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Subject Forum Poster Posted on
. Re: This isn't a full crt effects. lol

As said just use several different ini's. Apparently you don't know how to exploit that system, learn to use it and you'll see it's actually pretty st ...
EmuChat LensLarque 07/27/23 01:19 PM
. Re: This isn't a full crt effects. lol

Well again in the BGFX mode's version of HLSL, sliders are supposed to save (tho for some reason don't remember the Mask type, and Bloom settings are ...
EmuChat LensLarque 07/26/23 07:26 PM
. Re: MAME 0.254

talking about Yamaha sound chips, what's the status of games using YM271-F and YMZ280 audio ? (like seibu SPI rf shooters no sounding right yet) idk w ...
News LensLarque 05/17/23 02:00 PM
. Re: Is it possible improve mame games with hq3x graphic mode?

> You could try setting prescale higher to use w/ the BGFX chains if you think they're > too soft, the chains now take into account the prescale ...
EmuChat LensLarque 04/26/23 08:37 AM
. Re: Is it possible improve mame games with hq3x graphic mode?

are you using MAME or MAMEUI ? welp doesn't matter. why yes obviously it's the option. you can use that with either all video modes I think, though w ...
EmuChat LensLarque 04/25/23 05:57 PM
. Re: Is it possible improve mame games with hq3x graphic mode?

> > Ew, all this for that ? > > Just the default bilinear filter with prescale 2 will look better than this, if the > > 'pixellated ...
EmuChat LensLarque 04/24/23 11:31 AM
. Re: Is it possible improve mame games with hq3x graphic mode?

Ew, all this for that ? Just the default bilinear filter with prescale 2 will look better than this, if the 'pixellated only slightly softened' kind o ...
EmuChat LensLarque 04/20/23 12:29 PM
. Re: The HLSL parameters are not saved why ?!

Just erase the raster.ini file as they suggested, then write various different custom HLSL settings in whatever other .ini files you want to use/creat ...
EmuChat LensLarque 03/24/23 01:15 PM
. Transparent ingame UI background ? [solved]

Hey! I've been trying to make the UI background completely transparent ingame, so from the main menu before launching a game I go to UI options, colo ...
EmuChat LensLarque 01/08/22 03:33 PM
. Re: Different HLSL settings at the level of vertical and horizont ini ?

nvm found the solution: erase raster.ini then mame will look for horizont.ini and vertical.ini
EmuChat LensLarque 11/13/21 01:57 PM
. Re: Different HLSL settings at the level of vertical and horizont ini ?

Nevermind I'll go find help elsewhere.
EmuChat LensLarque 11/11/21 05:55 PM
. Re: Different HLSL settings at the level of vertical and horizont ini ?

EmuChat LensLarque 11/11/21 04:49 PM
. Re: Different HLSL settings at the level of vertical and horizont ini ?

According to docs I have named the inis correctly https://docs.mamedev.org/advanced/multiconfig.html And I'm on d3d. I know about raster.ini but for ...
EmuChat LensLarque 11/11/21 11:19 AM
. Re: Different HLSL settings at the level of vertical and horizont ini ?

Hhm... should I assume there is no way ?
EmuChat LensLarque 11/11/21 10:10 AM
. Different HLSL settings at the level of vertical and horizont ini ?

Hi, I'd like to apply different HLSL settings to horizontal and vertical games permanently, so I thought I would create a horizont.ini and a vertical. ...
EmuChat LensLarque 11/07/21 02:21 PM
. Re: A certain title coming to FPGA

EmuChat LensLarque 07/07/21 11:38 AM
. Re: Refresh.ini ?

Indeed it does ! Thanks for the tip.
EmuChat LensLarque 07/05/21 01:31 PM
. Refresh.ini ?

Hi! Would anyone know where I can find an up-to-date Refresh.ini please ? Assuming it is still maintained somewhere, of course. I have one but I bel ...
EmuChat LensLarque 07/05/21 12:21 PM
. Re: A new shader for those who want to use their entire screen space

Looking good! Animated pillars wallpapers are great, and you just reminded me of the wallpaper galleries the Cave games console and PC ports feature: ...
EmuChat LensLarque 07/08/20 06:32 PM
. Re: HLSL Scanline_alpha zooms image

I know that. The thing is it'll probably be a long time before Groovy's features can work with BGFX (don't remember well but I think Calamity mention ...
EmuChat LensLarque 05/29/19 09:50 PM
. Re: HLSL Scanline_alpha zooms image

> > Well that's good to know then. > > They won't have to. At this point it'll pretty much guarantee that no one will bother > to upd ...
EmuChat LensLarque 05/29/19 09:21 PM
. Re: HLSL Scanline_alpha zooms image

> > But if you really need to remove HLSL could it be re-added to Groovy later as a > patch > > then? > > Whoever looks after Gr ...
EmuChat LensLarque 05/29/19 06:54 PM
. Re: HLSL Scanline_alpha zooms image

> > So is HLSL really going to be removed ? > > > > That'd mean users of alt builds like GroovyMAME will become crt-shader-less in ...
EmuChat LensLarque 05/29/19 06:34 PM
. Re: HLSL Scanline_alpha zooms image

So is HLSL really going to be removed ? That'd mean users of alt builds like GroovyMAME will become crt-shader-less in the near future...(it relies o ...
EmuChat LensLarque 05/29/19 05:13 PM
. Re: HLSL changes by anikom15

> has it not clicked that maybe a lot of what you complain about is the way it is > because the statement holds a lot more truth with those cont ...
EmuChat LensLarque 05/08/19 02:21 AM

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