Re: Best way to play MAME on a Raspberry Pi
I could actually upgrade to another Raspberry Pi. The only things that are important to me are:
It needs to have a composite output because I want to ...
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EmuChat
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DaRayu
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07/24/16 07:25 PM
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Best way to play MAME on a Raspberry Pi
I tried two versions of MAME on the Raspberry Pi:
AdvanceMAME is based on a MAME version from 2005.
Unfortunately, if I use vsync, the scrolling isn' ...
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EmuChat
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DaRayu
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07/24/16 12:36 AM
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Playing games on Raspberry Pi
I'd like to try out a Raspberry Pi connected to a CRT TV screen with composite output to play arcade games on it.
Since I don't know anything about t ...
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EmuChat
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DaRayu
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05/23/16 09:43 PM
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Re: 85
> This is a topic? Really?
Why not? The native resolution of 384 x 224 is already adjusted by the TV/monitor. I don't want a software-sided or gr ...
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EmuChat
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DaRayu
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01/02/16 06:13 AM
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85
> > Would a console version of MAME, which doesn't work on DirectX I suppose, have the
> > same issue?
>
> Probably. If you're psyc ...
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EmuChat
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DaRayu
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12/30/15 03:32 AM
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Re: MAME for game consoles
Is there a special reason why it is frowned upon?
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EmuChat
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DaRayu
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12/20/15 05:19 PM
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MAME for game consoles
Since I don't have any next generation console, I cannot try it out myself, so I'm asking you:
There are MAME ports for video game consoles. Are they ...
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EmuChat
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DaRayu
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12/20/15 02:01 PM
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Graphics glitches in "Street Fighter II - The World Warrior"
I was playing around with my "Street Fighter II" boards and I noticed that the graphics sometimes flicker. Sometimes, tiles of the fighters' ...
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EmuChat
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DaRayu
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06/02/15 09:53 PM
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Looking for "Street Fighter II - The World Warrior" arcade board
I'm looking for a "Street Fighter II - The World Warrior" board.
It would be o.k. if it's just the game board (the B board), without the CP ...
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EmuChat
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DaRayu
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05/19/15 12:32 AM
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Re: World Record Mario game: 4:57:69
> I'm waiting for verification on hardware; the emulator he used isn't the most
> accurate.
Why don't you just take the number of frames that ...
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EmuChat
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DaRayu
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07/03/14 06:32 PM
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Re: Question about MAME's intended purpose
@Mr. Do:
You know, the things that you say are all basically correct. Yes, I agree that preserving the hardware workings is MAME's primary focus.
Bu ...
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EmuChat
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DaRayu
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07/02/14 04:30 PM
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Re: Question about MAME's intended purpose
> how do you suggest to test accuracy of the emulation of each pcb component and of
> their interaction without running the original code and co ...
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EmuChat
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DaRayu
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06/24/14 03:21 PM
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Re: Question about MAME's intended purpose
> You do know that's the pure definition of a troll, right?
Not if the accusation is justified. There's a difference between
"Let's see how m ...
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EmuChat
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DaRayu
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06/24/14 03:11 PM
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Re: Question about MAME's intended purpose
> Because he thinks that if MAMEdev is untruthful in this matter, then the moment he
> gets MAMEdev to change their tune and say "it's abou ...
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EmuChat
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DaRayu
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06/24/14 09:52 AM
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Re: Question about MAME's intended purpose
> I don't know why you quote parts of other messages in an answer to my message.
Because the tree structure in forums is shit. If I write an answe ...
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EmuChat
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DaRayu
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06/24/14 09:50 AM
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Re: Question about MAME's intended purpose
> It's not just about the PCBs; it's also about the relevant cabinet components that
> went into what the games actually looked like at the time ...
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EmuChat
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DaRayu
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06/24/14 09:50 AM
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Re: Question about MAME's intended purpose
> Whether that statement is made 100% seriously, or it's done to
> cover their backs in case of license/patent trolling it's another matter.
Ex ...
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EmuChat
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DaRayu
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06/19/14 08:04 PM
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Question about MAME's intended purpose
I've got a question: The Facebook page of MAME says the following about MAME's purpose:
"M.A.M.E. is an emulator application designed to recreat ...
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EmuChat
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DaRayu
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06/06/14 02:40 PM
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Re: Disappearing sprites in "Street Fighter II"
Yeah, those seem to be just drawing errors.
Ever noticed that Mario has different eyes when he jumps?
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EmuChat
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DaRayu
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03/18/14 12:43 AM
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Disappearing sprites in "Street Fighter II"
I've observed a strange phenomenon with the arcade board of "Street Fighter II": Sometimes, sprites disappear for one frame, only to reappea ...
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EmuChat
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DaRayu
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03/17/14 11:35 PM
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Meaning of each chip in "Street Fighter II"
Can anybody tell me (or is there a place where this is detailed) which chip in "Street Fighter II" has which meaning?
An American version o ...
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EmuChat
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DaRayu
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02/27/14 05:11 PM
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Re: Which is the most common revision of "Street Fighter II"?
O.k. I was hoping that it might be a bit more definite.
Another question: In regards to MAME, what has become of the "two days older than the o ...
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EmuChat
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DaRayu
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02/27/14 02:04 PM
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Re: Which is the most common revision of "Street Fighter II"?
Yes, I know that there are more revisions for SF2 than for LoZ. And? I'm not talking about detailing the numbers of each revision, just about which on ...
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EmuChat
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DaRayu
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02/27/14 12:00 PM
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Re: Which is the most common revision of "Street Fighter II"?
Yeah, exactly. You cannot give an approximate answer. You have to track down every single board to be able to make any statement about it. Sure. Becau ...
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EmuChat
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DaRayu
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02/27/14 08:24 AM
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Which is the most common revision of "Street Fighter II"?
To all the people who also have to do with actual arcade boards:
What would you say is the most common revision of the original "Street Fighter ...
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EmuChat
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DaRayu
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02/25/14 10:59 AM
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