Re: Raspberry Pi Machine Not Working ... No Signal
> So, I purchased a MAME arcade machine that uses Raspberry Pi a few years back... It
> worked great for two years, but now it doesn't. Before I ...
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Hardware
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R. Belmont
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06/05/24 04:26 PM
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Re: Track & Field not saving records of each event
> Sorry guys, it is in fact not recording the 1st event only (100m dash).
>
> I tried the method described here and tried with hiscore lua ...
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EmuChat
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R. Belmont
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05/16/24 04:45 PM
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Re: Very cool! ... couple questions...
> Just to make sure I'm understanding it right... basically, I now have my mouse
> available both in the emulated window, and my regular desktop ...
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MAME Artwork: Official
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R. Belmont
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05/16/24 04:43 PM
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Re: WTF is all the sudden furore with the movement of UI keys in MAME?
> Is this something crazy due to screwed up control in thayers or something?
>
> Seems to be causing many differences of opinion whatever it ...
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EmuChat
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R. Belmont
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02/28/24 06:58 PM
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Re: WTF is all the sudden furore with the movement of UI keys in MAME?
> There is also the realization SCROLL LOCK key doesn't exist on Mac or most laptop
> keyboards.
Right, on the Mac the UI mode defaults to forw ...
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EmuChat
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R. Belmont
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02/28/24 06:57 PM
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Re: Dragon's Lair and Thayer's Quest
> Why deinterlace instead of making use of the low persistance simulation already
> present in, for example, crt-geom-deluxe? Shouldn't that mak ...
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MAME Artwork X: Other Artwork Projects
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R. Belmont
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02/21/24 10:31 PM
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Re: Mame / NES Problem
> of course I mount them in the NES machine first. What I mean is that all consoles
> n64, snes, a2600, segacd,... load their software list roms ...
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EmuChat
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R. Belmont
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02/21/24 10:09 PM
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Re: im having trouble using writeblock in mame rm nimbus emulator with rm basic
> when i do this, the image comes up with vertical lines in it. ive tried changing the
> bit depth of the pcx file and obtaining the pcx files f ...
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EmuChat
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R. Belmont
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02/06/24 09:45 PM
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Re: How can I extract Brave Firefighters Sega sound effects?
> Okay, well, could you at least try to identify the sound effects used in this game?
> Many can be found from sites like these: AudioMicro, Aud ...
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EmuChat
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R. Belmont
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10/26/23 08:11 PM
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Re: Space savings from new CHD delta feature
The usual disclaimer applies: if you're doing this, keep a backup of your original CHDs, or wait for the next MAME to see if the early adopters end up ...
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EmuChat
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R. Belmont
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10/26/23 08:10 PM
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Re: ACCESS VIOLATION at Mame start
> For whatever stupid reason, Nvidia ditched the Direct X 9.0 support pretty early,
> unlike other vendors.
False. DX7/8/9 games still run fin ...
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EmuChat
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R. Belmont
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09/12/23 04:57 PM
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Re: MAME 0.258 what's new list question
> In the what's new list, how can it be used to just understand the arcade system
> changes made (new games, new clones and driver updates) over ...
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News
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R. Belmont
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09/12/23 04:52 PM
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Re: Scorpion overload
Scorpion has full sound emulation and has for a while, but you can't run a 17 year old version of MAME and expect the latest features.
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EmuChat
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R. Belmont
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08/03/23 03:23 PM
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Re: Grimace's Birthday
Why do people care so much about this game? It's being treated like the second coming of Neo Geo, complete with arguments in the pull requests.
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News
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R. Belmont
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06/27/23 05:41 PM
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Re: xinput support in MAME?
> So, I take it that I can't use steam control setup for it
> also, as I've tried, and the steam forums are not helpful.
Are you using actual M ...
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EmuChat
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R. Belmont
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06/27/23 05:39 PM
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Re: MAME 0.255
> Mildly concerned that the next version of MAME will cause the version number to wrap
> back around to 0.
It's adorable that you think we use ...
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News
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R. Belmont
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06/15/23 05:57 PM
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Re: HLSL is dependent on what?
> I will certainly do that. Thank you for the suggestions.
HLSL is deprecated, since it relies on an increasingly hard to get installer from Micr ...
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Hardware
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R. Belmont
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05/30/23 09:03 PM
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Re: pfeMAME version 2.27 has been released today
> Right now I don't support merged romsets. There is an annoying amount of overhead to
> do this and it was never my intention. If you search on ...
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News
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R. Belmont
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05/18/23 03:44 PM
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Re: MAME 0.254
> talking about Yamaha sound chips, what's the status of games using YM271-F and YMZ280
> audio ? (like seibu SPI rf shooters no sounding right ...
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News
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R. Belmont
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05/18/23 03:35 PM
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Re: MAME 0.254
> Are the MAME Yamaha FM cores (OPL2/3, YM2151 etc) bit-accurate to the real thing? (is
> that even a goal for the MAME project?)
The current ...
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News
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R. Belmont
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05/15/23 09:30 PM
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Re: MAME 0.254
> I'd like to see this compared to DEXED, which is free and also imports original sysex
> dumps. I've been using it live for a few years now and ...
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News
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R. Belmont
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05/10/23 06:24 PM
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Re: MAME 0.254
> Has anyone attempted to emulate the Yamaha DX7 yet?
You can get a bit-accurate DX7 VST that uses actual emulation from friends-of-MAME Plogue. ...
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News
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R. Belmont
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05/09/23 07:18 PM
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Re: Intel Alder Lake bencmarks in MAME 0.238
> Which games / driver families benefit from this? I didn't see an uptick on the bench
> games w/ my 4 cores.
Anything using poly_manager (Voo ...
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EmuChat
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R. Belmont
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01/07/22 06:06 AM
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Re: Intel Alder Lake bencmarks in MAME 0.238
> While both your system are fast for multithreaded workloads, be warned MAME only uses
> the one or two cores for most ROMS, and basically does ...
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EmuChat
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R. Belmont
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01/06/22 04:13 AM
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Re: MAME 0.227
> -cv1k.cpp: a bit more accurate frame rate (nw) [MetalliC]
>
> Does this bring us any closer to understanding slowdown in those games?
No ...
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News
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R. Belmont
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01/15/21 05:44 PM
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