Search results for query: R. Belmont (1 - 25 of 3836)
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Subject Forum Poster Posted on
. Re: Raspberry Pi Machine Not Working ... No Signal

> So, I purchased a MAME arcade machine that uses Raspberry Pi a few years back... It > worked great for two years, but now it doesn't. Before I ...
Hardware R. Belmont 06/05/24 04:26 PM
. Re: Track & Field not saving records of each event

> Sorry guys, it is in fact not recording the 1st event only (100m dash). > > I tried the method described here and tried with hiscore lua ...
EmuChat R. Belmont 05/16/24 04:45 PM
. Re: Very cool! ... couple questions...

> Just to make sure I'm understanding it right... basically, I now have my mouse > available both in the emulated window, and my regular desktop ...
MAME Artwork: Official R. Belmont 05/16/24 04:43 PM
. Re: WTF is all the sudden furore with the movement of UI keys in MAME?

> Is this something crazy due to screwed up control in thayers or something? > > Seems to be causing many differences of opinion whatever it ...
EmuChat R. Belmont 02/28/24 06:58 PM
. Re: WTF is all the sudden furore with the movement of UI keys in MAME?

> There is also the realization SCROLL LOCK key doesn't exist on Mac or most laptop > keyboards. Right, on the Mac the UI mode defaults to forw ...
EmuChat R. Belmont 02/28/24 06:57 PM
. Re: Dragon's Lair and Thayer's Quest

> Why deinterlace instead of making use of the low persistance simulation already > present in, for example, crt-geom-deluxe? Shouldn't that mak ...
MAME Artwork X: Other Artwork Projects R. Belmont 02/21/24 10:31 PM
. Re: Mame / NES Problem

> of course I mount them in the NES machine first. What I mean is that all consoles > n64, snes, a2600, segacd,... load their software list roms ...
EmuChat R. Belmont 02/21/24 10:09 PM
. Re: im having trouble using writeblock in mame rm nimbus emulator with rm basic

> when i do this, the image comes up with vertical lines in it. ive tried changing the > bit depth of the pcx file and obtaining the pcx files f ...
EmuChat R. Belmont 02/06/24 09:45 PM
. Re: How can I extract Brave Firefighters Sega sound effects?

> Okay, well, could you at least try to identify the sound effects used in this game? > Many can be found from sites like these: AudioMicro, Aud ...
EmuChat R. Belmont 10/26/23 08:11 PM
. Re: Space savings from new CHD delta feature

The usual disclaimer applies: if you're doing this, keep a backup of your original CHDs, or wait for the next MAME to see if the early adopters end up ...
EmuChat R. Belmont 10/26/23 08:10 PM
. Re: ACCESS VIOLATION at Mame start

> For whatever stupid reason, Nvidia ditched the Direct X 9.0 support pretty early, > unlike other vendors. False. DX7/8/9 games still run fin ...
EmuChat R. Belmont 09/12/23 04:57 PM
. Re: MAME 0.258 what's new list question

> In the what's new list, how can it be used to just understand the arcade system > changes made (new games, new clones and driver updates) over ...
News R. Belmont 09/12/23 04:52 PM
. Re: Scorpion overload

Scorpion has full sound emulation and has for a while, but you can't run a 17 year old version of MAME and expect the latest features.
EmuChat R. Belmont 08/03/23 03:23 PM
. Re: Grimace's Birthday

Why do people care so much about this game? It's being treated like the second coming of Neo Geo, complete with arguments in the pull requests.
News R. Belmont 06/27/23 05:41 PM
. Re: xinput support in MAME?

> So, I take it that I can't use steam control setup for it > also, as I've tried, and the steam forums are not helpful. Are you using actual M ...
EmuChat R. Belmont 06/27/23 05:39 PM
. Re: MAME 0.255

> Mildly concerned that the next version of MAME will cause the version number to wrap > back around to 0. It's adorable that you think we use ...
News R. Belmont 06/15/23 05:57 PM
. Re: HLSL is dependent on what?

> I will certainly do that. Thank you for the suggestions. HLSL is deprecated, since it relies on an increasingly hard to get installer from Micr ...
Hardware R. Belmont 05/30/23 09:03 PM
. Re: pfeMAME version 2.27 has been released today

> Right now I don't support merged romsets. There is an annoying amount of overhead to > do this and it was never my intention. If you search on ...
News R. Belmont 05/18/23 03:44 PM
. Re: MAME 0.254

> talking about Yamaha sound chips, what's the status of games using YM271-F and YMZ280 > audio ? (like seibu SPI rf shooters no sounding right ...
News R. Belmont 05/18/23 03:35 PM
. Re: MAME 0.254

> Are the MAME Yamaha FM cores (OPL2/3, YM2151 etc) bit-accurate to the real thing? (is > that even a goal for the MAME project?) The current ...
News R. Belmont 05/15/23 09:30 PM
. Re: MAME 0.254

> I'd like to see this compared to DEXED, which is free and also imports original sysex > dumps. I've been using it live for a few years now and ...
News R. Belmont 05/10/23 06:24 PM
. Re: MAME 0.254

> Has anyone attempted to emulate the Yamaha DX7 yet? You can get a bit-accurate DX7 VST that uses actual emulation from friends-of-MAME Plogue. ...
News R. Belmont 05/09/23 07:18 PM
. Re: Intel Alder Lake bencmarks in MAME 0.238

> Which games / driver families benefit from this? I didn't see an uptick on the bench > games w/ my 4 cores. Anything using poly_manager (Voo ...
EmuChat R. Belmont 01/07/22 06:06 AM
. Re: Intel Alder Lake bencmarks in MAME 0.238

> While both your system are fast for multithreaded workloads, be warned MAME only uses > the one or two cores for most ROMS, and basically does ...
EmuChat R. Belmont 01/06/22 04:13 AM
. Re: MAME 0.227

> -cv1k.cpp: a bit more accurate frame rate (nw) [MetalliC] > > Does this bring us any closer to understanding slowdown in those games? No ...
News R. Belmont 01/15/21 05:44 PM

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