Re: Steering Problem with Pole Position
I haven't used a version of MAME newer than v.170, but the problem always was that the game was meant to be played with a 360 degree wheel that had no ...
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EmuChat
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BadMouth
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02/01/18 11:53 PM
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Re: X360 controller coin and start problem
That's how I map mine. Never had an issue with it.
Works as expected.
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EmuChat
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BadMouth
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02/24/14 03:43 AM
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Re: Is Pole Position Gear change not working correctly?
> Hello,
>
> I assumed it was a bug in the last .151 version, but it's happening in the latest
> .152 build as well. When I play pole pos ...
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EmuChat
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BadMouth
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12/27/13 08:35 PM
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MAWS Resurrected in Java
ids over on BYOAC is working on a MAWS clone in Java:
MAWS2?
Still beta and has its quirks, but very useable and has saved me a ton of time already. ...
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News
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BadMouth
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11/14/13 05:34 PM
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Re: No longer using the old settings. Using these now.
Ok, I see per R.Belmont's comments in that thread that PREscale is extra work for the CPU, not GPU.
Looking up the specific games that slowed down, ...
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EmuChat
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BadMouth
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11/01/13 07:56 PM
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Re: No longer using the old settings. Using these now.
Dullaron's settings made me a believer (still using v.146).
Thanks for posting it.
I did cut out the phosphor life to get rid of blur.
phosphor_life ...
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EmuChat
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BadMouth
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11/01/13 05:17 PM
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Re: Armadillo Racing controls
> Ok, the toggle on hi/lo gearshift can now be turned off by editing the game cfg file.
> I won't add it to the MAME internal UI though.
That ...
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EmuChat
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BadMouth
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10/27/13 01:21 AM
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Re: Unable to remove joystick deadzone
ini file looks ok to me.
Check to see if MAME generated individual ini files for the games at some point. Those override mame.ini
Make sure the gun ...
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EmuChat
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BadMouth
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10/25/13 07:53 PM
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Re: Armadillo Racing controls
Most people's primary concern is the Toggle on the Hi/Lo games.
Not too many people care if mame shows 4 switches for a 4 speed shifter that really o ...
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EmuChat
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BadMouth
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10/19/13 02:20 AM
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Re: Armadillo Racing controls
> I don't see a spreadsheet?
>
> Anyway, it's rough simulation of the mechanical part, in the same way we simulate an
> auto-center sprin ...
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EmuChat
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BadMouth
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10/19/13 01:55 AM
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Re: Armadillo Racing controls
Interesting. Now I can see where it would be complicated to translate standard trackball movement.
If anyone ever catches wind of someone interested ...
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EmuChat
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BadMouth
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10/18/13 10:57 PM
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Re: Armadillo Racing controls
> Looks like it was changed in .148u1 the controls.
>
> 0.148u1: hap improved Armadillo Racing control. Replaced Trackball with Stick. Added ...
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EmuChat
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BadMouth
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10/16/13 04:26 PM
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Does the Dreamcast handle input from a Racing Wheel differently?
The Dreamcast racing games were labeled as being compatible with a racing wheel and it would detect that a wheel was connected instead of a regular co ...
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EmuChat
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BadMouth
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09/18/13 03:44 PM
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Re: 'Step On Beat' from the Genesis/MD to arcade version of OutRun?
I haven't tried it myself, but cannonball supports any wav file you want to throw in there.
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The Loony Bin
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BadMouth
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02/26/13 11:04 PM
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Re: Super Mario Busters (SMB/Ghostbusters mashup)
Already been done.
It's called Luigi's Mansion.
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The Loony Bin
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BadMouth
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02/07/13 09:59 PM
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Re: Running Duel Monitors with Different orientations
I don't think there is a way to do that, but there is a way to only have it display on the correctly oriented monitor.
(horizontal games on the back g ...
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EmuChat
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BadMouth
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02/07/13 09:55 PM
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Re: Cannonball - Enhanced OutRun Engine Released
Cannonball has been updated with analog controls!
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News
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BadMouth
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01/28/13 04:33 PM
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Re: MAKARON
> Thanks for the replies RB and Badmouth. Badmouth thanks for the heads up on Demul
> regarding those driving games that work. Shame about F355. ...
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EmuChat
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BadMouth
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01/17/13 05:54 PM
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Re: MAKARON
I think the last update was T12/5.
It didn't add much over the previous version except more control over resolution and scaling.
That was August of 20 ...
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EmuChat
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BadMouth
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01/16/13 11:43 PM
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Re: An interesting prototype has turned up
> I really wish I could say this in a way everyone could understand but I'm not very
> good at vulgarizing science
It's like throwing a hot do ...
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EmuChat
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BadMouth
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12/21/12 05:30 PM
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Re: Street Fighter X Megaman out now
Direct Links
US Version
http://static.capcom.com/sfxmm/SFxMM_US.zip
EU Version
http://static.capcom.com/sfxmm/SFxMM_EU.zip
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EmuChat
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BadMouth
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12/17/12 09:18 PM
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Re: What after Metal Slug 6 arcade game?
1. Metal Slug 6
2. Re-release old games on new platforms
3. Profit
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EmuChat
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BadMouth
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12/13/12 05:36 PM
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Re: Cannonball - Enhanced OutRun Engine Released
I liken this build to restoring old muscle cars here in the U.S.
It's not good enough to restore them to how they were.
They need to be restored to ho ...
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News
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BadMouth
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12/06/12 04:24 PM
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Re: Your Christmas wish from MAME
Simple wish:
An option to disable the toggle for the gear shift input on the hi/lo driving games so they will work like they are supposed to with rea ...
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EmuChat
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BadMouth
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12/04/12 08:57 PM
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Re: Cannonball - Enhanced OutRun Engine Released
Sweet!
Can't wait to try it when I get home from work.
Any plans to eventually add directX vibration in place of the original shaker motor feedb ...
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News
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BadMouth
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12/04/12 07:34 PM
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