Search results for query: BadMouth (1 - 25 of 70)
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Subject Forum Poster Posted on
. Re: Steering Problem with Pole Position

I haven't used a version of MAME newer than v.170, but the problem always was that the game was meant to be played with a 360 degree wheel that had no ...
EmuChat BadMouth 02/01/18 11:53 PM
. Re: X360 controller coin and start problem

That's how I map mine. Never had an issue with it. Works as expected.
EmuChat BadMouth 02/24/14 03:43 AM
. Re: Is Pole Position Gear change not working correctly?

> Hello, > > I assumed it was a bug in the last .151 version, but it's happening in the latest > .152 build as well. When I play pole pos ...
EmuChat BadMouth 12/27/13 08:35 PM
. MAWS Resurrected in Java

ids over on BYOAC is working on a MAWS clone in Java: MAWS2? Still beta and has its quirks, but very useable and has saved me a ton of time already. ...
News BadMouth 11/14/13 05:34 PM
. Re: No longer using the old settings. Using these now.

Ok, I see per R.Belmont's comments in that thread that PREscale is extra work for the CPU, not GPU. Looking up the specific games that slowed down, ...
EmuChat BadMouth 11/01/13 07:56 PM
. Re: No longer using the old settings. Using these now.

Dullaron's settings made me a believer (still using v.146). Thanks for posting it. I did cut out the phosphor life to get rid of blur. phosphor_life ...
EmuChat BadMouth 11/01/13 05:17 PM
. Re: Armadillo Racing controls

> Ok, the toggle on hi/lo gearshift can now be turned off by editing the game cfg file. > I won't add it to the MAME internal UI though. That ...
EmuChat BadMouth 10/27/13 01:21 AM
. Re: Unable to remove joystick deadzone

ini file looks ok to me. Check to see if MAME generated individual ini files for the games at some point. Those override mame.ini Make sure the gun ...
EmuChat BadMouth 10/25/13 07:53 PM
. Re: Armadillo Racing controls

Most people's primary concern is the Toggle on the Hi/Lo games. Not too many people care if mame shows 4 switches for a 4 speed shifter that really o ...
EmuChat BadMouth 10/19/13 02:20 AM
. Re: Armadillo Racing controls

> I don't see a spreadsheet? > > Anyway, it's rough simulation of the mechanical part, in the same way we simulate an > auto-center sprin ...
EmuChat BadMouth 10/19/13 01:55 AM
. Re: Armadillo Racing controls

Interesting. Now I can see where it would be complicated to translate standard trackball movement. If anyone ever catches wind of someone interested ...
EmuChat BadMouth 10/18/13 10:57 PM
. Re: Armadillo Racing controls

> Looks like it was changed in .148u1 the controls. > > 0.148u1: hap improved Armadillo Racing control. Replaced Trackball with Stick. Added ...
EmuChat BadMouth 10/16/13 04:26 PM
. Does the Dreamcast handle input from a Racing Wheel differently?

The Dreamcast racing games were labeled as being compatible with a racing wheel and it would detect that a wheel was connected instead of a regular co ...
EmuChat BadMouth 09/18/13 03:44 PM
. Re: 'Step On Beat' from the Genesis/MD to arcade version of OutRun?

I haven't tried it myself, but cannonball supports any wav file you want to throw in there.
The Loony Bin BadMouth 02/26/13 11:04 PM
. Re: Super Mario Busters (SMB/Ghostbusters mashup)

Already been done. It's called Luigi's Mansion.
The Loony Bin BadMouth 02/07/13 09:59 PM
. Re: Running Duel Monitors with Different orientations

I don't think there is a way to do that, but there is a way to only have it display on the correctly oriented monitor. (horizontal games on the back g ...
EmuChat BadMouth 02/07/13 09:55 PM
. Re: Cannonball - Enhanced OutRun Engine Released

Cannonball has been updated with analog controls!
News BadMouth 01/28/13 04:33 PM
. Re: MAKARON

> Thanks for the replies RB and Badmouth. Badmouth thanks for the heads up on Demul > regarding those driving games that work. Shame about F355. ...
EmuChat BadMouth 01/17/13 05:54 PM
. Re: MAKARON

I think the last update was T12/5. It didn't add much over the previous version except more control over resolution and scaling. That was August of 20 ...
EmuChat BadMouth 01/16/13 11:43 PM
. Re: An interesting prototype has turned up

> I really wish I could say this in a way everyone could understand but I'm not very > good at vulgarizing science It's like throwing a hot do ...
EmuChat BadMouth 12/21/12 05:30 PM
. Re: Street Fighter X Megaman out now

Direct Links US Version http://static.capcom.com/sfxmm/SFxMM_US.zip EU Version http://static.capcom.com/sfxmm/SFxMM_EU.zip
EmuChat BadMouth 12/17/12 09:18 PM
. Re: What after Metal Slug 6 arcade game?

1. Metal Slug 6 2. Re-release old games on new platforms 3. Profit
EmuChat BadMouth 12/13/12 05:36 PM
. Re: Cannonball - Enhanced OutRun Engine Released

I liken this build to restoring old muscle cars here in the U.S. It's not good enough to restore them to how they were. They need to be restored to ho ...
News BadMouth 12/06/12 04:24 PM
. Re: Your Christmas wish from MAME

Simple wish: An option to disable the toggle for the gear shift input on the hi/lo driving games so they will work like they are supposed to with rea ...
EmuChat BadMouth 12/04/12 08:57 PM
. Re: Cannonball - Enhanced OutRun Engine Released

Sweet! Can't wait to try it when I get home from work. Any plans to eventually add directX vibration in place of the original shaker motor feedb ...
News BadMouth 12/04/12 07:34 PM

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