software list are Euro versions? Same issue with NES and sev ...
EmuChat AWJ 10/09/14 10:18 PM
. Re: Anyone else notice weirdness in some of the Atari vectors since 0.153?

MAME now runs those games at frame rates more closely matching the frequency of their internal logic (vector monitors don't really have a "refres ...
EmuChat AWJ 10/08/14 04:49 PM
. Re: MAME debugger question

Look at k053260.c in current SVN (I've just rewritten it to be closer to how the hardware presumably works and easier to understand--no more floating ...
EmuChat AWJ 10/07/14 04:06 AM
. Re: MAME debugger question

The ADPCM is a Konami custom format; it's not something you'll be able to encode to with off-the-shelf audio tools. It's a simple enough encoding that ...
EmuChat AWJ 10/04/14 09:43 PM

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