Re: This isn't a full crt effects. lol
As said just use several different ini's.
Apparently you don't know how to exploit that system, learn to use it and you'll see it's actually pretty st ...
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LensLarque
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07/27/23 01:19 PM
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Re: This isn't a full crt effects. lol
Well again in the BGFX mode's version of HLSL, sliders are supposed to save (tho for some reason don't remember the Mask type, and Bloom settings are ...
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EmuChat
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LensLarque
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07/26/23 07:26 PM
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Re: MAME 0.254
talking about Yamaha sound chips, what's the status of games using YM271-F and YMZ280 audio ? (like seibu SPI rf shooters no sounding right yet)
idk w ...
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News
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LensLarque
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05/17/23 02:00 PM
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Re: Is it possible improve mame games with hq3x graphic mode?
> You could try setting prescale higher to use w/ the BGFX chains if you think they're
> too soft, the chains now take into account the prescale ...
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LensLarque
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04/26/23 08:37 AM
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Re: Is it possible improve mame games with hq3x graphic mode?
are you using MAME or MAMEUI ? welp doesn't matter.
why yes obviously it's the option.
you can use that with either all video modes I think, though w ...
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LensLarque
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04/25/23 05:57 PM
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Re: Is it possible improve mame games with hq3x graphic mode?
> > Ew, all this for that ?
> > Just the default bilinear filter with prescale 2 will look better than this, if the
> > 'pixellated ...
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EmuChat
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LensLarque
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04/24/23 11:31 AM
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Re: Is it possible improve mame games with hq3x graphic mode?
Ew, all this for that ?
Just the default bilinear filter with prescale 2 will look better than this, if the 'pixellated only slightly softened' kind o ...
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EmuChat
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LensLarque
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04/20/23 12:29 PM
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Re: The HLSL parameters are not saved why ?!
Just erase the raster.ini file as they suggested, then write various different custom HLSL settings in whatever other .ini files you want to use/creat ...
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EmuChat
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LensLarque
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03/24/23 01:15 PM
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Transparent ingame UI background ? [solved]
Hey!
I've been trying to make the UI background completely transparent ingame, so from the main menu before launching a game I go to UI options, colo ...
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EmuChat
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LensLarque
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01/08/22 03:33 PM
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Re: Different HLSL settings at the level of vertical and horizont ini ?
nvm found the solution: erase raster.ini
then mame will look for horizont.ini and vertical.ini
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LensLarque
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11/13/21 01:57 PM
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Re: Different HLSL settings at the level of vertical and horizont ini ?
Nevermind I'll go find help elsewhere.
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LensLarque
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11/11/21 05:55 PM
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Re: Different HLSL settings at the level of vertical and horizont ini ?
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LensLarque
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11/11/21 04:49 PM
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Re: Different HLSL settings at the level of vertical and horizont ini ?
According to docs I have named the inis correctly https://docs.mamedev.org/advanced/multiconfig.html
And I'm on d3d.
I know about raster.ini but for ...
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LensLarque
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11/11/21 11:19 AM
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Re: Different HLSL settings at the level of vertical and horizont ini ?
Hhm... should I assume there is no way ?
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LensLarque
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11/11/21 10:10 AM
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Different HLSL settings at the level of vertical and horizont ini ?
Hi, I'd like to apply different HLSL settings to horizontal and vertical games permanently, so I thought I would create a horizont.ini and a vertical. ...
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LensLarque
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11/07/21 02:21 PM
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Re: A certain title coming to FPGA
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LensLarque
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07/07/21 11:38 AM
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Re: Refresh.ini ?
Indeed it does !
Thanks for the tip.
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LensLarque
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07/05/21 01:31 PM
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Refresh.ini ?
Hi! Would anyone know where I can find an up-to-date Refresh.ini please ?
Assuming it is still maintained somewhere, of course.
I have one but I bel ...
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LensLarque
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07/05/21 12:21 PM
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Re: A new shader for those who want to use their entire screen space
Looking good!
Animated pillars wallpapers are great, and you just reminded me of the wallpaper galleries the Cave games console and PC ports feature: ...
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LensLarque
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07/08/20 06:32 PM
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Re: HLSL Scanline_alpha zooms image
I know that.
The thing is it'll probably be a long time before Groovy's features can work with BGFX (don't remember well but I think Calamity mention ...
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LensLarque
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05/29/19 09:50 PM
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Re: HLSL Scanline_alpha zooms image
> > Well that's good to know then.
>
> They won't have to. At this point it'll pretty much guarantee that no one will bother
> to upd ...
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LensLarque
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05/29/19 09:21 PM
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Re: HLSL Scanline_alpha zooms image
> > But if you really need to remove HLSL could it be re-added to Groovy later as a
> patch
> > then?
>
> Whoever looks after Gr ...
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LensLarque
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05/29/19 06:54 PM
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Re: HLSL Scanline_alpha zooms image
> > So is HLSL really going to be removed ?
> >
> > That'd mean users of alt builds like GroovyMAME will become crt-shader-less in ...
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LensLarque
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05/29/19 06:34 PM
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Re: HLSL Scanline_alpha zooms image
So is HLSL really going to be removed ?
That'd mean users of alt builds like GroovyMAME will become crt-shader-less in the near future...(it relies o ...
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EmuChat
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LensLarque
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05/29/19 05:13 PM
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Re: HLSL changes by anikom15
> has it not clicked that maybe a lot of what you complain about is the way it is
> because the statement holds a lot more truth with those cont ...
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EmuChat
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LensLarque
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05/08/19 02:21 AM
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