Search results for query: Malmanian (1 - 25 of 31)
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Subject Forum Poster Posted on
. Re: A new shader for those who want to use their entire screen space

EmuChat Malmanian 04/21/16 01:04 AM
. Re: A new shader for those who want to use their entire screen space

EmuChat Malmanian 04/20/16 11:54 PM
. Re: A new shader for those who want to use their entire screen space

EmuChat Malmanian 04/20/16 03:27 PM
. Re: A new shader for those who want to use their entire screen space

> > Excellent work! This also eliminates the need for a boring and static generic bezel > for vertical games that many of us have been using ...
EmuChat Malmanian 04/20/16 03:12 PM
. Re: A new shader for those who want to use their entire screen space

Thanks for the info, I'll wait for 0.173 instead since I usually avoid installing the latest git on my main cab nowadays when official mame releases a ...
EmuChat Malmanian 04/18/16 09:52 AM
. Re: A new shader for those who want to use their entire screen space

EmuChat Malmanian 04/18/16 08:11 AM
. Re: Arcade games with RPG elements

EmuChat Malmanian 08/23/14 12:39 PM
. Re: Platform shooter from the 80's...

EmuChat Malmanian 09/10/12 09:36 PM
. Re: 5? to 60hz source modification in 0.146

EmuChat Malmanian 09/09/12 11:40 PM
. Re: I just miss Console mode in the new builds

Greetings! I would recommend using UME (MAME & MESS combined): http://mamedev.emulab.it/haze/2012/08/20/ume-0-146u5/
EmuChat Malmanian 08/27/12 03:21 PM
. Re: Why is not possible save overclocking sliders in mame?

Thanks Tafoid that worked like a charm. edcosta: In ddragon.c under: static MACHINE_CONFIG_START( ddragon, ddragon_state ) change: MCFG_CPU_ADD(& ...
EmuChat Malmanian 08/24/12 02:29 AM
. Re: Why is not possible save overclocking sliders in mame?

EmuChat Malmanian 08/24/12 12:32 AM
. Re: Why is not possible save overclocking sliders in mame?

EmuChat Malmanian 08/24/12 12:24 AM
. Re: Why is not possible save overclocking sliders in mame?

EmuChat Malmanian 08/23/12 11:57 PM
. Re: Improved Vector Rendering DIFF

EmuChat Malmanian 08/21/12 06:54 AM
. Re: Improved Vector Rendering DIFF

Greetings! Has anybody been able to successfully port the vector_142.diff source to the latest MAME 0.145? I have tried to modify the diff source to c ...
EmuChat Malmanian 08/21/12 04:03 AM
. Re: Out Run reassembled

The Loony Bin Malmanian 04/05/12 02:12 AM
. Re: If MAME was for sale

EmuChat Malmanian 04/04/12 05:39 PM
. Re: HLSL

EmuChat Malmanian 09/07/11 10:15 PM
. Re: HLSL MiniFAQ

* Step 2.3 is important for those that are lacking the correct "aperture.png" to use with HLSL. "Just Desserts" wrote that It is ...
EmuChat Malmanian 06/29/11 07:48 PM
. Re: Speed hit enabling yiq_enable also noticed in 142u5

Greetings, follow the url below for spec. & more info about this issue and also for a answer to denzilla's question by the devs. about NTSC simula ...
News Malmanian 06/08/11 01:23 PM
. HLSL performance hit: 0.142u5 vs 0.142u4

Greetings! First let me start by saying thanks to all the developers for all the hard work. I'm not sure if this has been reported. I noticed that t ...
News Malmanian 06/07/11 03:53 AM
. Re: HLSL Observations

> Another thing I noticed....and I'm almost afraid to post this cause it might get > "fixed" is that on my locked 60Hz LCD, enabling H ...
EmuChat Malmanian 06/04/11 01:54 AM
. Re: So....if this is true,which moron wrote this thread?

> Where did that quote come from? > If I'm not misstaken it comes from the bannister boards but it is indeed exaggerated beyond imagination s ...
EmuChat Malmanian 06/03/11 12:49 PM
. Re: Official HLSL thread

I agree that it looks too sharp for my taste, the original arcade monitor for this game ran @ 320x224 and didn't look this pixilated as it does when u ...
EmuChat Malmanian 06/03/11 12:25 AM

Search results for query: Malmanian (1 - 25 of 31)
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